Re: [osg-users] Disabling Checked Iterators and FFP ...Recommended?

2012-05-07 Thread Chris Hanson
> > 2) In CMake, there is also an option to disable the fixed-function > pipeline. I am interested in trying this. Will it effectively disable a lot > of OSG functionality? > Yes, almost everything that isn't 100% shader based. > 3) I'm looking for options here to create x64 build configuratio

Re: [osg-users] framerate drops drastically when turning child nodes on and off

2012-05-07 Thread Philip Taylor
I am not familiar with getReferenceTime but I think the root cause of your problem is probably the line: unsigned int intTime( nv->getFrameStamp()->getReferenceTime() / _deltaFlipTime ); You probably just need to check that it is producing the values you are expecting for 0.05 and 1.0 -

Re: [osg-users] [3rdparty] Installing osg for Android on Windows (Eclipse)

2012-05-07 Thread Ou Yang
Hi, Jordi I had read the linked page in your post carefully, but still can't figure out how to build osg for android on windows. Since i have learned android development only recently, i'd like to ask something more concrete. When building for android on win7, could i generate project file wi

[osg-users] framerate drops drastically when turning child nodes on and off

2012-05-07 Thread John Kelso
Hi all, We are creating a simple flipbook animation. There's a node at the top, and after a certain delta time the child node that's on is turned off, and the next child is turned on. If all the child nodes are turned on we get a nice solid 60 FPS. Spin it around, move it here and there, no chan

Re: [osg-users] [Android osgViewer] Light (ON/OFF) Button: does it really do something?

2012-05-07 Thread Bernd Kampl
thanks for the quick response! it's actually GLES2. so that's why it doesn't work. are there any downsides to using GLES1 instead of GLES2? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47588#47588

Re: [osg-users] Character modeling + Cloth simulation + Blender osgExporter

2012-05-07 Thread Maia Randria
OK, thank you. I have to test texture baking with the low and medium poly counts. Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47587#47587 ___ osg-users mailing list osg-users@lists.openscenegr

Re: [osg-users] Character modeling + Cloth simulation + Blender osgExporter

2012-05-07 Thread Luc St-Pierre
Maia wrote: > OK, thanks. > > And how about the rendering with that high poly MH models with OSG ? No lag ? > Maia We have a lot of overhead to the skin animation (lot of physical calculation and simulation to make the human Move in IK) and integrated video card, so yes the framerate is now t

Re: [osg-users] Character modeling + Cloth simulation + Blender osgExporter

2012-05-07 Thread Maia Randria
OK, thanks. And how about the rendering with that high poly MH models with OSG ? No lag ? Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47585#47585 ___ osg-users mailing list osg-users@lists.op

Re: [osg-users] Character modeling + Cloth simulation + Blender osgExporter

2012-05-07 Thread Luc St-Pierre
Hi Maia, When I started using makeHuman, I think that only the high poly version was available (it is the version that we currently use the high poly count). I used the skin texture already provided by makeHuman and I did simple texture for the clothing in GIMP. I do not render the human with

Re: [osg-users] [Android osgViewer] Light (ON/OFF) Button: does it really do something?

2012-05-07 Thread Jordi Torres
Hi Bernd, 2012/5/7 Bernd Kampl > Hi, > > First of all: thank you very much whoever ported OSG to Android. You > probably didn't get enough credit for it. > > But on to my real problem: I've been working with the osgAndroidExample > osgViewer for a while now (building onto the foundations that

[osg-users] [Android osgViewer] Light (ON/OFF) Button: does it really do something?

2012-05-07 Thread Bernd Kampl
Hi, First of all: thank you very much whoever ported OSG to Android. You probably didn't get enough credit for it. But on to my real problem: I've been working with the osgAndroidExample osgViewer for a while now (building onto the foundations that are given) and i'm starting to think that the

[osg-users] Disabling Checked Iterators and FFP ...Recommended?

2012-05-07 Thread Frank Sullivan
Heya, I'm in CMake again, creating a VS2010 solution for OSG v. 3.0.0 (64-bit this time). I have a couple of questions. 1) We have a huge problem with load times in Debug mode. So much so that it's not even worth it to link to the debug libraries because the models (OpenFlight, some of which a

[osg-users] osgUtil::Optimizer

2012-05-07 Thread Alexey Kargin
Hi,Help please, what algorithms are used in osgUtil::Optimizer utility ... Thank you! Cheers, Alexey -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47580#47580 ___ osg-users mailing list osg-users

Re: [osg-users] Character modeling + Cloth simulation + Blender osgExporter

2012-05-07 Thread Maia Randria
Hi Luc, Which proxy did you use for your model: there are three types (high, medium low) poly counts ? Did you use texture baking ? Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47579#47579 ___

[osg-users] [osgPlugins] [Tutorial] Practical use of some pseudo-loaders in OpenSceneGraph

2012-05-07 Thread Mohamed Alji
Hi, Here is a tutorial Practical use of some pseudo-loaders in OpenSceneGraph (http://aljilogy.blogspot.fr/2012/05/practical-use-of-some-pseudo-loaders-in.html). If ever you don't know the meaning of .rot .trans .logo Thank you! Cheers, Mohamed Mohamed ALJI

[osg-users] Application crash on XP

2012-05-07 Thread Héctor Martínez
Hello, I have one OSG based application that uses osgAudio with OpenAL-soft. It works fine in Windows 7, but it crashes on exiting in XP. I have read this issue: http://code.google.com/p/osgaudio/issues/detail?id=9 and I can see that