Hi Robert -- I've encountered a small issue in developing my OpenFlight
export plugin, which is written as a separate plugin from the existing FLT
import plugin.
I have a small test app that performs the following steps:
1) Register an extension alias so that osgDB knows my export plugin support
Hi Every One!
I'm working on the 3D terrain visualization. I want to split the Terrain
Image into many tiles. And then build their LODs( like Quad tree ). Now I don't
konw how to fix the gap between adjacent tile( in the same and different LOD
level ).
I 'm long for your suggest.
Thanks!__
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Renan
Mendes
Sent: Sunday, December 02, 2007 3:40 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Creating shapes using Geometry
Hey, Jean-Sébastien.
Now I'm asking for that example code you've offered me, if that
Hi,
this little hack makes this approach work:
Change to Image (header): Added bool allocateIfRequired to ReadPixels.
Controls if Image is free or not to allocate the desired memory buffer, or
app want to take care of it (true means Image has control). App must
guarantee _data is initialized
Hi Bryan,
Your correct. I fixed the problem and it works well.
Thanx a lot. Thanx daniel for your suggestions too.
Siddharth
- Original Message
From: "Thrall, Bryan" <[EMAIL PROTECTED]>
To: OpenSceneGraph Users
Sent: Monday, December 3, 2007 10:55:48 AM
Subject: Re: [osg-users] Gettin
Hi,
i'm trying the second approach of having a FBO greater always. Is there an
easy way to set a FBO and copy only a portion of it back to memory? Using
FBO, an image to control the transfer to main memory and the requisite of
having image copy the pixels in a specified location (given pointer),
> they're using old versions or--may the gods forbid--Windows. My CMake
> Enjoy!
[Roger James]
Sorry Jeremy. The atheist in me thinks you may not be a god. But please
forgive me anyway, I only build osg on windows.
(But I do run a real operating system on most of the other systems here :-)
)
On Mon, 3 Dec 2007, Bob Huebert wrote:
> sweetness!
>
> Thank you so much Jeremy.
>
> -bob
>
> On Mon, 3 Dec 2007, Jeremy Moles wrote:
>
>> OKAY! Here's how I got this to work... (Both using "shared" and "static"
>> modes)
>>
>> 1. Latest SVN Collada built using: make RELEASE=1
>>
>> 2. Latest SV
Hi,
CameraNodes unlike SceneViews don't appear to have a getCullVisitor()
function, I'm guessing they're visited by the same CullVisitor as the
root SceneView that contains them. Without access to this "root
SceneView", is it possible to get access to the exact projection
matrix applied to
sweetness!
Thank you so much Jeremy.
-bob
On Mon, 3 Dec 2007, Jeremy Moles wrote:
> OKAY! Here's how I got this to work... (Both using "shared" and "static"
> modes)
>
> 1. Latest SVN Collada built using: make RELEASE=1
>
> 2. Latest SVN Collada installed using: sudo make RELEASE=1
> (sudo wa
OKAY! Here's how I got this to work... (Both using "shared" and "static"
modes)
1. Latest SVN Collada built using: make RELEASE=1
2. Latest SVN Collada installed using: sudo make RELEASE=1
(sudo was used since the Collada project doesn't seem
to have a PREFIX option, and I generally install
Okay, just so you know this isn't anything you're doing wrong. The build
is broken in some way. I'll fix and make a post here and to submissions.
I'm getting the exact same error as you.
On Mon, 2007-12-03 at 11:49 -0900, Bob Huebert wrote:
> On Mon, 3 Dec 2007, Jeremy Moles wrote:
> > On Mon, 200
Robert let me add:
src/osgPlugins/dae/README.txt
...a while back, which was my account of how I got the thing to work. :)
Back then, it worked slightly differently... I'll try and build Collada
myself on Fedora 8, 32bit, and let you know if I have any issues.
On Mon, 2007-12-03 at 11:49
On Mon, 3 Dec 2007, Jeremy Moles wrote:
> On Mon, 2007-12-03 at 10:10 -0900, Bob Huebert wrote:
>> I'm continuing to see the undefined symbol problem...
>>
>> Regardless of which library I use (.a or .so), the build runs just fine
>> without issue.
>>
>> When using libcollada_dae.a:
>> undefined sy
Hi Loong Hin,
Check the documentation for osgEphemeris here:
http://andesengineering.com/Projects/OsgEphemeris/
The moon phase is accomplished by lighting effects on a sphere with true
angles. These angles are computed by day of the year/time latitude and
longitude. There is a section on using
On Mon, 2007-12-03 at 10:10 -0900, Bob Huebert wrote:
> I'm continuing to see the undefined symbol problem...
>
> Regardless of which library I use (.a or .so), the build runs just fine
> without issue.
>
> When using libcollada_dae.a:
> undefined symbol _ZN7pcrecpp3Arg12parse_stringEPKciPv
>
Hi All,
In regards to the SockStream object, it would be good if the rewrite could
address some of the issues that arise with its current implementation. Namely
that its read cylce is dependent on an EOF marker being present in the file to
indicate when the end of the stream has been encountere
I'm continuing to see the undefined symbol problem...
