Matrix-matrix concatenation, probably. And if you're changing them dynamically,
then bounding box recalculation also.
John Water wrote:
Hi everybody:
I found that the more transform node, the higher cull time ??
is that correct ?? in one whole scene graph, transform node'cull time occupy
6
Hi Simone,
The best way should be to update osgART component to work with the last
version of osg.
I remember that a version of the exporter worked with osg-2.8 but the
code (in exporter and osgAnimation contains bugs).
I remember that some patch related to osgAnimation have been backported
to th
Hi Jeremy,
Thanks you and your donator for this work, we're also planning to mostly use
osgPango instead of osgText in our company, so I'll probably make you some
feedback as soon as I have time to take a look to this new version.
Cheers,
On Thu, Aug 12, 2010 at 7:57 PM, Jeremy Moles wrote:
> H
Hi,
This is regarding my earlier post.
The file that generated is geo-referenced.Using osgpick, i could see the
lat,lon and some z value.
for ex.:
(76.3396,32.292,0.0260343) using osgpick.
i have used ConvertXYZtolatlonheight, but i get some values, which is
incorrect. The code is
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