Re: [osg-users] [osgOcean] osgOcean also rendering with osgParticle?

2009-11-17 Thread Tian Ma
Hi Kim: Have you solved the particle render problem in OsgOcean1.01? Could I open the glare and DOF effects with fire particle effect? Cheers, MT Kim Bale wrote: > Haha well I've never played with them so I was rather sketchy on the theory. > > Using MRTs would actually make for a pret

Re: [osg-users] OpenGL ES-2.0, OpenGL ES-1.1 and OpenGL 3.x support now ready for testing :-)

2009-11-17 Thread J.P. Delport
Hi Robert, thanks for all the good news. Just a heads up... There's been some es-2.0 goings on in Mesa as well. Some clippings from mesa3d-dev: ---8<--- From: Chia-I Wu Subject: [Mesa3d-dev] [PATCH 0/6] Make opengl-es-v2 branch work Date: Fri, 6 Nov 2009 18:11:15 +0800 Hi, This patch serie

Re: [osg-users] setNumChildrenRequiringUpdateTraversal

2009-11-17 Thread Paul Martz
Cull can be multithreaded in osgViewer apps. Do you know which threading model you're using? Try SingleThreaded and see if the problem goes away. -Paul Glenn Waldron wrote: Folks, Is it legal to call setNumChildrenRequiringUpdateTraversal() during the CULL traversal? I ask because I'm ge

[osg-users] setNumChildrenRequiringUpdateTraversal

2009-11-17 Thread Glenn Waldron
Folks, Is it legal to call setNumChildrenRequiringUpdateTraversal() during the CULL traversal? I ask because I'm getting a very hard-to-replicate crash in that method and I'm trying to eliminate possibilities. Thanks. Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791

[osg-users] Updates to osgBullet

2009-11-17 Thread Paul Martz
Hi all -- I have updated the osgBullet project to include an example that demonstrates running the physics simulation in a separate thread concurrently with the OSG rendering. The source repo is here: http://osgbullet.vesuite.org The example is in examples/multithreaded. -- Paul Martz Skew Matr

Re: [osg-users] OpenGL ES-2.0, OpenGL ES-1.1 and OpenGL 3.x support now ready for testing :-)

2009-11-17 Thread Paul Martz
Hi Robert -- Thanks for the update. Here's my additional comments for GL3. The basic stuff is there provided the app takes the responsibility to make their scene graph GL3-safe. Win32 context creation works, but X11 is TBD as you noted, so if any Linux people would like to step up and do GLX G

[osg-users] OSG BOF organizer?

2009-11-17 Thread Paul Martz
Hi all -- SIGGRAPH is in Los Angeles again, 26-30 July 2010. I know it seems early to be thinking about it, but I just got a CFP in my inbox. Mike Weiblen and I were talking about the annual OSG BOF at SIGGRAPH, and we decided to step down and let someone else organize it this year. Would anyo

[osg-users] broken osgconv.exe

2009-11-17 Thread ted morris
Greetings, I'm having some trouble using osgconv.exe after installing 1) openscenegraph-all-2.8.2-win32-x86-vc90-Release.zip 2) 3rdParty_Win32Binaries_vc90sp1.zip and setting the paths all works fine except for some of the pluggins when I run osgconv --formats I get a fail dialog box poppin

Re: [osg-users] Best ways to render "FE" models with millions of tris and quads

2009-11-17 Thread Andrew Cunningham
Hi Robert, With optimization I mean calling something like osgUtil::Optimizer optimizer; optimizer.optimize(osgAssembly_,osgUtil::Optimizer::DEFAULT_OPTIMIZATIONS ); Anyway, I did my own optimization to create the absolute minimum number of PrimitiveSets and have basically got back to where I

Re: [osg-users] help with osgmovie

2009-11-17 Thread Ivan Salguero
Hi, thanks for you answer but iam newbie and i dont understand please give me more details ... i downloaded the cmake but i dont know what to do with this also i dont know how add SDL in my projects . please more details i need that work before friday ... Thank you! Cheers, Ivan --

