Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread rwright
Allen, Thanks very much! I had seen traffic about the database pager, but I thought it was an alternate way to load terrain data (more of a lower level "hands-on" approach). This tells me I glossed over the wrong material ;-) Although new to OSG, I am most certainly not new to software en

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread Danklefsen, Allen M
I sent you a personal email Richard with a few suggestions. What I believe Richard was getting at, is there any global settings that should be made to the system. What I instantly thought of was this : osgDB::DatabasePager* pPager = osgDB::Registry::instance()->getOrCreateDatabasePager();

[osg-users] Recurse on a private mutex (FreeBSD)

2008-01-25 Thread Jim Brooks
Occurs on OSG 2.x on FreeBSD 6.2. Definitely a FreeBSD-specific problem. Already tried single-threading. Fatal error 'Recurse on a private mutex.' at line 986 in file /usr/src/lib/libpthread/thread/thr_mutex.c (errno = 0) Abort trap: 6 ___ osg-users mai

Re: [osg-users] Object flags in OpenFlight files

2008-01-25 Thread Yefei He
Hi, Brede, Actually, no. I was just looking for the place to migrate my custom code that writes the object flags to the comment field of the converted node. In particular, we are using the daylight, dusk and night flags. I'll add it in readRecord(), as before. I believe OSG still doesn't pr

Re: [osg-users] Object flags in OpenFlight files

2008-01-25 Thread Brede Johansen
Hi Yefei, If my memory is correct I believe this flag is used by Creator for the "Calculate shading" operation. Using this flag to enable flat shading didn't work very well. Do you have a model that renders incorrectly? Regards Brede On Jan 25, 2008 11:16 PM, Yefei He <[EMAIL PROTECTED]> wrote:

[osg-users] Object flags in OpenFlight files

2008-01-25 Thread Yefei He
Hello, Brede, I did an update on OSG yesterday, and noticed that in the OpenFlight plugin, it used to set the shade model of an object to flat shaded when the flag FLAT_SHADED was set, but the latest version does not do it any more. Was this left out by intention? Thanks, Yefei

Re: [osg-users] PagedLOD node page callback

2008-01-25 Thread Guerrero, Michael (CIV)
Hi guys, I implemented an osgDB::Registry::ReadCallback to catch when an LOD page gets loaded. Now the issue I have is distinguishing if the node that I get in readNode() came from an LOD page since the ReadCallback gets executed for anything that gets loaded as a node. The only option I see is

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread Richard S. Wright Jr.
Ok, before we get anymore bad blood here let me just say I did not frame my original question properly, which has lead to a misunderstanding and elevated blood pressures. I basically got my answer (and then some), but I did not mean to cause a goading war. Richard On Jan 25, 2008, at 4:38 P

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread Robert Osfield
Hi Richard, You shouldn't have to do any performance tuning with VPB dataset, they are supposed to built well balanced in the first place. If there is a problem then its not a general problem but something very specific about your system and the way you've set things up - from the little stats it

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread Richard S. Wright Jr.
"lots of in depth best practice advice"? I didn't realize it was that complicated a question, I'm sorry. If someone asked for some general performance tips for using OpenGL, I could probably spout off about 10 or so cold. I didn't realize OSG was so complicated that you needed a training cla

Re: [osg-users] user meeting (WAS Siggraph Course)

2008-01-25 Thread Jean-Sebastien Guay
Hi everyone, I put up a page for past events on the wiki: http://www.openscenegraph.org/projects/osg/wiki/Community/PastEvents I also moved the old past events from the old wiki (which only contained the Highland Gathering 2006). Please make corrections where appropriate (both the old and the

Re: [osg-users] NodeMask CullMask problem

2008-01-25 Thread Steven Powers
I did some debugging in CullVisitor and it seems that it is acting correctly. If I set the CullMask of the camera to 0x10 the traversal mask will be set to 0x10 since the inheritanceMask & osg::CullSettings::CULL_MASK evaluates to 0. It seems that if the traversalMask gets set to 0x10 it shoul

Re: [osg-users] osgHUD 0.1.4 (testing)

2008-01-25 Thread Jeremy Moles
On Fri, 2008-01-25 at 10:17 -0500, Jean-Sebastien Guay wrote: > Hi Jeremy, > > > Here are some screenshots, > > Wow, very nice! The potential for this is endless! How is performance compared > to just a normal texture that you would map onto a quad? Well, the way it current works is that the im

Re: [osg-users] Small VPB patches for Windows

2008-01-25 Thread Jean-Sebastien Guay
Hello Robert, Sorry for turning this into a troubleshooting thread. Bringing it back to osg-users instead of osg-submissions. But please integrate the code I sent yesterday when you have a chance. Thanks. > Seems I spoke too soon. With only 2 levels, it works well, but with 4 levels, > for some r

