Dear Mr. Art Tevs,
I am trying to pass a GL_RGB texture to one of the Proceessing units
for Lookup table. I attach a shader to the processing unit to compute the final
color. The scheme works when I attach the shader to the scenegraph and access
the lookup texture thererin. However when I attach the shader to the processing
unit, the results are unexpected and I see the openGL warning.
Do I have to use UnitTexture to pass the lookup table? I am totally
stuck in dark. Please help.
Thanks
Regards
Harash
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