On Dec 2, 2007 11:21 PM, Himar Carmona [EMAIL PROTECTED] wrote:
Well, comments apart, is there any place where i could document the
proposed changes to FBO functionality in RenderStage and stand there until i
(or anyone else) have time to try to incorporate it to the osg distribution?
Hi Mike and all,
I am currently making some tests to redistribute one of our apps and I have
exactly the same problem.
I use VMWare where I made a fresh install of WinXP SP2 (32 bits), of course
without any VS installation. Then I have downloaded your
OSG-2.2installation package and tried it, it
Hi all,
have you tried compiling the plugins with Embed Manifest = false
(under VS2005 Project Properties-Manifest Tool-Input and Output-Embed
Manifest).
And then distributing the plugins without any manifests they should load
normally.
regards,
Michael.
Serge Lages wrote:
Hi Mike and all,
Hi Daniel,
I tried getting the WC from the animationpathcallback and concatenating with
other matrices along the nodes. I get wierd results. When the vehicle goes
diagonally, the bounding box shrinks and otherwise it is correct. I have
included two images as to what i mean. Any ideas as to
Hello
I wish to implement a zoom like effect. When the user draw a rectangle on the
screen the camera should show this rectangle in the fullscreen. So you can
show a detail by simply mark it.
Has everybody an idea? I haven't much expierience with the camera from osg...
Can anyone help?
Thanks
Hi Roman,
In order to draw OpenGL code in the scene graph, you need to derive a
class from the osg::Drawable class. Overload the
osg::Drawable::drawImplementation method and have it call the
VolumeClouds::Render method. You'll have to add any instance of this
class to an osg::Geode and insert
Hi guys!
I try to implement Mark Harris cool clouds in osg but nowI try to use his
code that he wrote on pure GL.
all functions worked but I haven't seen clouds in window. As you see clouds
are not connected to root node
but I don't know how to use it. Please help me.
here is my code:
in main()
Hello,
I'm new on OSG scene.
Here is my issue:
I have a TXP terrain on which I know the local origin coordinates. This
coordinates are:
Longitude : -117.64
Latitude : 33.09
I now whant to know the local coordinates (within my TXP terrain) of a
know location (GPS cocordinate):
Robert,
I'm not sure about *nix, but I know that on Windows, the osgViewer.dll
will NOT get loaded unless a symbol from it gets referenced. That does
not include this symbol:
static RegisterWindowingSystemInterfaceProxy
createWindowingSystemInterfaceProxy;
From within GraphicsWindowWin32.cpp,
Thanks Glenn,
It helped a lot as I was completely wrong.
My projInfo.txt file is as following, meaning my offsets are set to 0?
My csm=Projected
originlat=33.094356133212699
originlon=-117.642398847633000
zunits=1.000
selectorId=6
dcType=NONE
dcSelectorId=0
Hi John,
The Cmake file for osgconv is the same for Windows as it is unix, so
osgViewer should be included already in the build, there is in essence
no difference between the specified libs between osgviewer and
osgconv. Curiously osgconv even references sybmbols from
include/osgViewer (see the
Restez tranquille, donc! Je parle un peu le français. Peut-être ça ne sera
pas le problème plus grand...
Thanks, once again.
Renan M Z Mendes
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Stephane,
The TXP doesn't explicitly contain its projection. You need to go back to
the TerraVista project. We can make an educated guess though; Where is your
database? City, country?
As for converting the lat/lon, OSG does not do this natively. You can use
OGR (http://gdal.org/ogr/) which is
I'm continuing to see the undefined symbol problem...
Regardless of which library I use (.a or .so), the build runs just fine
without issue.
When using libcollada_dae.a:
undefined symbol _ZN7pcrecpp3Arg12parse_stringEPKciPv
When linking against libcollada_dae_shared.so:
undefined symbol
On Mon, 2007-12-03 at 10:10 -0900, Bob Huebert wrote:
I'm continuing to see the undefined symbol problem...
Regardless of which library I use (.a or .so), the build runs just fine
without issue.
When using libcollada_dae.a:
undefined symbol _ZN7pcrecpp3Arg12parse_stringEPKciPv
When
Hi Loong Hin,
Check the documentation for osgEphemeris here:
http://andesengineering.com/Projects/OsgEphemeris/
The moon phase is accomplished by lighting effects on a sphere with true
angles. These angles are computed by day of the year/time latitude and
longitude. There is a section on
On Mon, 3 Dec 2007, Jeremy Moles wrote:
On Mon, 2007-12-03 at 10:10 -0900, Bob Huebert wrote:
I'm continuing to see the undefined symbol problem...
Regardless of which library I use (.a or .so), the build runs just fine
without issue.
When using libcollada_dae.a:
undefined symbol
Robert let me add:
src/osgPlugins/dae/README.txt
...a while back, which was my account of how I got the thing to work. :)
Back then, it worked slightly differently... I'll try and build Collada
myself on Fedora 8, 32bit, and let you know if I have any issues.
On Mon, 2007-12-03 at 11:49
Okay, just so you know this isn't anything you're doing wrong. The build
is broken in some way. I'll fix and make a post here and to submissions.
I'm getting the exact same error as you.
On Mon, 2007-12-03 at 11:49 -0900, Bob Huebert wrote:
On Mon, 3 Dec 2007, Jeremy Moles wrote:
On Mon,
sweetness!
Thank you so much Jeremy.
-bob
On Mon, 3 Dec 2007, Jeremy Moles wrote:
OKAY! Here's how I got this to work... (Both using shared and static
modes)
1. Latest SVN Collada built using: make RELEASE=1
2. Latest SVN Collada installed using: sudo make RELEASE=1
(sudo was used
On Mon, 3 Dec 2007, Bob Huebert wrote:
sweetness!
Thank you so much Jeremy.
-bob
On Mon, 3 Dec 2007, Jeremy Moles wrote:
OKAY! Here's how I got this to work... (Both using shared and static
modes)
1. Latest SVN Collada built using: make RELEASE=1
2. Latest SVN Collada installed
they're using old versions or--may the gods forbid--Windows. My CMake
Enjoy!
[Roger James]
Sorry Jeremy. The atheist in me thinks you may not be a god. But please
forgive me anyway, I only build osg on windows.
(But I do run a real operating system on most of the other systems here :-)
)
I
Hi Bryan,
Your correct. I fixed the problem and it works well.
Thanx a lot. Thanx daniel for your suggestions too.
Siddharth
- Original Message
From: Thrall, Bryan [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Monday, December 3, 2007 10:55:48 AM
Hi,
this little hack makes this approach work:
Change to Image (header): Added bool allocateIfRequired to ReadPixels.
Controls if Image is free or not to allocate the desired memory buffer, or
app want to take care of it (true means Image has control). App must
guarantee _data is
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Renan
Mendes
Sent: Sunday, December 02, 2007 3:40 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Creating shapes using Geometry
Hey, Jean-Sébastien.
Now I'm asking for that example code you've offered me, if
Hi Every One!
I'm working on the 3D terrain visualization. I want to split the Terrain
Image into many tiles. And then build their LODs( like Quad tree ). Now I don't
konw how to fix the gap between adjacent tile( in the same and different LOD
level ).
I 'm long for your suggest.
Hi Robert -- I've encountered a small issue in developing my OpenFlight
export plugin, which is written as a separate plugin from the existing FLT
import plugin.
I have a small test app that performs the following steps:
1) Register an extension alias so that osgDB knows my export plugin support
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