OK, now the only catch is to disable example_osgviewerQT.. How?
It does not appear in the CMakeLists
Cheers,
Nikos
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That parameter is exactly what I was looking for, thanks!
On 1/5/2011 3:36 PM, Wojciech Lewandowski wrote:
> Hi Peter,
>
> Try using MinLightMargin parameter. May help somtimes. Look at the
> attached picture for its meaning.
>
> Cheers,
> Wojtek Lewandowski
>
> -Oryginalna wiadomość- From
Hi Peter,
Try using MinLightMargin parameter. May help somtimes. Look at the attached
picture for its meaning.
Cheers,
Wojtek Lewandowski
-Oryginalna wiadomość-
From: Peter Amstutz
Sent: Wednesday, January 05, 2011 7:37 PM
To: OpenSceneGraph Users
Subject: [osg-users] osgShadow clip
Bingo!
Thanks for the quick response! I wasted hours scratching my head on this one.
Thank you!
Cheers,
Steven
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Hi again,
I've found out that these two things are related:
1. there are 4 geodes and 4 geometry instead of 1 and 1.
2. it didn't include two of the textures in the atlas.
But in the reverse order. Since the texture atlas didn't include two
textures, it couldn't merge some geometries togeth
Hi Steven,
What I've done so far:
1. Dowloaded 3rdParty binaries from
http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/3rdParty/branches/3rdParty_win32binaries_vs71/
2. Installed 3rdParty files to<3rdParty>
3. set FREETYPE_INCLUDE_DIR_freetype2 to<3rdParty>/include/freetype
4. set FREETYPE_INCLU
I know this has been asked before but everything I've tried off this forum has
not worked.
I'm attempting to build the freetype plugin using VS 2003 .Net SP1 and OSG
v2.8.3 but I'm not having any luck.
What I've done so far:
1. Dowloaded 3rdParty binaries from
http://osgtoy.svn.sourceforge.net
Hello all,
I am trying to add dynamic shadows to my scene and so far
osgShadow::LightSpacePerspectiveShadowMapVB seems to produce the best
results [*]. Unfortunately, one problem I am encountering is that
shadows cast by geometry located to the side or behind the camera get
clipped, leading to a
Hi,
re-read your first post and commented out the wx 32-bit stuff
#SET(wxWidgets_USE_LIBS base core gl net)
#FIND_PACKAGE(wxWidgets)
let's find out..
Cheers,
Nikos
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Hi,
re-read your first post and commented out the wx 32-bit stuff
#SET(wxWidgets_USE_LIBS base core gl net)
#FIND_PACKAGE(wxWidgets)
let's find out..
Cheers,
Nikos
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Nevermind, i found the issue, I was not expanding the bounding box correctly.
Mike
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Hi,
I have created semi-transparent hemispheres in my scene by deriving from an
osg::Drawable and in the drawImplementation I am using gluCylinders and
gluQuadrics. These display OK.
What I would like to do is only view the front face of the drawable when the
camera is outside of the hemispher
Hi,
I'm having a big issue (a crash) with the database pager managing
thousands of PagedLOD.
It's working well, but sometime when the memory becomes full (or there
is a high memory usage) there is a crash :
HANDLE_ALL_REQUESTS: _pager->_requestList.size()= 4 to delete = 0
FindFileInPath
Hi Ulrich,
strange.. I tweaked the CmakeLists.txt a bit: among others I add
BUILD_OSG_EXAMPLES=ON and I go with
COCOA_LIBRARY /System/Library/Frameworks/Cocoa.framework
but now I have compiling issues:
example_osgviewerQT does not built
I get error: 'osgViewer::GraphicsWindowCarbon' has not
Hi,
I have a model with an animations via hardware skinning with a skeleton.
The problem is that if I make an independent rotation (eg the direction of the
eyes), the rotation that runs on the shader is removed and the nodes (eyes)
don't move along with the head ... This doesn't happen if I don'
Hi,
I hope it is ok that i hijack this thread since I'm i similar situation.
We are using VPB, but are considering using osgEarth for disaplaying GIS map +
radar display on top of that.
The test with osgEarth worked well using imagery from natural earth, some shape
vector data from an old ESRI m
Hi,
I have found the problem that is causing me trouble. The code I posted is
writing two 'end brackets':
os << osgDB::BEGIN_BRACKET << std::endl;
os.writeImage( value );
os << osgDB::END_BRACKET;
If I don't write the an end bracket explicity then everything seems to work ok.
I am guessing tha
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