Do you have sample code,
maybe i am just missing one importent line or flag to be set
Thank you!
Cheers,
Michael
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Hi Sebastian,
I found the post and submitted a fix.
It just need a minor tweak to include quotation marks to fix the semicolon
that appeared in the linker options.
Thanks.
Martin
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Be
Hi guys,
can you help me find an appropriate graphic card?
My OSG app is a CAD-data viewing application. Large models (full
vehicles) with plenty culling. Up to 1 individual parts, for the
triangle count I'd roughly estimate > 20 million.
Upper price limit is around 800 $.
Some of my ma
Hello everyone! I'm running into a problem in my application where I'm
trying to switch between two different subgraphs as the result of some
event (key press or similar). The first of these two objects is a
standard subgraph with nothing too sophisticated going on. The second of
these is a RTT
I've stripped down my OSG app to the attached archive. Upon exit there's
some threading error, not real crash. But when I make my mCamera
reference-count-controlled by osg::ref_ptr my app crashes. So may be I'm
having my threading exit hanging due to not using osg::ref_ptr.
2013/5/27 Robert Osfiel
Hi Abhishek,
Thanks for the extra details. Being able to reliable reproduce the
problem is good news in that at least you should be able to confirm a
fix on your system. On my on Kubuntu system I'm not yet able to
reproduce the same error, but on repeatidly running osgwindows 100
times I was abl
Hi David,
a practical solution is to write frames using
https://code.google.com/p/osgworks/source/browse/trunk/src/osgwTools/ScreenCapture.cpp
then to convert resulting frames to video using ffmpeg or one of free
video editors.
you might also use ffmpeg for real time encoding frames using
appro
Hi,
did somebody already implemented a component to save the recent frames in a
video file in real time?
The only solution I found was implemented using OpenCV
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2012-August/059394.html
Are there any other solutions? (OpenCV i
Hello folks,
What is the current status of the OpenGL 3.x, 4.x support in OSG?
I'm asking, because I'm quite unsure if it makes sense to move to the
newer Implementations.
In detail I'd be interested in the following issues:
1. Handling of Matrices etc.
I know of the osg_* uniforms for the mod
I am using OSG with QT..Made the OSG viewer in QWidget Layout as
QGridLayout. My model is vanished, not seen. Please tell me what I am doing
wrong.
For creatting the view in Qt my code is below
CSGroup* root = new CSGroup();
ViewerW
>
> What compilers and version are you compiling against?
gcc 4.4.5
> Does the crash happen when running from a console?
Yes I ran osgwindowsd from console five times out of which three time it gave
me segmentation fault and 2 times it terminated by itself.
> Does it happen in release bui
Hi
idk, for me it worked out of the box :)
Cheers.
27.05.2013, 11:32, "Michael Borst" :
> Hi,
> if i do that, the programm shows me that it is playing the correct animation
> with every detail correct (Playtime, currently Playing, name etc) but i don't
> see anything, the model still has its a
Hi All,
I have just tagged the latest developer release, OpenSceneGraph-3.1.7.
OpenSceneGraph-3.1.7, released on 27th May 2013, key deliverables in
this dev release are:
Introduced new osgViewer::ViewConfig and SingleWindow, SingleScreen,
AllScreens, SphericalDisplay, PanormaicSphericalDisplay a
thanks! option 3 seems to be an interesting one. I did try to search for it,
but I might have been using the wrong keywords.
I'll try to find more information on option 3 then!
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Thanks a lot for your great help!
This will help me a lot, because I do feel like my lack of knowledge of visual
c++ and debugging processes is keeping me back in the whole process, and indeed
I should try to take an (hopefully online) course about this. I'll try to find
more information about
Am 27.05.2013 10:46, schrieb Robert Osfield:
Hi Sebastian,
On 27 May 2013 09:32, Sebastian Messerschmidt
wrote:
@all:
Should this go to the FAQ/HowTo section on the website?
Documenting this VS bug and the workaround would be sensible. I don't
have any expertiese on modern VS issues so am no
Hi Michael,
On 27 May 2013 09:44, michael kapelko wrote:
> Not sure if it's the same issue, but I experienced constant reproducible
> crashes with my OSG program at the time of exit until I added the call
> stopThreading() at the end.
This will be an issue related to order of clean up, which is
Hi Sebastian,
On 27 May 2013 09:32, Sebastian Messerschmidt
wrote:
> @all:
> Should this go to the FAQ/HowTo section on the website?
Documenting this VS bug and the workaround would be sensible. I don't
have any expertiese on modern VS issues so am not well placed to
explain the issue. Do you
Not sure if it's the same issue, but I experienced constant reproducible
crashes with my OSG program at the time of exit until I added the call
stopThreading() at the end.
2013/5/27 Robert Osfield
> Hi Abhishek,
>
> On 27 May 2013 06:59, Abhishek Bansal wrote:
> > So I tried with
> >
> > viewer
Hi Martin,
please search the forum and the mailing list.
This is a bug in Visual Studio.
To get VPB linked (and possibly other tools) add /FORCE:Multiple to
your linker options.
@all:
Should this go to the FAQ/HowTo section on the website?
@Robert:
This seems to be an error in VS linker. I t
Hi All,
I am receiving a build error with VPB under VS2012 using Windows 8(32bit
build of OSG).
Error 49 error LNK2005: "public: void __thiscall
std::basic_ofstream >::`vbase
destructor'(void)"
(??_D?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAEXXZ) already defined
in Spatial
Hi Abhishek,
On 27 May 2013 06:59, Abhishek Bansal wrote:
> So I tried with
>
> viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
>
> Its working just fine. There is no crash.
This suggest that it may be threading bug, and my guess would be
something related to the initialization of t
I managed to do it another way.
when loading the Model override its Diffuse colour and Ambient colour to White
and everything works fine.
Cheers,
Michael
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Hi,
if i do that, the programm shows me that it is playing the correct animation
with every detail correct (Playtime, currently Playing, name etc) but i don't
see anything, the model still has its arms spread like a bird and does nothing.
Am i missing something?
Thank you!
Cheers,
Michael
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