I've got some numbers that are interesting:
In a build before KDTree.. Matrixd::mult was the most used method:
1367 Matrixd::Mult
1080 Matrixd::makeidentity
982 Group Traverse
With KDTree on here is how the numbers stand:
1305 Group::Traverse
1228 Matrix::mult
990 Compute Bound
776
From this morning SVN on AMD 64 bits:
/users/mvalle/OSG/OpenSceneGraph/src/osgWidget/Window.cpp: In member function `void
osgWidget::Window::_removeFromGeode(osgWidget::Widget*)':
/users/mvalle/OSG/OpenSceneGraph/src/osgWidget/Window.cpp:413: warning: converting of
negative value
From this morning SVN on AMD 64 bits:
/users/mvalle/OSG/OpenSceneGraph/src/osgWidget/Window.cpp: In member function
`void
osgWidget::Window::_removeFromGeode(osgWidget::Widget*)':
/users/mvalle/OSG/OpenSceneGraph/src/osgWidget/Window.cpp:413: warning:
converting of
negative value
Sorry,
i don't really understand where the bench come from. what did you messured,
linesegement intersection visitor?
2008/7/17 James Killian [EMAIL PROTECTED]:
I've got some numbers that are interesting:
In a build before KDTree.. Matrixd::mult was the most used method:
1367 Matrixd::Mult
Maybe innocuous, but annoying, messages from some osgwidgets examples. Linux 32bits from
this morning SVN.
Why osgwidgetbox opens two windows?
In osgwidgetframe if I try to reduce the frame size below the minimum I receive
lots of:
osgWidget: Window [frame] can't call resizeAdd() with the
Try moving your 3rdParty SVN folder to the same level
as the OpenScenegraph SVN - this worked for me when I
had trouble with this a while back.
Cheers,
Colin.
James Dickson wrote:
Hi All,
I appologise for bringing this up again :-( but I am stuck getting the
freetype plugin to work under
Ulrich Hertlein wrote:
SVN builds fine on MacOS X 10.5.4 with cmake 2.6.
However when running osgwidgetframe I'm getting errors from the image
loader:
osgwidgetframe(4187) malloc: *** error for object 0xbfffc3d8:
Non-aligned pointer being freed
*** set a breakpoint in malloc_error_break to
Hi Ulrich,
On Thu, Jul 17, 2008 at 10:18 AM, Ulrich Hertlein [EMAIL PROTECTED] wrote:
This apparently is an error in the Quicktime loader that's used for a
number of image formats on OS X.
I'm actually seeing other problems with the image loader. E.g.
'skydome.osg' doesn't have a texture
Hi Robert!
Robert Osfield wrote:
Could someone on OS X please try the file under OpenSceneGraph-Data/Images?
It appears that at least jpg, tga, gif are causing problems. They result
in garbage or a fully transparent quad.
Have there been any changes in that area?
I did introduce a new
Hi David,
El Miércoles 16 Julio 2008ES 21:41:49 David Spilling escribió:
Alberto,
I presume that your skydome has some sort of camera centred transform over
it (as per osghangglide's example use); your code doesn't show it.
I haven't coded it yet, I wanted to have the near/far issue fixed
Stephan Maximilian Huber wrote:
Could someone on OS X please try the file under
OpenSceneGraph-Data/Images? It appears that at least jpg, tga, gif
are causing problems. They result in garbage or a fully transparent
quad.
Have there been any changes in that area?
I am using the
Hi Stephan,
I have just added two new files to SVN/trunk,
include/osgDB/AuthenticationMap
src/osgDB/AuthenticationMap.cpp
Could you add these to the Xcode projects and check that things build.
Once you've given the thumbs up I'll tag 2.5.5.
Cheers,
Robert.
FYI, I posted a separate Crashes on exit with some segfaults in 2.5.5.
Should have replied to this read instead of posting separately...
