Re: [osg-users] [build] cannot build osg on mac os x 10.6.5 with gcc version 4.2.1

2011-01-05 Thread Nikos Yiotis
OK, now the only catch is to disable example_osgviewerQT.. How? It does not appear in the CMakeLists Cheers, Nikos -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35340#35340 ___ osg-users mailing li

Re: [osg-users] osgShadow clipping shadows cast from off-camera objects

2011-01-05 Thread Peter Amstutz
That parameter is exactly what I was looking for, thanks! On 1/5/2011 3:36 PM, Wojciech Lewandowski wrote: > Hi Peter, > > Try using MinLightMargin parameter. May help somtimes. Look at the > attached picture for its meaning. > > Cheers, > Wojtek Lewandowski > > -Oryginalna wiadomość- From

Re: [osg-users] osgShadow clipping shadows cast from off-camera objects

2011-01-05 Thread Wojciech Lewandowski
Hi Peter, Try using MinLightMargin parameter. May help somtimes. Look at the attached picture for its meaning. Cheers, Wojtek Lewandowski -Oryginalna wiadomość- From: Peter Amstutz Sent: Wednesday, January 05, 2011 7:37 PM To: OpenSceneGraph Users Subject: [osg-users] osgShadow clip

Re: [osg-users] [build] freetype plugin wont build

2011-01-05 Thread Steven Powers
Bingo! Thanks for the quick response! I wasted hours scratching my head on this one. Thank you! Cheers, Steven -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35335#35335 ___ osg-users mailing list

Re: [osg-users] osgUtil::Optimizer MERGE_GEODES MERGE_GEOMETRY TEXTURE_ATLAS_BUILDER

2011-01-05 Thread Jean-Sébastien Guay
Hi again, I've found out that these two things are related: 1. there are 4 geodes and 4 geometry instead of 1 and 1. 2. it didn't include two of the textures in the atlas. But in the reverse order. Since the texture atlas didn't include two textures, it couldn't merge some geometries togeth

Re: [osg-users] [build] freetype plugin wont build

2011-01-05 Thread Jean-Sébastien Guay
Hi Steven, What I've done so far: 1. Dowloaded 3rdParty binaries from http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/3rdParty/branches/3rdParty_win32binaries_vs71/ 2. Installed 3rdParty files to<3rdParty> 3. set FREETYPE_INCLUDE_DIR_freetype2 to<3rdParty>/include/freetype 4. set FREETYPE_INCLU

[osg-users] [build] freetype plugin wont build

2011-01-05 Thread Steven Powers
I know this has been asked before but everything I've tried off this forum has not worked. I'm attempting to build the freetype plugin using VS 2003 .Net SP1 and OSG v2.8.3 but I'm not having any luck. What I've done so far: 1. Dowloaded 3rdParty binaries from http://osgtoy.svn.sourceforge.net

[osg-users] osgShadow clipping shadows cast from off-camera objects

2011-01-05 Thread Peter Amstutz
Hello all, I am trying to add dynamic shadows to my scene and so far osgShadow::LightSpacePerspectiveShadowMapVB seems to produce the best results [*]. Unfortunately, one problem I am encountering is that shadows cast by geometry located to the side or behind the camera get clipped, leading to a

Re: [osg-users] [build] cannot build osg on mac os x 10.6.5 with gcc version 4.2.1

2011-01-05 Thread Nikos Yiotis
Hi, re-read your first post and commented out the wx 32-bit stuff #SET(wxWidgets_USE_LIBS base core gl net) #FIND_PACKAGE(wxWidgets) let's find out.. Cheers, Nikos -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35330#35330 _

Re: [osg-users] [build] cannot build osg on mac os x 10.6.5 with gcc version 4.2.1

2011-01-05 Thread Nikos Yiotis
Hi, re-read your first post and commented out the wx 32-bit stuff #SET(wxWidgets_USE_LIBS base core gl net) #FIND_PACKAGE(wxWidgets) let's find out.. Cheers, Nikos -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35329#35329 _

Re: [osg-users] Swicthing CullFace based on camera's location

2011-01-05 Thread Mike Bostock
Nevermind, i found the issue, I was not expanding the bounding box correctly. Mike -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35328#35328 ___ osg-users mailing list osg-users@lists.openscenegrap

[osg-users] Swicthing CullFace based on camera's location

2011-01-05 Thread Mike Bostock
Hi, I have created semi-transparent hemispheres in my scene by deriving from an osg::Drawable and in the drawImplementation I am using gluCylinders and gluQuadrics. These display OK. What I would like to do is only view the front face of the drawable when the camera is outside of the hemispher

[osg-users] DatabasePager and request list

2011-01-05 Thread Vincent Bourdier
Hi, I'm having a big issue (a crash) with the database pager managing thousands of PagedLOD. It's working well, but sometime when the memory becomes full (or there is a high memory usage) there is a crash : HANDLE_ALL_REQUESTS: _pager->_requestList.size()= 4 to delete = 0 FindFileInPath

Re: [osg-users] [build] cannot build osg on mac os x 10.6.5 with gcc version 4.2.1

2011-01-05 Thread Nikos Yiotis
Hi Ulrich, strange.. I tweaked the CmakeLists.txt a bit: among others I add BUILD_OSG_EXAMPLES=ON and I go with COCOA_LIBRARY /System/Library/Frameworks/Cocoa.framework but now I have compiling issues: example_osgviewerQT does not built I get error: 'osgViewer::GraphicsWindowCarbon' has not

[osg-users] Applying shader skinning and manual rotation to a node

2011-01-05 Thread Aitor Ardanza
Hi, I have a model with an animations via hardware skinning with a skeleton. The problem is that if I make an independent rotation (eg the direction of the eyes), the rotation that runs on the shader is removed and the nodes (eyes) don't move along with the head ... This doesn't happen if I don'

Re: [osg-users] [vpb] VPB vs osgEarth...

2011-01-05 Thread Morten Hauknes
Hi, I hope it is ok that i hijack this thread since I'm i similar situation. We are using VPB, but are considering using osgEarth for disaplaying GIS map + radar display on top of that. The test with osgEarth worked well using imagery from natural earth, some shape vector data from an old ESRI m

Re: [osg-users] Limitation in current ImageLayer serializer

2011-01-05 Thread Christiansen, Brad
Hi, I have found the problem that is causing me trouble. The code I posted is writing two 'end brackets': os << osgDB::BEGIN_BRACKET << std::endl; os.writeImage( value ); os << osgDB::END_BRACKET; If I don't write the an end bracket explicity then everything seems to work ok. I am guessing tha