Re: [osg-users] help with osgmovie

2009-11-17 Thread Alberto Luaces
Hi, go to www.libsdl.org and download the compiled library for your developing system. Then just point the SDL variables in the CMake script of OSG to their locations. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://list

[osg-users] [forum] how add SDL in osg project

2009-11-17 Thread Ivan Salguero
Hi, i'm programming in Visual Studio 2008, i'm working with osg but i need use osgmovie and this require SDL and i don't know how add SDL in my projecti need some help ... Thank you! Cheers, Ivan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.p

Re: [osg-users] Please Help with Setup

2009-11-17 Thread Jacob Armstrong
Chris, I was able to get VPBMaster-0.9.10 installed and built on Sunday with OSG-2.8.0. I believe I'm pretty close to the solution I'm looking for but I just had a couple more questions about how to use VPBMaster now. For the prior version of OSGDem that we were using, my co-worker added so

Re: [osg-users] OpenGL ES-2.0, OpenGL ES-1.1 and OpenGL 3.x support now ready for testing :-)

2009-11-17 Thread Chris 'Xenon' Hanson
Congrats Robert. It's a shame champagne can't be sent my e-mail. You'd probably prefer The Macallan anyway. ;) -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. Ther

[osg-users] OpenGL ES-2.0, OpenGL ES-1.1 and OpenGL 3.x support now ready for testing :-)

2009-11-17 Thread Robert Osfield
Hi All, Over the past week I've had my head down beavering away on porting the OpenSceneGraph across to work on OpenGL ES 2.0, this bulk of this work is now complete and checked into svn/trunk. While doing the refactoring work I also took the opportunity to add support for OpenGL ES 1.1, and open

Re: [osg-users] help with osgmovie

2009-11-17 Thread Ivan Salguero
Hi, to compile SDL and make it accessible using cmake options ... Thank you! Cheers, Ivan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19747#19747 ___ osg-users mailing list osg-users@lists.open

Re: why geode==null,please read my following codes.Thanks。

2009-11-17 Thread Xiao Han
Hi, I’m try. Thank you! Cheers, Xiao -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19745#19745 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinf

Re: [osg-users] OSG Talent Available? (internship planning)

2009-11-17 Thread Paul Martz
Chris 'Xenon' Hanson wrote: Paul Martz, myself and occasionally Mike Weiblen are sort of the old guard of OSG community in the Colorado area. we ought to get together sometime and talk. I know Paul had a couple of interns this summer, he might be able to tell you more. Right. I run my own O

Re: [osg-users] Best ways to render "FE" models with millions of tris and quads

2009-11-17 Thread Robert Osfield
Hi Andrew, On Tue, Nov 17, 2009 at 3:44 PM, Andrew Cunningham wrote: > Hi Robert et al, > > As usual, some great and helpful replies! > > - The geometry consists of probably 20 or so geonodes, so is probably > reasonably well subdivided , but not too much... > > - What the bleep is a VBO and ho

Re: [osg-users] why geode==null,please read my follow ing codes.Thanks。

2009-11-17 Thread Thrall, Bryan
Xiao Han wrote on Tuesday, November 17, 2009 10:13 AM: > How can I get group's geodes? Thanks. The best way is to create a subclass of osg::NodeVisitor and override the visit(osg::Geode) function. There are lots of examples that do this, such as the osgcallback example. > Wang Rui wrote: >> Hi

Re: [osg-users] OSG Talent Available? (internship planning)

2009-11-17 Thread Chris 'Xenon' Hanson
Eric Coppock wrote: > Hi all, > I have two questions, but I'll post them separately as they really don't > belong in the same thread. Here's the first... > I'm horribly noob to OSG, but it's obvious this is pretty good stuff and a > capability I could really use. I'm heading up the second year