Paul
Robert Osfield wrote:
Hi All,
I've been doing merges and bug fixes today, and now I'm ready to tag
the 2.5.5, but first I need feedback on how well
Ooops sorry, there is a game http://www.fringe-online.com/ which makes full use
of collision detection (anyone can download the install). The test I am
running has 10 ships (5 red, 5 blue) that are all shooting at each other. I
guess what make these numbers special to me is that for every
On Thu, Jul 17, 2008 at 1:31 PM, James Killian
[EMAIL PROTECTED] wrote:
The actual data comes from using the Amd Code Analyzer, while running the
game.
But what do the values mean? ms? number of times called? number of
astronauts in orbit at any one time?
Robert Osfield schrieb:
Could you add these to the Xcode projects and check that things build.
Once you've given the thumbs up I'll tag 2.5.5.
xcode-projects updated, compiles fine on my end,
cheers,
Stephan
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osg-users mailing list
Hi Paul,
Moving the global variables into the scope of the main solves the
crash. I presume this must be am issue with the automatic clean up
being done in a order that causes problems.
I'd strongly recommend against using global variables in the way you
have here. Since the crash is easily
Hi All,
I get the same warnings (64Bit Linux, RHEL 4, gcc3.4.6).
-Justin
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mario
Valle
Sent: Thursday, July 17, 2008 3:12 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Two warnings in
Hello Wojtek,
Good to hear from you.
I have been quite busy recently but I am still open to do this.
I understand, I just didn't want to miss the 2.6 deadline, because I
think this is an important addition.
Good to know you've discovered and fixed a few issues. I haven't used
your code
This is my first post on the lists; hello to everybody and thanks for
all the precious info I gathered here in one year of working with
openscenegraph.
I have a RadeonHD 3850 card working fine with fglrx driver (8.6) in Linux.
I have problems running osgshaderterrain example. I get
Hello James,
As Colin mentioned, the 3rdParty directory should be parallel to your
OSG sources instead of being inside the build subdirectory as you have
it now. For example:
...\somedir\OpenSceneGraph
...\somedir\OpenSceneGraph\build
...\somedir\OpenSceneGraph\include
On Thu, Jul 17, 2008 at 2:21 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
I think you should probably send your code in its current state to
osg-submissions, that way Robert can keep track of it and it's formally
submitted, even if there are some issues to fix after Robert looks at it.
These are all cosmetic warnings, really; things that typically wouldn't
appear without having OSG_NOTIFY_LEVEL set to INFO. During development
however, I turn them all on. They will certainly be worked out in
time...
On Thu, 2008-07-17 at 09:29 +0200, Mario Valle wrote:
Maybe innocuous, but
On Thu, 2008-07-17 at 14:22 +0100, Robert Osfield wrote:
Hi Justin,
I will wait for Jeremy to make a decision on what he wants to do about
this warning as just changing types to fix a warning may well loose
something elsewhere.
Yeah, making these ints should be fine. We won't be able to use
Hi All,
I have just tagged the OpenSceneGraph-2.5.5 developer release. Links
to downloads can be found on at:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
Details:
* OpenSceneGraph-2.5.5, released on 17th July 2008.
OpenSceneGraph-2.5.5 has a major addition
Hello Robert,
Might I suggest that you do the same for your screenshot event handler :-)
:-) Good suggestion... I had sent it to osg-users for people to test,
but I agree, I'll send it in to osg-submissions.
Thanks,
J-S
--
__
Hi all,
I have an .ive file with ProxyNodes in it. When I run osgconv to convert it
to another format (in my case .osg), it loads and inlines all the ProxyNode
references. Is there a way to disable this behavior?
Thanks! Glenn
--
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
You know, to be honest I never really cared about what the values meant, but
more about the percentage, and I probably should have showed the other
numbers to get a full picture. Anyhow I found some info on what those
values are I'll paste here:
In time-based profiling, the application to be
I figured it out: for IVE sources there's an option:
noLoadExternalReferenceFiles. Don't know about other sources though; I
guess it varies by file type.
Glenn
On Thu, Jul 17, 2008 at 10:45 AM, Glenn Waldron [EMAIL PROTECTED] wrote:
Hi all,
I have an .ive file with ProxyNodes in it. When I run
Robert J-S,
Ok, I will prepare these files. Give me two days. For sure I will have to
reafactor them a little, add osgShadow namespace and cloning constructors.
