On Thu, 2007-12-27 at 09:43 -0500, Jeremy Moles wrote:
> Sorry for the long delay, didn't have a chance to check e-mail over the
> holidays.
> 
> On Fri, 2007-12-21 at 09:49 -0500, Lucas Goss wrote:
> > OK, one thing I'm not too sure about is the reliance on the mouse as
> > the pointer input device. What if someone only has a touch screen? Or
> > what if they only have a joystick? Maybe it can all be overridden or
> > maybe input can be remapped currently?
> 
> In truth it doesn't, since the ViewerEventHandler is separate from the
> WindowManager. However, the methods in osgHUD::WindowHandler use the
> word "mouse", which is clearly a misnomer, as it would be better
> described using the term "pointer." I'll probably change this right now.

I've renamed ViewerEventHandler to MouseEventHandler, but I'll need to
make a base EventHandler class eventually so that future
JoystickEventHandler, KeyboardEventHandler, etc. classes can all pull
from a common set of public methods.

This is something that will go in a future version. :)

> > Seems like there needs to be some input mapping support, maybe in OSG?
> > A way to map input to actions would be really nice. I guess if it can
> > be overridden it's alright, but it would be nicer to have this already
> > done in the core.
> > 
> > Also are there plans for animation support such as fading in/out,
> > screen wipe, etc? It's not important to have right away but the
> > current design should support this sometime in the future without
> > heavy modification to the design. I'm still getting familiar with how
> > it's all working...
> 
> Not in the core library itself, although I'd like to provide examples
> showing how to attach animation callbacks and achieve fancy effects. :)
> 
> > Lucas
> > _______________________________________________
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> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> 
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