Re: [osg-users] changing the up direction of the SphericalManiuplator

2010-10-21 Thread J.P. Delport
Hi, On 20/10/10 21:55, Cory Riddell wrote: Tim Thanks for the reassurance and the explanation. My code is working well now and I'm very happy with it. I hardly had to change anything, so that makes me think I got it right. I do kind of wish I could always have my orbits be around the center

[osg-users] I want to use VncClient

2010-10-21 Thread Jianfeng Zhang
Hi all, I download a file just like: #include osgWidget/VncClient #include osgViewer/Viewer #include osgViewer/ViewerEventHandlers class EscapeHandler : public osgGA::GUIEventHandler { public: EscapeHandler() {} bool handle(const osgGA::GUIEventAdapter

Re: [osg-users] osgviewer shortcut

2010-10-21 Thread Sébastien Barthélemy
Hi Alberto, On Wed, Oct 13, 2010 at 3:26 PM, Alberto Luaces alua...@udc.es wrote: Sébastien Barthélemy writes: 1) when one presses the h key, the text appears (after several seconds on my macbook pro) but is so small that it is unreadable I think this is the default font when arial.ttf is

Re: [osg-users] gprof integration?

2010-10-21 Thread Robert Osfield
Hi Terry, On Thu, Oct 21, 2010 at 12:40 AM, Terry Welsh mogu...@gmail.com wrote: Is there any formal support for compiling on linux with -pg and using gprof?  I can only find support from before the cmake days. I'm not familiar with gprof, but cmake build system is pretty flexible and allows

Re: [osg-users] I want to use VncClient

2010-10-21 Thread Robert Osfield
Hi Jianfeng? Zhang? Could you sign with the name you wish to be addressed as, thanks. As for using the vnc support, you'll need the libvncserver dependency and then reconfigure the build system to compile that OSG's vnc plugin. Robert. On Thu, Oct 21, 2010 at 8:30 AM, Jianfeng Zhang

Re: [osg-users] gprof integration?

2010-10-21 Thread Alberto Luaces
Terry Welsh writes: Is there any formal support for compiling on linux with -pg and using gprof? I can only find support from before the cmake days. I think there is not any, but it should not be complicated. Just a matter of calling cmake -DCMAKE_CXX_FLAGS=-pg -DCMAKE_EXE_LINKER_FLAGS=-pg

[osg-users] bugs with the collada loader: cannot share arrays

2010-10-21 Thread Sébastien Barthélemy
Hello, I'm generating collada 1.4 animations from a simulator. In order avoid redundant information and generate smaller files, I tried to share data between the animation channels. For instance, the timeline is common to all the animation channels and could be stored once. Are are two examples

Re: [osg-users] bugs with the collada loader: cannot share arrays

2010-10-21 Thread Robert Osfield
Hi Sébastien, Which version of the OSG are you using? Robert. 2010/10/21 Sébastien Barthélemy barthel...@crans.org: Hello, I'm generating collada 1.4 animations from a simulator. In order avoid redundant information and generate smaller files, I tried to share data between the animation

Re: [osg-users] bugs with the collada loader: cannot share arrays

2010-10-21 Thread Sébastien Barthélemy
Hi Robert, On Thu, Oct 21, 2010 at 11:25 AM, Robert Osfield robert.osfi...@gmail.com wrote: Which version of the OSG are you using? 2.9.9. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] changing the up direction of the SphericalManiuplator

2010-10-21 Thread Tom Pearce
I haven't tried it, but wouldn't changing the order of multiplication in the get(Inverse)Matrix methods do the trick: return osg::Matrixd::translate(osg::Vec3d(0.0, 0.0, m_distance))* osg::Matrixd::translate(m_center)* osg::Matrixd::rotate(M_PI_2-m_elevation, 1.0, 0.0,

Re: [osg-users] integrating tessellation shaders into osg

2010-10-21 Thread Tassilo Glander
Hi Waldemar, I found the samples pack on g-truc very instructing for opengl 4 related stuff, including tessellation shaders: http://www.g-truc.net/post-0333.html Cheers, Tassilo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32939#32939

