Re: [osg-users] QuadBuffer Stereo

2010-12-30 Thread Christina Werner
Sorry. Graphics card: NVIDIA Quadro FX380 -> Quad buffering support! OS: Ubuntu newest version Running Application in Fullscreen No special monitor type, just normal flat lcd. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35236#35236

Re: [osg-users] OSG 2.9.10 on iOS

2010-12-30 Thread Alessandro Terenzi
Thank you Stephan, I'll try your suggestions. By the way, is the current git repository ( https://github.com/stmh/osg/tree/iphone) supposed to work without any change? If so I'll try that. Cheers. Alessandro On Thu, Dec 30, 2010 at 11:59 AM, Stephan Maximilian Huber < ratzf...@digitalmind.de> wro

Re: [osg-users] QuadBuffer Stereo

2010-12-30 Thread Gordon Tomlinson
You might want to include some basic information in order for people to be able to help you, such as Graphics Card Driver OS Running Windowed or Full Screen Screen Resolution Monitor type Etc. Without basic information people have to play 20 questions Such as :> does your graphics card support

Re: [osg-users] OSG 2.9.10 on iOS

2010-12-30 Thread Stephan Maximilian Huber
Hi, ios-support is still in its early stages (expecially the cmake-support). If you are building for the device, try to remove "-mmacosx-version-min=10.x" from your CMAKE_CXX_FLAGS inside of CMake. If that doesn't work, clear the CMAKE_OSX_DEPLOYMENT_TARGET-var and try rebuilding. (There's still

[osg-users] QuadBuffer Stereo

2010-12-30 Thread Christina Werner
Hi, I want my application to run in quadbuffered stereo mode. But it doesn't work for me. I added the following lines to my code: Code: osg::DisplaySettings* ds = osg::DisplaySettings::instance(); ds->setStereo(true); ds->setStereoMode(osg::DisplaySettings::QUAD_BUFFER)

Re: [osg-users] [vpb] Terrain creation procedure in vpb

2010-12-30 Thread Martin Naylor
HI Vijeesh, Not sure about that one, I have always generated a full earth. If you do an osgdem --help you will see some options -gb and -ge could be the ones you need? If the initial image resoulution is low then I suspect that is the problem. Although it could be worth making sure you run gdal_tra

Re: [osg-users] flickerring and aliasing effects

2010-12-30 Thread Gordon Tomlinson
This sounds like it is simply a Z-buffer issue and is well known Basically OpenGL simply does not know which pixel from your terrain or airport to draw and this changes every time you move or change your orientation. See http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html for why OpenGL i

Re: [osg-users] flickerring and aliasing effects

2010-12-30 Thread issam boughanmi
Hi Sergey and thanks for these informations as i said before i don't have any object close to the camera just a big runway above a pagedlod terrain with only few units but i will test all your recommendations and keep you informed Issam -- Read this topic online here: http://