Hello,
are there any uml-diagrams about OSG 3 ? I just found some from
verseion 3.0
Thank you!
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Hi Shayne,
If you want to use the gdal plugin in this way you'll either need to
preload the gdal plugin or append the .gdal extension to your filename so
that the OSG knows to load the gdal plugin to attempt the load the data.
Robert.
On 11 April 2013 23:19, Tueller, Shayne R Civ USAF AFMC 519
Hi Sabine,
On 12 April 2013 06:52, Sabine Briem sab...@gmx.de wrote:
I try to set a NodeCallback for a osg::Group. But I do not run into it.
For Geodes it does work. Do I anything wrong? Or does it really not work
for Groups?
NodeCallbacks work for all nodes and are used all the time by OSG
Hi all,
I am fairly new to osg and I am trying to use PlaneIntersectorwith a model.
My model has aas first node a MatrixTransform (translation) with high
coordinates (just to avoid precision issues). It then contains a single
Geode with severable Drawable. In each Drawable, coordinates are in
Hi Robert,
it was a problem on our side. A colleague has switched it off.
Thank you!
Cheers,
Sabine
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53583#53583
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Hi Jorge,
here I found how to use add2line (just for the sake of documenting):
http://stackoverflow.com/questions/5314036/how-to-use-addr2line-in-android
This is from logcat:
01-02 00:30:07.003: I/GLThread(4081): noticed surfaceView surface lost
tid=10
01-02 00:30:07.007: I/GLThread(4081):
Ok... now download OSG version 3.1.3, exactly THAT version, compile in
armeabi and execute.
2013/4/12 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
Hi Jorge,
here I found how to use add2line (just for the sake of documenting):
Hi Jorge,
is 3.1.3 working? I will give it a try as well since reading from the posts
it suppose to work and there are issues with osg from trunk probably
NIck
On Fri, Apr 12, 2013 at 10:49 AM, Jorge Izquierdo Ciges
jori...@gmail.comwrote:
Ok... now download OSG version 3.1.3, exactly THAT
Hi Jorge,
here is what I am getting when I try to build 3.1.3
Android NDK: APP_PIE is
/home/user/dev/android-ndk-r8d/build/gmsl/__gmsl:512: *** non-numeric
second argument to `wordlist' function: ''. Stop.
and this is my cmake command:
On Fri, Apr 12, 2013 at 10:53 AM, Trajce Nikolov
wops .. the cmake command:
cmake -DOSG_BUILD_PLATFORM_ANDROID=ON
-DANDROID_NDK='/home/user/dev/android-ndk-r8d' -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF -DOSG_GL1_AVAILABLE=OFF
-DOSG_GL2_AVAILABLE=OFF -DOSG_GL3_AVAILABLE=OFF -DOSG_GLES1_AVAILABLE=OFF
-DOSG_GLES2_AVAILABLE=ON
Hi Tracje,
I would recommend to update to the svn-trunk and catch up with the last
submissions. This bug is already fixed and commited, but you need to add
the last submission not merged yet to get the things worknig.
Cheers.
2013/4/12 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
wops
Hi all,
just again for documentation, the following link solves the ndk build error.
http://stackoverflow.com/questions/10285242/openssl-using-androids-ndk-problems/10295653#10295653
Jorge, I have the svn trunk from yesterday. Now building 3.1.3. will see if
it works since many people advice to
Hi Nick
If you were trying to build the trunk without merging the last submission
from Jorge about static initalization it won't work failing when trying to
load libosgNativeLib.so. You should use the version detailed in the
documentation or update to the svn trunk and merge lasts submissions.
Hi all,
good progress. OSG 3.1.3 works out of the box !!! So I will stick with it
till all the issues from the trunk got resolved.
Jan, Jorgi, Jorgi. Thanks a bunch for this mail help. As a beginner in this
area it is very helpful - to make it run in two days. Without your hints I
would not be
Hello,
On Fri, Apr 12, 2013 at 11:14 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi all,
just again for documentation, the following link solves the ndk build
error.
http://stackoverflow.com/questions/10285242/openssl-using-androids-ndk-problems/10295653#10295653
Jorge,
One last question, a silly one. Now I want to load the model. I pressed the
menu button (SAMSUNG Galaxy some version) and a dialog asking me for the
file address. What is the format? I guess the loading should be done from a
SD card? Is this correct?
