[osg-users] OSG+VS2010+Windows7-64bit problem

2013-04-02 Thread ncutjwz
I can build osg using vs2010+x64 configure sucessfully, but when run the osgviewerMFC.exe and open cow.osg file, it failed. The view cannot be initilized. It failed at the following code line : traits-inheritedWindowData = windata; Any help will be appreciated.

Re: [osg-users] Merging geometry data

2013-04-02 Thread Robert Osfield
Hi Kirill, This version of your scene graph is clearly GPU limited, so batching everything into a single geometry certainly avoids CPU bottlenecks, but... it probably not ideal as it's far from a balanced scene graph, and the batching is now far too coarse grained. Ideally you should have your

[osg-users] Problem with OSG 3 Cookbook topic: Starting rendering loops in separate threads

2013-04-02 Thread Adrián López
Hello! I'm mixing Qt and OSG in my app and found that great topic in the OSG 3 Cookbook that is Starting rendering loops in separate threads. My app has this layout: |-| |..1..|.2| |..|...| |..|...|

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-02 Thread Shayne Tueller
Hi, I went through this tutorial and got stuck when invoking the make command to build OSG. It errors out with the message ANDROID_NDK-NOTFOUND\ndk-build ... I'm supposing that there was a step omitted in the tutorial that tells the cmake configure utility on where to find the android ndk

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-02 Thread Jan Ciger
Hello, Quoting from the documentation on the Wiki: CMake building script will search the Ndk (With the original name as it is in google releases) in $HOME or $HOME/android_development.Otherwise you can set manually it's location with the environment variable: ANDROID_NDK. I.e in cygwin bash (it

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-02 Thread Shayne Tueller
Hi Jan, So are you saying that Cygwin is the best way to compile OSG for Android on Windows? I don't think the tutorial in this thread uses Cygwin which makes this all the more confusing... I'll try setting the ANDROID_NDK environment variable to the path where it resides and issue the make

Re: [osg-users] [osgPlugins] Bump map with 3DS Max

2013-04-02 Thread Farshid Lashkari
Hi Maia, That option simply controls whether the texture map is exported or not. The exporter does not generate any shaders to perform the normal mapping. It is left up to the user to apply a shader that properly renders the material within their environment. Cheers, Farshid On Mon, Apr 1,

Re: [osg-users] [osgPlugins] Bump map with 3DS Max

2013-04-02 Thread Maia Randria
Hi Farshid, Thank you for replying. Right, I see that the bump map is exported in the texture unit 1 in the osg file. Maia Farshid Lashkari wrote: Hi Maia, That option simply controls whether the texture map is exported or not. The exporter does not generate any shaders to perform the

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-02 Thread Jan Ciger
On 04/02/2013 06:56 PM, Shayne Tueller wrote: Hi Jan, So are you saying that Cygwin is the best way to compile OSG for Android on Windows? I don't think the tutorial in this thread uses Cygwin which makes this all the more confusing... I'll try setting the ANDROID_NDK environment variable to

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Thanks. I will do that. I'll most likely have more questions as I move along... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jan Ciger Sent: Tuesday, April 02, 2013 1:25 PM To:

[osg-users] Building on Mac OSX, error on OSXAVFoundationVideo.mm

2013-04-02 Thread Raymond de Vries
Hi guys, I am trying to build osg 3.1.5 for Mac OSX with Xcode 4.6.1 using the SDK MacOSX10.8.sdk. I have tried 3.1.4 and compilation stops with the same error: .../src/osgPlugins/avfoundation/OSXAVFoundationVideo.mm:111:5: error: unknown type name 'AVPlayerItemVideoOutput'