Thanks. I will do that. I'll most likely have more questions as I move along...
-Shayne -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jan Ciger Sent: Tuesday, April 02, 2013 1:25 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] How to build OpenSceneGraph for Android in Windows On 04/02/2013 06:56 PM, Shayne Tueller wrote: > Hi Jan, > > So are you saying that Cygwin is the best way to compile OSG for Android on Windows? I don't think the tutorial in this thread uses Cygwin which makes this all the more confusing... > > I'll try setting the "ANDROID_NDK" environment variable to the path where it resides and issue the make command again. You need to read (and get familiar) with the Android NDK documentation as well. Otherwise you are going to be tearing your hair out for a good while. "For Windows, Cygwin 1.7 or higher is required. The NDK will not work with Cygwin 1.5 installations." http://developer.android.com/tools/sdk/ndk/index.html#Reqs The ndk_build script is a bash script, using GNU make. Neither of those tools are available on Windows by default, so you need to get them from Cygwin. I suggest that you first try to compile some simple NDK example so that you are familiar with how the build works, how things integrate with the regular Android application code (Java) and only then start with OSG. Regards, Jan _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org