Thanks
Nick
On Fri, Apr 12, 2013 at 11:48
Hello,
On Fri, Apr 12, 2013 at 11:47 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi all,
good progress. OSG 3.1.3 works out of the box !!! So I will stick with it
till all the issues from the trunk got resolved.
Jan, Jorgi, Jorgi. Thanks a bunch for this mail help. As a
On Fri, Apr 12, 2013 at 11:50 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
One last question, a silly one. Now I want to load the model. I pressed
the menu button (SAMSUNG Galaxy some version) and a dialog asking me for
the file address. What is the format? I guess the loading
Thanks Jan
Nick
On Fri, Apr 12, 2013 at 12:05 PM, Jan Ciger jan.ci...@gmail.com wrote:
On Fri, Apr 12, 2013 at 11:50 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
One last question, a silly one. Now I want to load the model. I pressed
the menu button (SAMSUNG Galaxy
Hi!
I want to show a status bar for the loading progress of my files. I have
found this
threadhttp://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/LoadingProgressthat
covers the topic but it's 6 year old now.
My question is if this is the way to go or if there is now a better way to
use adb shell to look for the file and know the exact path, it changes from
device
2013/4/12 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
Thanks Jan
Nick
On Fri, Apr 12, 2013 at 12:05 PM, Jan Ciger jan.ci...@gmail.com wrote:
On Fri, Apr 12, 2013 at 11:50 AM, Trajce Nikolov NICK
I need to know programmatically the current manipulator index .
I was looking for something like
Code:
int KeySwitchMatrixManipulator::GetMatrixManipulatorIndex()
Bud did not find any. Any suggestion ?
Thanks
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Read this topic online here:
Hi Jorge,
I got used to it till now. Thanks. I have a question though. Is there any
magic to be done in order to see textured models? I tried different models
and all are displayed without textures (GLES2 sample). Most of the models
are .ive (should have the texture embedded). Any clue?
Nick
On Fri, Apr 12, 2013 at 3:25 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Jorge,
I got used to it till now. Thanks. I have a question though. Is there any
magic to be done in order to see textured models? I tried different models
and all are displayed without textures
Hi Jan,
yes, the model load correctly (UV mapped from 3ds converted into ive),
nothing fancy. I am going to try it on another device as well the GLES1
sample. WIll post the findings
Thanks again
Nick
On Fri, Apr 12, 2013 at 3:37 PM, Jan Ciger jan.ci...@gmail.com wrote:
On Fri, Apr 12,
Hi Tonino,
On 12 April 2013 14:20, Tonino Tarsi tony.ta...@gmail.com wrote:
I need to know programmatically the current manipulator index .
I was looking for something like
Code:
int KeySwitchMatrixManipulator::GetMatrixManipulatorIndex()
The KeySwitchMatrixManipulator internally uses
The progress. The GLES1 sample does not render the model at all (it is
loaded with warning: Material::apply(State) - not supported .. Maybe it is
because of the model. Anyone have some simple textured model handy to share?
Thanks
Nick
On Fri, Apr 12, 2013 at 4:05 PM, Trajce Nikolov NICK
On Fri, Apr 12, 2013 at 4:29 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
The progress. The GLES1 sample does not render the model at all (it is
loaded with warning: Material::apply(State) - not supported .. Maybe it is
because of the model. Anyone have some simple textured
Thanks Jan.
Nick
On Fri, Apr 12, 2013 at 4:34 PM, Jan Ciger jan.ci...@gmail.com wrote:
On Fri, Apr 12, 2013 at 4:29 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
The progress. The GLES1 sample does not render the model at all (it is
loaded with warning:
Robert,
I did try the extension of gdal and that successfully loaded the file.
However, the data doesn't display when I add by HeightField object to my
geode for display. The osgviewer app doesn't display the data correctly
either...
Any thoughts as to why?
-Shayne
-Original Message-
Robert and the list,
Was on travel,
YES
YES
.
Let the Joy and the demonstration of awesomeness that is OSG begin.
More soon
J [Walt was a Garden Railroad fan à the train at Disneyland
J] =
OSGchoochoo [choochoo = American slang for train]
John F. Richardson
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