Re: [osg-users] Paged LOD expiration time issues in osg 2.8.3

2010-10-21 Thread Rafa Gaitan
Hi Robert, We finally solved the problem!! First sorry for the noise! :) PagedLOD, DatabasePager and the rest of the 2.8.3 is working perfectly. The problem on our side was a Java object that kept references to an osg::Texture2D after applied to the terrain. Java destruction policy is .. well

Re: [osg-users] Multitexture Issue in GLSL Fragment Shader

2010-10-21 Thread Peter Wrobrl
Hi, yes, it should use texture 0, but how do I specify this ? The 1 in this code line : stateSet - addUniform( new osg::Uniform( osg::Uniform::SAMPLER_2D , stTexture , 1 ) ) ; does not choos a texture, but sets the number of elemets in the uniform ( one sampler2D ). The texture unit

[osg-users] [osgPlugins] ffmpeg synchronisation and frame dropping

2010-10-21 Thread Patrice Defond
Hello, I search to understand how the ffmpeg plugin works. I use a video without sound. If the thread is too fast for the video, there is a synchronisation before publish frame : FFmpegDecoderVideo apply a delay with an internal timer. But if the thread is late, is there frame dropping ? or

Re: [osg-users] Multitexture Issue in GLSL Fragment Shader

2010-10-21 Thread Frederic Bouvier
Hi Peter, try stateSet - addUniform( new osg::Uniform( stTexture , 0 ) ) ; instead; Regards, -Fred - Peter Wrobrl particlepe...@gmx.de a écrit : Hi, yes, it should use texture 0, but how do I specify this ? The 1 in this code line : stateSet - addUniform( new osg::Uniform(

Re: [osg-users] Multitexture Issue in GLSL Fragment Shader

2010-10-21 Thread Peter Wrobrl
Figured it out finally. Need to use : stateSet - addUniform( new osg::Uniform( stTexture , 0 ) ) ; stateSet - setTextureAttributeAndModes( 1 , projTexture , osg::StateAttribute::ON ) ; stateSet - addUniform( new osg::Uniform( projectionTexture , 1 ) ) ; Instead of : stateSet - addUniform( new

Re: [osg-users] Multitexture Issue in GLSL Fragment Shader

2010-10-21 Thread Peter Wrobrl
Hi, that was classic, thx Fredric :-) Thank you! Cheers, searching for the Pivot of my Soul, PP !!! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32945#32945 ___ osg-users mailing list

Re: [osg-users] Drawing complex labels of 3D points in screen space

2010-10-21 Thread Yurii Monakov
Hi All After some googling I've discovered an AutoTransform node )) When setting it's auto-rotate mode to ROTATE_TO_SCREEN and setAutoScaleToScreen(true) it gives me exactly what I want. The only problem is that after looking at AutoTransform node I noticed that it does a lot of computation

Re: [osg-users] OSG seems to have a problem scaling to multiple windows on multiple graphics cards

2010-10-21 Thread John Kelso
Hi, Just a recap: We aren't using CompositeViewer- just a Viewer with 4 slave cameras each in its own window. Each window is opened on a separate graphics card. We're running X11 which has no issues with graphics card affinity. We aren't using mosaic mode, twinview, xinerama or anything else

Re: [osg-users] OSG seems to have a problem scaling to multiple windows on multiple graphics cards

2010-10-21 Thread Robert Osfield
Hi John, On Thu, Oct 21, 2010 at 5:35 PM, John Kelso ke...@nist.gov wrote: At this point I've run out of OSG things to try, but am open to suggestions. At this point I'm assuming it's either an Nvidia driver bug or an OSG bug. (Latest Nvidia driver, OSG 2.8.3) From the sound of the setup of

[osg-users] VPB problem with large database...

