Hi all, hi Robert,
It seems to me that the OSG site has not been very reliable in the past
few months. We see these kinds of posts pretty often (maybe once every
two weeks?) and the problem often lasts for a day or more, and is most
of the time corroborated by multiple posters so it's probably
Hi Philip,
(I'm consciously top-posting to keep the whole original message below)
Jose Luis Hidalgo manages the current incarnation of openscenegraph.org
and most of the related sites (except the forum, Art Tevs manages that).
Jose Luis doesn't always read the list, so I added him as CC on thi
Hi,
Well, I have defined my wrapper for my testclass and it compiles, unfortunately
it is not serialized.
My testcall is:
Code:
dataIO_transportContainer* test = new dataIO_transportContainer();
test->setFrameID( 22 );
std::ofstream myOstream("test.txt" );
osgDB::Read
Hi,
yes, cannot reach osg too.
Regards,
Torben
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i get the same errors
On Sat, Feb 13, 2010 at 4:32 PM, Michael W. Hall wrote:
> Is anyone else having trouble getting to the website? I am getting the
> following errors:
>
> Traceback (most recent call last):
> File "/usr/lib/python2.5/site-packages/trac/web/api.py", line 339, in
> send_error
Is anyone else having trouble getting to the website? I am getting the
following errors:
Traceback (most recent call last):
File "/usr/lib/python2.5/site-packages/trac/web/api.py", line 339, in
send_error
'text/html')
File "/usr/lib/python2.5/site-packages/trac/web/chrome.py", line 684,
On Sat, Feb 13, 2010 at 3:48 PM, Philip Lowman wrote:
> On Sat, Feb 13, 2010 at 1:11 PM, Jean-Sébastien Guay
> wrote:
>> Hi Philip, Paul,
>>
>>> Does this happen with anyone else's builds?
>>
>> I'm pretty sure it's a widespread issue, my builds seem to suffer from the
>> same problems. WHITESTAR
On Sat, Feb 13, 2010 at 1:11 PM, Jean-Sébastien Guay
wrote:
> Hi Philip, Paul,
>
>> Does this happen with anyone else's builds?
>
> I'm pretty sure it's a widespread issue, my builds seem to suffer from the
> same problems. WHITESTAR and both Skywalker builds on
> cdash.openscenegraph.org are mine
Hi Andrea,
I just wanted to share with everyone this experience...
Yes, absolutely, thanks for sharing the resolution, it will probably
help others in the future!
Glad you found the reason, as I agree that it was quite a weird problem.
J-S
--
___
I finally managed to track down the reason for this behaviour!
I have been able to isolate the piece of code that was causing the problem.
I was using an osgViewer::CompositeViewer and noticed that if I decreased the
Viewport size of my osgViewer::View to a couple of pixel less than the main
Win
I know a quiet a while ago they were using SmartScene and other
Multigen/Paradigm tools ( probably not today),
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlin
Hi Philip, Paul,
Does this happen with anyone else's builds?
I'm pretty sure it's a widespread issue, my builds seem to suffer from
the same problems. WHITESTAR and both Skywalker builds on
cdash.openscenegraph.org are mine.
J-S
--
__
Jea
Hi Alberto,
Thanx for pointing out my mistake in my search. Was missing the
development package.
I attempted to build OSG, built everything until last example to be
built. Compiling fails with the OSG wxWidgets viewer example. I see the
there has been changes in wxWidgets 2.9.6 relating to wxGLCa
Hi Fausto,
Sorry to bother again.
I've got some improvement and in fact the problem was in the trails
setup. But it's not perfect yet, and I was wondering if you could send
your QOSGWidget code, at least the part concerning the context creation,
just to see if there are other settings that I
On Sat, Feb 13, 2010 at 10:25 AM, Paul Martz wrote:
> Well, thanks, but I can tell you for certain the build did not complete in
> 0.3 minutes, so that's another CDash reporting problem that should be
> investigated and resolved. As I mentioned in another discussion thread,
> CDash only uses one C
http://www.youtube.com/watch?v=PGu0N3eL2D0
This smells like OSG. Anyone know who did it or how it was done?
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There i
All OpenGL objects should be created before (or during) the first frame,
by the GLObjectsVisitor. Set a breakpoint in it and make sure it is
running in your application.
You might find, as I do, that GLObjectsVisitor is running, but you still
experience some frame stalls when new pieces of the
I've bee experiencing momentary frame drops when I rotate my camera in my
scene. After look at the osg code, I noticed that many of the opengl objects
are created during runtime and not when the model is loaded. For example,
opengl texture objects are only created when the Texture2d::apply() is
Well, thanks, but I can tell you for certain the build did not complete
in 0.3 minutes, so that's another CDash reporting problem that should be
investigated and resolved. As I mentioned in another discussion thread,
CDash only uses one CPU on my 8-core OS X system and the build takes 35
or 40
Volker Poplawski wrote:
Paul Martz 12.02.2010 20:45:
The Camera's View matrix contains the eye position, if that's what
you're trying to obtain:
osg::Matrix m( getCamera()->getViewMatrix() );
osg::Vec3 eye( m(3,0), m(3,1), m(3.2) );
(OK, I might have row versus column order messed up, so
Paul Martz 12.02.2010 20:45:
> The Camera's View matrix contains the eye position, if that's what
> you're trying to obtain:
>
>osg::Matrix m( getCamera()->getViewMatrix() );
>osg::Vec3 eye( m(3,0), m(3,1), m(3.2) );
>
> (OK, I might have row versus column order messed up, so swap the row a
Hi,
I'm interested as well ;)
Thank you!
Cheers,
Torben
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Hi,
to render terrain in OSG, there are several methods.
First of all you have to choose between
preprocessing your terrain for high performance and
rendering on demand for high flexibility and low performance.
For the first method, you can use VirtualPlanetBuilder (an other project of
OSG), w
Hi Mick, Christian,
Christian:
Yes the texture can be resized with just a simple setTextureSize. When you call
this method a texture will be marked as dirty and will be resized on the next
Texture::apply method in the osg core. So the reallocation is done
automatically.
Mick:
Hmm, it seems tha
Hi Sebastian,
no, I can not confirm that. On my machines the yellow cube-map part is also
showed. Which osg version do you have? Which osgPPU version do you have? I see
on you screenshot, that some of the faces not rendered at all. This shouldn't
be either the case. Maybe you somehow enabled fa
Happy Chinese New Year Wang!
-Nick
On Sat, Feb 13, 2010 at 7:29 AM, Wang Rui wrote:
> Hi all,
>
> Happy Chinese new year to the OSG community! This is also called the
> Spring festival or Lunar new year, which is one of the most important
> traditional holidays in China. We always eat dumpling
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