Sorry for the long delay, didn't have a chance to check e-mail over the holidays.
On Fri, 2007-12-21 at 09:49 -0500, Lucas Goss wrote: > OK, one thing I'm not too sure about is the reliance on the mouse as > the pointer input device. What if someone only has a touch screen? Or > what if they only have a joystick? Maybe it can all be overridden or > maybe input can be remapped currently? In truth it doesn't, since the ViewerEventHandler is separate from the WindowManager. However, the methods in osgHUD::WindowHandler use the word "mouse", which is clearly a misnomer, as it would be better described using the term "pointer." I'll probably change this right now. > Seems like there needs to be some input mapping support, maybe in OSG? > A way to map input to actions would be really nice. I guess if it can > be overridden it's alright, but it would be nicer to have this already > done in the core. > > Also are there plans for animation support such as fading in/out, > screen wipe, etc? It's not important to have right away but the > current design should support this sometime in the future without > heavy modification to the design. I'm still getting familiar with how > it's all working... Not in the core library itself, although I'd like to provide examples showing how to attach animation callbacks and achieve fancy effects. :) > Lucas > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

