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Hi,
The ac plugin, along with several others, creates a clone of the passed options
object
and then does local_opt-setDatabasePath(osgDB::getFilePath(fileName) in order
to be
able to find local internally referenced files. This causes any data path
Hello
I have a camera attached to a texture for writing to FBO. The texture is
GL_RGBA32F_ARB and the app works great.
Sometimes I need to save the texture (the output of the camera) in 32 bit,
so I tried reading the pixels in various ways, none worked as I wished:
1. Trying to attach the
Hi Paul,
On Dec 8, 2007 4:48 PM, Paul Martz [EMAIL PROTECTED] wrote:
It is one Node, OcclusionQueryNode, derived from Group. This node has a few
supporting classes that aren't exported. It also has a handful of small
NodeVisitors for utility purposes.
If we put this Node in a NodeKit rather
On Dec 8, 2007 9:12 PM, Anders Backman [EMAIL PROTECTED] wrote:
I would say that osgAL is working rather well with osg as for now.
OpenAL++ is a rather healthy abstraction rather than integrating OpenAL
directly into osg...
You get support for ogg-vorbis, streaming sound, capture (from input
Yes osgAL is tied with OpenAL++
And with Cmake it would be rather easy to make the ogg/vorbis integration a
simple choice in the Cmake gui.
/Anders
On Dec 9, 2007 1:28 PM, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Jan,
On Dec 8, 2007 7:11 PM, Jan Ciger [EMAIL PROTECTED] wrote:
Another
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Rizzen wrote:
Good points Jan, though maybe we should have a compromise here. Thus OSG
supports two scripting languages, the best one for each scenario.
Scenario 1: Have Lua for embedded scripting via osgLua, which would go
well for the gaming
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Robert Osfield wrote:
I am aware of both osgCal and ReplicantBody body am not very
familiar with the code bases/current feature sets.
I would like to see consolidation of related functionality. There is
also the osgCharacter library out in the
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Robert Osfield wrote:
I have been thinking about physics integration as well, but not
suggested it on this round as there wasn't a contender sitting of the
shelf ready to integrate.
Longer term I'd like to see physics integration, ideally in a
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Hello Anders,
Anders Backman wrote:
If the new osgCal, or whatever name it will have can make benefit of a
tight osg connection, together with the high-level functionality of rbody,
I think this is a good start.
Then when its working, it can
Hello Anders and Jan,
I agree, the most logical path (and I think we have discussed this quite a
few times before) is to merge osgCal (with its better rendering back-end),
with the higher functionality of ReplicantBody.
That would be excellent! I am sure I am not the only one who wanted at
Recently subscribed to this list, perhaps this is one more appropriate
to the developers list.
# cat /etc/SuSE-release
openSUSE 11.0 (X86-64) Alpha0
VERSION = 11.0
# gcc -v
Using built-in specs.
Target: x86_64-suse-linux
Configured with: ../configure --prefix=/usr
--with-local-prefix=/usr/local
Hello,
I want to ask a questions about the plugin of osgEXP_max7.When I use
osgEXP_max7,it has a error:
DLLD:3dmax7\plugins\osgexp.dlefailed to initialize error code:127
Who can tell me why? And how to work out the problem???
Thank you ~~~
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