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread Robert Osfield
Hi Richard, I'm afraid you're best to go to a training course if want lots of in depth best practice advice. As for why things are going slow, well the high draw time is great place to start, sounds very much likely a driver the OpenGL badly optimized for the type of data the OSG is throwing at i

Re: [osg-users] osgHUD 0.1.4 (testing)

2008-01-25 Thread Jean-Sebastien Guay
Hi Jeremy, > Here are some screenshots, Wow, very nice! The potential for this is endless! How is performance compared to just a normal texture that you would map onto a quad? I hope to be able to test this on Windows soon and give you some feedback on that front. J-S -- ___

Re: [osg-users] osgHUD 0.1.4 (testing)

2008-01-25 Thread Jeremy Moles
On Fri, 2008-01-25 at 09:30 -0500, Lucas Goss wrote: > Sweet! I see the movies are in wmv... eww, haha. That may help Windows > users but then Linux and Mac users can't watch them (without finding > codecs). A standard video format would be nicer... Trust me, I tried, but I was unable to find a t

Re: [osg-users] osgHUD 0.1.4 (testing)

2008-01-25 Thread Lucas Goss
Sweet! I see the movies are in wmv... eww, haha. That may help Windows users but then Linux and Mac users can't watch them (without finding codecs). A standard video format would be nicer... But anyways, I found some more issues when building. If I try to build with Lua I get compiler errors that

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread Richard S. Wright Jr.
Robert, I didn't give all those details because I'm looking for more of a "best practices" type of advice. Just loading the terrain "just works", but is this the typical usage scenario for most users? What are some of the common ways to speed up a terrain database created with osgdem in th

Re: [osg-users] VPB Question

2008-01-25 Thread ümit uzun
Hi Brian; Try to use " osgdem --xx 10 --yy 10 -d heightmap.png -t texturemap.png -o land.ive -a land.osga -v 0.08 -l 5 " command! if it doesn't work look at the http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem link. But I advice you to use coordinated images and eleva

[osg-users] VPB Question

2008-01-25 Thread Brian
I am trying to use the SVN version(Jan 24,2008) of Virtual Planet Builder on windows XP. It is creating terrian with a texture, but it has no height. I used the following osgdem --xx 10 --yy 10 -d heightmap.png -t texturemap.png -o land.ive -a land.osga The images are 2048x2048. Is there somethi

Re: [osg-users] PagedLOD node page callback

2008-01-25 Thread Robert Osfield
Hi Paul, osg::observer_ptr<> is the only public example of osg::Observer in action that I can think of. Robert. On Jan 25, 2008 12:26 AM, Paul Pocock <[EMAIL PROTECTED]> wrote: > > Hi Robert, I was wondering how you would use osg::Observer and are there > any examples. Would you construct it as

Re: [osg-users] Re How to override plugins...

2008-01-25 Thread Robert Osfield
On Jan 25, 2008 10:00 AM, <[EMAIL PROTECTED]> wrote: > Hi Robert, > > Thanks for that. I thought it would be easier to derive from existing zip > reader, but evidently that wasn't the way to do it as I then ended up > creating two "zip" reader instances as the proxy construction and the class >

[osg-users] Re How to override plugins...

2008-01-25 Thread neil.hughes
Hi Robert, Thanks for that. I thought it would be easier to derive from existing zip reader, but evidently that wasn't the way to do it as I then ended up creating two "zip" reader instances as the proxy construction and the class definition for the base zip reader are in the cpp file. I've fix

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread Robert Osfield
Hi Richard, Way too little information to be able to know what is up with performance, so lets start with a few questions to get the information needed to guide you in the right direction: What platform are you working on? What hardware? Did you compile a release build? What performance did yo

Re: [osg-users] FBO and Antialiasing

2008-01-25 Thread Robert Osfield
Hi Stephane, The OSG's FBO implementation doesn't yet support anti-aliasing, but it shouldn't be difficult extension to add support for. I do have this on my TODO list, just unfortunately quite within grasp as I've been so swamped with other work. Robert. On Jan 24, 2008 9:49 PM, Stephane Lamol

Re: [osg-users] 64bit question

2008-01-25 Thread Robert Osfield
Hi Paul, On Jan 24, 2008 10:18 PM, Paul Pocock <[EMAIL PROTECTED]> wrote: > I was wondering this myself - If I build with cmake in 64 bit linux, how > do I know I'm getting 64 bit. Does Cmake do auto detecting of > architectures and is this reliable ? It will default to 64bit if your OS is 64bit.