sherman wilcox wrote:
> Ok. Thanks for the reply. Followup question: Is there an automagic way
> to determine what this last camera is or do I need to keep track of
> that myself?
>
> Is it reasonable to attach a camera to the scenegraph set as the
> "last" camera just for capture purposes? I woul
Doh Scene units was what I thought I was typing, just bad typing and
spelling ;) thanks for the tip on get units out,
But I would argue that loader should have the option to scale the file to
the scene units if the format being loaded supports a unit size, its very
rare that you would have a sce
Gordon
I don't quite know what you mean by screen units, I suspect it is something
like "the same units as the rest of the scene graph". I think this function
is best done outside the plugin. In the current SVN you can do this using
the DAE object and document name returned by the plugin.
Y
Hi Christoph,
This issue sounds odd, it shouldn't make any difference which order
the command line options are given in save for the set up coordinate
system info inheriting from left to right, but this isn't the case
here. I'll do so testing at my end.
Robert.
On Nov 23, 2007 2:19 PM, Christop
Hello Renan,
> Sorry that I sounded a bit desperate for quick answers, but I really
> appreciate the hint you've given me. I didn't think about using vectors,
> having the excuse that I haven't attended any Computer Graphics course. This
> project I'm participating in is from my Research Inte
Hi Christoph,
Are your elevation and imagery in the same coordinate system? It's
been awhile since I've looked at VPB, but if I recall correctly, the
last input file on the command line is used to determine the
coordinate system of the output database. So, if someGeoTiff_Height
is in a geodetic
Ok. Thanks for the reply. Followup question: Is there an automagic way
to determine what this last camera is or do I need to keep track of
that myself?
Is it reasonable to attach a camera to the scenegraph set as the
"last" camera just for capture purposes? I wouldn't think there would
be much ove
Need to add scaling the loaded model to correct screen units ;) ( worth a
try ;) )
Your proposals look ok to me..
The simple fix I submitted last week allowed the use of URI to be passed
through and used ( this was being rejected as the findfile func), it did not
attempt to convert the path to
When the Collada plugin was first written it used to create and delete a
local DAE object for each read or write operation.
At SVN changeset 5572 Per Fahlberg changed the behaviour so that a single
DAE object was created at first use and held onto until the plugin was
unloaded. This change was
Jean-Sébastien,
Sorry that I sounded a bit desperate for quick answers, but I really
appreciate the hint you've given me. I didn't think about using vectors,
having the excuse that I haven't attended any Computer Graphics course. This
project I'm participating in is from my Research Internshi
>> 2. Could it be that you have several copies around and your program is
>> loading the one which hasn't got those characters?
>
> I have only one Arial file.
Are you sure your program is not picking up the arial.ttf that's in
OpenSceneGraph-Data/fonts? If you have OSG_FILE_PATH set, then it
Hi all
I had a problem reading erroneous PNG files. When libpng encounters an
unrecoverable error, it forces the program to terminate. This is quite
ugly and the user has 2 choices to prevent it:
- we can use a sort of exception handler using setjmp() / longjmp().
This hack was probably invented t
Hi @ all VTP users and developers,
Apparently it's not arbitrary how to arrange the data input for
VirtualPlanetBuilder.
The first commandline input produces a weired result with texture and
heightfield matching but meshing of the heightfield corrupted. Every
tile of the heightfield has only one
>> Is there a simpler way to give cmake user defined search paths?
> So, telling people about the shiny world of 'ccmake' and begging for
> procedures that are _highly_impractical_ on many people's setup is one
> thing,
This strikes me as a newbie-like question, not an automation
(advanced) quest
Tnxc alot the problem was solved using second parameters in:
text1->setText(test, osgText::String::ENCODING_UTF8);
with -> osgText::String::ENCODING_UTF8 = worked
without = not worked.
On Fri, 23 Nov 2007 13:35:20 +0100, Thibault Genessay <[EMAIL PROTECTED]>
wrote:
> You might try to have a lo
You might try to have a look at the Character Set setting of your
project (under Configuration Properties / General). If your previous
project file was using the Unicode character set, while your new one
the multi-byte character set, you might have a difference. I've never
had a rea in-depth unders
I think the problem is in visual studio to be honest, i know i can save
the cpp as encoded types maybe i save it to wrong unicode type?
On Fri, 23 Nov 2007 12:54:41 +0100, Alberto Luaces <[EMAIL PROTECTED]> wrote:
> El Friday 23 November 2007 12:29:06 Johan Johnsson escribió:
>> > 1. What is t
El Friday 23 November 2007 12:29:06 Johan Johnsson escribió:
> > 1. What is the size in bytes of the arial.ttf file you are
> > using?
>
> 359 kb
Then I think you are using the correct one, that is included with the Windows
installation. Would it help to set the OSGNOTIFYLEVEL environment variabl
On Fri, 23 Nov 2007 11:59:44 +0100, Alberto Luaces <[EMAIL PROTECTED]> wrote:
> El Friday 23 November 2007 11:20:31 Johan Johnsson escribió:
>> yes i have copied them from the characther map in arial
>
> Out of curiosity:
>
> 1. What is the size in bytes of the arial.ttf file you are
> using?
359
El Friday 23 November 2007 11:20:31 Johan Johnsson escribió:
> yes i have copied them from the characther map in arial
Out of curiosity:
1. What is the size in bytes of the arial.ttf file you are
using?
2. Could it be that you have several copies around and your program is
loading the one which
Yes they do and it is the same characters i represented on the display
before i deleted the project.
On Fri, 23 Nov 2007 11:09:52 +0100, Robert Osfield
<[EMAIL PROTECTED]> wrote:
> Does the font handle the characters you are interested in?
>
> On Nov 23, 2007 10:00 AM, Johan Johnsson <[EMAIL
yes i have copied them from the characther map in arial
On Fri, 23 Nov 2007 11:10:28 +0100, Mario Valle <[EMAIL PROTECTED]> wrote:
> Does Arial.ttf have those arabic characters?
> Try change font file.
> Ciao!
> mario
>
>
> Johan Johnsson wrote:
>> damnit it worked , but then i incidentaly
Does Arial.ttf have those arabic characters?
Try change font file.
Ciao!
mario
Johan Johnsson wrote:
> damnit it worked , but then i incidentaly removed the project, now i cant
> get it to work:
>
> osgText::Text* text1 = new osgText::Text;
> osgText::String* string = new osgText:
Does the font handle the characters you are interested in?
On Nov 23, 2007 10:00 AM, Johan Johnsson <[EMAIL PROTECTED]> wrote:
>
> damnit it worked , but then i incidentaly removed the project, now i cant
> get it to work:
>
> osgText::Text* text1 = new osgText::Text;
> osgText::String* strin
damnit it worked , but then i incidentaly removed the project, now i cant
get it to work:
osgText::Text* text1 = new osgText::Text;
osgText::String* string = new osgText::String("لْعَرَبيّة",
osgText::String::ENCODING_UTF8);
std::string test = string->createUTF8EncodedString();
25 matches
Mail list logo