Thats why I wanted Robert to look at the code and give me some hints and
guidance what was neglected from OSG formal standpoint so
Hi Robert,
Builds fine on suse 10.3 x86_64.
But facing some problems running osgWidget examples, Not able to find
the images required for running the sample examples. For example
osgWidget: Widget [BorderLeft] cannot find file
osgWidget/border-left.tga to set as it's Image. while running
Hi Rahul,
You'll need to grab the latest OpenSceneGraph-Data from svn/trunk.
Robert.
On Thu, Jul 17, 2008 at 4:55 PM, Rahul Jain [EMAIL PROTECTED] wrote:
Hi Robert,
Builds fine on suse 10.3 x86_64.
But facing some problems running osgWidget examples, Not able to find
the images required for
Hi Sherman,
There isn't any mechanism for tracking Referenced::ref()/unref()
calls. One could add a observer/callback mechanism to do this, but
it'd add an extra if() {} block to all ref()/unref() calls which would
be penalize all objects with the overhead, when only a tiny proportion
of OSG
that fixed it :-)
2008/7/17 Jean-Sébastien Guay [EMAIL PROTECTED]:
Hello James,
As Colin mentioned, the 3rdParty directory should be parallel to your OSG
sources instead of being inside the build subdirectory as you have it now.
For example:
...\somedir\OpenSceneGraph
Where in the osg source code is the close down section for when the
user hits the esc key? I need to be able to replicate the code via a
custom function, so I'd like to have it as a baseline.
Mike Greene
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osg-users mailing list
Mike
U can look at the code eventTraversal() in Viewer.cpp at line number 501.
This is where viewer is set to be done ones you press esc key.
RJ
Mike Greene wrote:
Where in the osg source code is the close down section for when the
user hits the esc key? I need to be able to replicate the code
HI Mike,
As RJ says, the code for set the done flag on the viewer is in the
Viewer::eventTraversal() code, it just catches a keypress, you can
disable the feature by setting the key to 0 via:
viewer.setKeyEventSetsDone(0);
Robert.
On Thu, Jul 17, 2008 at 8:56 PM, Mike Greene [EMAIL
Hi,
Problem:
Using OSG 2.4.0 I have built an app that dynamically creates composite
viewers that have one of more views. The scene graph is kept around as a
ref pointer during the course of multiple viewers. When I delete a
composite viewer and create another one and then use the original
Hi Brett,
We've done work since 2.4.0 to address this issue, could you please
try 2.5.5 or the svn/trunk.
Cheers,
Robert.
On Thu, Jul 17, 2008 at 9:31 PM, Brett Wiesner [EMAIL PROTECTED] wrote:
Hi,
Problem:
Using OSG 2.4.0 I have built an app that dynamically creates composite
viewers that
Hi all,
I'm trying to run the osgviewer in a QUAD_BUFFERed stereo mode, but I'm running
into problems. As a note, all the other stereo modes work just fine. The
following is the output that I'm getting running from the osgShell shortcut:
C:\Program Files\OpenSceneGraph\binosgviewer --stereo
I'm having trouble getting osgParticle::PrecipitationEffect to update. I
get particles that just sit stationary in mid air but they do die (fade
off) after a few seconds.
I added an update callback to the precipitation node and can confirm its
getting a valid (updating) framestamp.
I'm
Hi.
I begin a new thread for osg::Viewer()::frame();
I create a simple scene , then call osg::Viewer::frame() ; it all
works well;
while I add some chilld-nodes to a group node, then it crashed in
frame();
Is the error generated because of the
hi, everyone!
my english is very poor.
i want to pause the TrackballManipulator several time for mouse to do other
control thing, after the time, the TrackballManipulator continue, i see about
the TrackballManipulator's correlation attribue, not find about pause's method.
how can i do?
I have some problems on VPB.
When I use --write-threads-ratio,there is a error on GDALOpen;
The error message is 0x8144580 directive quoted 0 x memory. The memory
can not be read.
When I don not use --write-threads-ratio it is ok.
When I use --read-threads-ratio,it is ok.
I would like to
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