Sorry for the long delay, didn't have a chance to check e-mail over the
holidays.
On Fri, 2007-12-21 at 09:49 -0500, Lucas Goss wrote:
OK, one thing I'm not too sure about is the reliance on the mouse as
the pointer input device. What if someone only has a touch screen? Or
what if they only
No one has mentioned it yet, but I'm working on a project called osgHUD
which hopefully will solve this problem and be integrated in OSG in some
form before 2.6. It's only in the very alpha stages, but if you're
already using your own homebrew solution, you may be able to adapt
osgHUD and
Lots of links to UI toolkits, is very dated but might lead to something useful:
http://www.geocities.com/SiliconValley/Vista/7184/guitool.html
On Dec 27, 2007 6:17 AM, maruti borker [EMAIL PROTECTED] wrote:
Is there any external library which supports this ???
On Dec 21, 2007 4:02 PM,
On Thu, 2007-12-27 at 09:43 -0500, Jeremy Moles wrote:
Sorry for the long delay, didn't have a chance to check e-mail over the
holidays.
On Fri, 2007-12-21 at 09:49 -0500, Lucas Goss wrote:
OK, one thing I'm not too sure about is the reliance on the mouse as
the pointer input device.
In that case its a matter of calling SoundState::setAmbient(true) (look in
the examples).
Look into the osgAL examples for info of how to load wav/ogg and play them.
All you have to do is call setAmbient() on one of the soundstates and it
will work.
Actually, if you do a svn update of osgAL the
I've renamed ViewerEventHandler to MouseEventHandler, but I'll need to
make a base EventHandler class eventually so that future
JoystickEventHandler, KeyboardEventHandler, etc. classes can all pull
from a common set of public methods.
This is something that will go in a future version. :)
Hi All,
I am a freshman in OSG. I have build and run osgviewerMFC successfully with
VS2005 under WinXP, but when I close the application, the process still exists
in Windows Task Manager and the memory used by the viewer can not be released.
Anyone can give me some help? Thanks.
Jin WZ.
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