Dear Mr. Art Tevs,

        I am trying to pass a GL_RGB texture to one of the Proceessing units 
for Lookup table. I attach a shader to the processing unit to compute the final 
color. The scheme works when I attach the shader to the scenegraph and access 
the lookup texture thererin. However when I attach the shader to the processing 
unit, the results are unexpected and I see the openGL warning. 

        Do I have to use UnitTexture to pass the lookup table? I am totally 
stuck in dark. Please help.

        Thanks

Regards

Harash 



      
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