Regardless of which library I use (.a or .so), the build runs just fine
without issue.
When using libcollada_dae.a:
undefined symbol _ZN7pcrecpp3Arg12parse_stringEPKciPv
When linking against libcollada_dae_shared.so:
undefined symbol _Z16reg
Hi Robert -- I'm adding code to osgOQ to clean up query IDs, and ran into a
small snag.
GraphicsContext::close() has hardcoded several static function calls to
delete OpenGL objects, such as Drawable::flushAllDeletedDisplayLists.
Doesn't this design somewhat prohibit NodeKits from deleting OpenGL
Stephane,
The TXP doesn't explicitly contain its projection. You need to go back to
the TerraVista project. We can make an educated guess though; Where is your
database? City, country?
As for converting the lat/lon, OSG does not do this natively. You can use
OGR (http://gdal.org/ogr/) which is pa
Restez tranquille, donc! Je parle un peu le français. Peut-être ça ne sera
pas le problème plus grand...
Thanks, once again.
Renan M Z Mendes
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Hi John,
The Cmake file for osgconv is the same for Windows as it is unix, so
osgViewer should be included already in the build, there is in essence
no difference between the specified libs between osgviewer and
osgconv. Curiously osgconv even references sybmbols from
include/osgViewer (see the d
Robert,
I'm not sure about *nix, but I know that on Windows, the osgViewer.dll
will NOT get loaded unless a symbol from it gets referenced. That does
not include this symbol:
static RegisterWindowingSystemInterfaceProxy
createWindowingSystemInterfaceProxy;
>From within GraphicsWindowWin32.cpp, a
Thanks Glenn,
It helped a lot as I was completely wrong.
My projInfo.txt file is as following, meaning my offsets are set to 0?
My csm=Projected
originlat=33.094356133212699
originlon=-117.642398847633000
zunits=1.000
selectorId=6
dcType=NONE
dcSelectorId=0
txpOff
Siddharth Palaniappan wrote on Monday, December 03, 2007 7:18 AM:
> Hi Daniel,
>
> I tried getting the WC from the animationpathcallback and
> concatenating with other matrices along the nodes. I get wierd
> results. When the vehicle goes diagonally, the bounding box shrinks
> and otherwise it is
Stephane,
If you TXP database is in a flat-earth projection, like UTM or state plane,
the osg::Ellipsoid functions will not help. They convert to and from
geocentric (earth-centered) coordinates.
TerraVista generates a "projInfo.txt" file along with the TXP database. This
contains the "txpOffsetX
Hello,
I'm new on OSG scene.
Here is my issue:
I have a TXP terrain on which I know the local origin coordinates. This
coordinates are:
Longitude : -117.64
Latitude : 33.09
I now whant to know the local coordinates (within my TXP terrain) of a
know location (GPS cocordinate):
L
Hi Roman,
In order to draw OpenGL code in the scene graph, you need to derive a
class from the osg::Drawable class. Overload the
osg::Drawable::drawImplementation method and have it call the
VolumeClouds::Render method. You'll have to add any instance of this
class to an osg::Geode and insert tha
Hi guys!
I try to implement Mark Harris cool clouds in osg but nowI try to use his
code that he wrote on pure GL.
all functions worked but I haven't seen clouds in window. As you see clouds
are not connected to root node
but I don't know how to use it. Please help me.
here is my code:
in main()
Hello
I wish to implement a zoom like effect. When the user draw a rectangle on the
screen the camera should show this rectangle in the fullscreen. So you can
show a detail by simply mark it.
Has everybody an idea? I haven't much expierience with the camera from osg...
Can anyone help?
Thanks
Hi Daniel,
I tried getting the WC from the animationpathcallback and concatenating with
other matrices along the nodes. I get wierd results. When the vehicle goes
diagonally, the bounding box shrinks and otherwise it is correct. I have
included two images as to what i mean. Any ideas as to what
On Dec 3, 2007 12:03 PM, Michael Ebner <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> have you tried compiling the plugins with "Embed Manifest = false"
> (under VS2005 Project Properties->Manifest Tool->Input and Output->Embed
> Manifest).
> And then distributing the plugins without any manifests they
Hi all,
have you tried compiling the plugins with "Embed Manifest = false"
(under VS2005 Project Properties->Manifest Tool->Input and Output->Embed
Manifest).
And then distributing the plugins without any manifests they should load
normally.
regards,
Michael.
Serge Lages wrote:
> Hi Mike and
Hi Mike and all,
I am currently making some tests to redistribute one of our apps and I have
exactly the same problem.
I use VMWare where I made a fresh install of WinXP SP2 (32 bits), of course
without any VS installation. Then I have downloaded your
OSG-2.2installation package and tried it, it
On Dec 2, 2007 11:21 PM, Himar Carmona <[EMAIL PROTECTED]> wrote:
> Well, comments apart, is there any place where i could document the
> proposed changes to FBO functionality in RenderStage and stand there until i
> (or anyone else) have time to try to incorporate it to the osg distribution?
> S
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