Sorry for the long delay, didn't have a chance to check e-mail over the
holidays.

On Fri, 2007-12-21 at 09:49 -0500, Lucas Goss wrote:
> OK, one thing I'm not too sure about is the reliance on the mouse as
> the pointer input device. What if someone only has a touch screen? Or
> what if they only have a joystick? Maybe it can all be overridden or
> maybe input can be remapped currently?

In truth it doesn't, since the ViewerEventHandler is separate from the
WindowManager. However, the methods in osgHUD::WindowHandler use the
word "mouse", which is clearly a misnomer, as it would be better
described using the term "pointer." I'll probably change this right now.

> Seems like there needs to be some input mapping support, maybe in OSG?
> A way to map input to actions would be really nice. I guess if it can
> be overridden it's alright, but it would be nicer to have this already
> done in the core.
> 
> Also are there plans for animation support such as fading in/out,
> screen wipe, etc? It's not important to have right away but the
> current design should support this sometime in the future without
> heavy modification to the design. I'm still getting familiar with how
> it's all working...

Not in the core library itself, although I'd like to provide examples
showing how to attach animation callbacks and achieve fancy effects. :)

> Lucas
> _______________________________________________
> osg-users mailing list
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> 

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