Hi Kim: Have you solved the particle render problem in OsgOcean1.01?
Could I open the glare and DOF effects with fire particle effect? Cheers, MT Kim Bale wrote: > Haha well I've never played with them so I was rather sketchy on the theory. > > Using MRTs would actually make for a pretty easy fix. I shall see if I > can do that this week. > > K. > > > > 2009/11/16 Jean-Sébastien Guay <>: > > > Hi Kim, > > > > > > > I'm not sure if Ogls multiple render target > > > implementation is any more efficient than using a completely separate > > > pass but rendering the ocean twice would be very costly. > > > > > > > Yes, of course MRT is more efficient than multiple passes... It's only one > > pass of the geometry, but with multiple buffer attachments that you can > > address independently in your shaders. That's the whole point of MRT :-) > > > > J-S > > -- > > ______________________________________________________ > > Jean-Sebastien Guay > > http://www.cm-labs.com/ > > http://whitestar02.webhop.org/ > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19769#19769 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