Re: [osg-users] why geode==null,please read my follow ing codes.Thanks。

2009-11-17 Thread Andre Simoes
Most of the types you're trying to handle are Nodes as superclass. Probably you'll have to use getNode for the case and than verify the class with dynamic_cast or className() that is a member from Node if you want to retrieve the class type. Andre Simoes 2009/11/17 Xiao Han > Thanks,Wang Ray >

Re: why geode==null,please read my following codes.Thanks。

2009-11-17 Thread Xiao Han
Thanks,Wang Ray It‘s not a geode. This is a Group. How can I get group's geodes? Thanks. Xiao Han Wang Rui wrote: > Hi Xiao Han, >   > Check the root of 'road_deming.ive' first, is it really a geode? > > Cheers, > Wang Rui > >   > 2009/11/17 Xiao Han < ()> > > > Hi,everyone, > > > > Please

Re: [osg-users] Best ways to render "FE" models with millions of tris and quads

2009-11-17 Thread Andrew Cunningham
Hi Robert et al, As usual, some great and helpful replies! - The geometry consists of probably 20 or so geonodes, so is probably reasonably well subdivided , but not too much... - What the bleep is a VBO and how do I use it. Seriously, I am an OpenGL 1.2 guy so do not have lot of experience w

Re: [osg-users] why geode==null,please read my following codes.Thanks。

2009-11-17 Thread Wang Rui
Hi Xiao Han, Check the root of 'road_deming.ive' first, is it really a geode? Cheers, Wang Rui 2009/11/17 Xiao Han > Hi,everyone, > > Please why gn==null in following codes? > > " >osgViewer::Viewer* viewer=new osgViewer::Viewer(); >osg::Group*root= new osg::Group(); >

Re: why geode==null,please read my following codes.Thanks。

2009-11-17 Thread Xiao Han
Hi,everyone, Please why gn==null in following codes? " osgViewer::Viewer* viewer=new osgViewer::Viewer(); osg::Group*root= new osg::Group(); osg::Node*node=new osg::Node(); node=osgDB::readNodeFile("road_demimg.ive");//cow.osg"); osg::Geode* gn=dyna

Re: [osg-users] [osgPPU] Problem Passing Lookup Table to Processing Unit

2009-11-17 Thread Art Tevs
Hi Harash, First take a look into documentation of osgPPU. osgPPU is very well documented, look here (http://projects.tevs.eu/osgppu and http://www.tevs.eu/doc/osgPPU/namespaceosgPPU.html) If this does not help you, then take a look into examples. Every example has tons of comments to help new

Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-11-17 Thread Xiao Han
Hi, why I can't submit a topic in general forum? What need I do? Thank you! Cheers, Xiao -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19724#19724 ___ osg-users mailing list osg-users@lists.opens

[osg-users] OSG Talent Available? (internship planning)

2009-11-17 Thread Eric Coppock
Hi all, I have two questions, but I'll post them separately as they really don't belong in the same thread. Here's the first... I'm horribly noob to OSG, but it's obvious this is pretty good stuff and a capability I could really use. I'm heading up the second year of a 3D visualization relat

[osg-users] [osgPPU] Problem Passing Lookup Table to Processing Unit

2009-11-17 Thread Harash Sharma
Dear Mr. Art Tevs,         I am trying to pass a GL_RGB texture to one of the Proceessing units for Lookup table. I attach a shader to the processing unit to compute the final color. The scheme works when I attach the shader to the scenegraph and access the lookup texture thererin. However when

Re: [osg-users] Best ways to render "FE" models with millions of tris and quads

2009-11-17 Thread Robert Osfield
Hi Andrew, For this type of task I would use VBO's and in conjunction with DrawElementsUint() usage. Breaking up the model in to spatial zones so that rather than having one very large osg::Geometry you have a whole series of osg::Geometry each with a modest number of vertices - I've found around