2010-10-21 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I'm seeing some issues with VPB when attempting to build a very large database. My command is the following: vpbmaster -TERRAIN -PagedLOD -geocentric -whole-globe -t wholeearthtexture -t detailtexture -d dted -l 24 -o database.ive What I'm seeing is that vpbmaster creates the

Re: [osg-users] OSG seems to have a problem scaling to multiple windows on multiple graphics cards

2010-10-21 Thread Paul Martz
On 10/21/2010 10:35 AM, John Kelso wrote: I get similar results for setting serial draw to on or off. Can you double check this, John? My understanding is that when you have serialize set to on (the default), then you get a draw thread per window and the per-thread draw time (from stats

Re: [osg-users] OSG seems to have a problem scaling to multiple windows on multiple graphics cards

2010-10-21 Thread Steve Satterfield
On Thu, 21 Oct 2010, Paul Martz wrote: On 10/21/2010 10:35 AM, John Kelso wrote: I get similar results for setting serial draw to on or off. Can you double check this, John? My understanding is that when you have serialize set to on (the default), then you get a draw thread per window and

Re: [osg-users] OSG seems to have a problem scaling to multiple windows on multiple graphics cards

2010-10-21 Thread John Kelso
Hi, I will try to build 2.9.9 with both mesa and the debugger- I've never done either, so it'll be a learning experience. I will be at Viz next week, and have a side panic project to work on too, so I might not get this done until early November. Thanks, John On Thu, 21 Oct 2010, Robert

[osg-users] Upside down smoke trail

2010-10-21 Thread Kevin Bentley
Hi, I want to have a particle effect that looks like falling dust/dirt. I was thinking of using something like a smoketrail effect (with a different texture), but I can't figure out how to make the particles go down instead of up. Amy I on the wrong track here? Any ideas how to best

[osg-users] rotating osgParticle::FireEffect

2010-10-21 Thread Brian Tomko
What is the best way to rotate an osgParticle::FireEffect? It defaults to spraying particles down the +Z axis, but I want the effect to spray down the +Y axis. I tried modifying the class so that the emitter was added to a positionattitudetransform but that does not seem to change anything.

Re: [osg-users] Terrain geometry

2010-10-21 Thread Robert Gosztyla
Hi, I'm back again with my terrain editing question :). I was serching forum for some solution, but i didn't find any. If i have found at least terraintile geometry and drawable associated with that how i could change this geometry? I've tried to use dirtyDisplayList() method, but it doesn't

[osg-users] Problem Setting the TranslateAxisDragger Matrix

2010-10-21 Thread Scott Shaw
I'm writing a Qt applicaiton that uses the TranslateAxisDragger to move the origin of my world and I've run into a problem. I draw a point, attach the dragger to it and on the mouseReleaseEvent I emit a signal that is caught by another class and that class post multiplies the inverse of the

[osg-users] previous post: Implementing a corner window within a single main osgviewer canvas

2010-10-21 Thread Ted Morris
Hi, snip Posted: Sun Oct 17, 2010 9:20 pmPost subject: Implementing a corner window within a single main osgviewer canvas. I see two replies but for some reason, I can't see the responses (I'm ahead of the game?). Sorry for the trouble.:-* snip I would like to add a corner window

Re: [osg-users] OSG on IPhone

2010-10-21 Thread Ulrich Hertlein
Hi guys, On 27/07/10 18:23 , Stephan Huber wrote: Am 23.07.10 18:25, schrieb Florian Kolbe: Hi, I am very delighted to see that the porting is making progress, and I would like to contribute. Here are my experiences so far: I did the following to get the code: Code: git clone

Re: [osg-users] Render to texture for IPhone

2010-10-21 Thread Thomas Hogarth
Hi Stephan perhaps all you have to do is this: replace #define LOAD_FBO_EXT .. in FrameBufferObject.cpp (around line 42) with #if defined(OSG_GLES1_AVAILABLE) #define LOAD_FBO_EXT(name) setGLExtensionFuncPtr(name, (#name), ( std::string(#name)+std::string(OES) ).c_str() ) #else

Re: [osg-users] Render to texture for IPhone

2010-10-21 Thread Thomas Hogarth
Bit more info I've tracked it down to lines 541-553 of FrameBufferObject.cpp Texture::TextureObject *tobj = 0; if (_ximpl-textureTarget.valid()) { tobj = _ximpl-textureTarget-getTextureObject(contextID); if (!tobj || tobj-id() == 0) {