[osg-users] Problem accessing old wiki

2014-02-04 Thread Edoardo Tagome
Hi, it seems I have some problems accessing the old wiki: is it only my problem? When I try to access: http://trac.openscenegraph.org/projects/osg// I get OperationalError: database is locked Bye ___ osg-users mailing list

Re: [osg-users] Problem accessing old wiki

2014-02-04 Thread Jordi Torres
Hi, We are experiencing problems with the virtual machine that hosts the OSG server. I'll try to solve it ASAP. The svn is not working either. Stay tunned. 2014-02-04 Edoardo Tagome edo...@gmail.com: Hi, it seems I have some problems accessing the old wiki: is it only my problem?

Re: [osg-users] Problem accessing old wiki

2014-02-04 Thread Jordi Torres
Back on track! 2014-02-04 Jordi Torres jtorresfa...@gmail.com: Hi, We are experiencing problems with the virtual machine that hosts the OSG server. I'll try to solve it ASAP. The svn is not working either. Stay tunned. 2014-02-04 Edoardo Tagome edo...@gmail.com: Hi, it

Re: [osg-users] Problem accessing old wiki

2014-02-04 Thread Edoardo Tagome
Great, thank you! On 04/02/2014 16:28, Jordi Torres wrote: Back on track! 2014-02-04 Jordi Torres jtorresfa...@gmail.com mailto:jtorresfa...@gmail.com: Hi, We are experiencing problems with the virtual machine that hosts the OSG server. I'll try to solve it ASAP. The svn is not

[osg-users] Experimental integration of Lua-5.3.2 sources into the new Lua plugin.

2014-02-04 Thread Robert Osfield
Hi All, To help with use Lua+OSG on embedded platforms like iOS I have just checked in experimental support for compiling Lua-5.3.2 directly within Lua plugin rather than linking to Lua as an external dependency. Lua is published under the MIT license so there are no restrictions to use embedded

[osg-users] [ANN] OSG Max Exporter 1.2.0 released

2014-02-04 Thread Farshid Lashkari
Hello OSGers, OSG Max Exporter 1.2.0 has just been released. You can download the installer or source code from the downloads page (http://goo.gl/Gzq1Hy). This is mainly a bug fix release. To see the full list of changes, visit http://goo.gl/1Sdw3 The documentation for the exporter is available

Re: [osg-users] Experimental integration of Lua-5.3.2 sources into the new Lua plugin.

2014-02-04 Thread Alan Jesser
I'll put my two cents in really quick. I vote that OSG_USE_LOCAL_LUA_SOURCES defaults to ON. While referencing an external version of Lua can be handy, it lends itself to issues in the future. With any scripting language, new versions are not always backwards compatible. I think more people

[osg-users] Traverse Scenegraph and dump textures

2014-02-04 Thread Conan
I need to load a model and traverse the scene graph and dump all the textures to individual files. I assume I would do this with a NodeVisitor but it is unclear to me how to get the texture data/filename etc. I assume I would need to get the stateset, if it exists, from each node, then get

[osg-users] Binaries for VS2012 or VS2013?

2014-02-04 Thread Bengt Gustafsson
Hi! does anyone know of any binaries of osg/osgearth built with VS2012 or even better VS2013? I have tried myself but being a rookie at cmake and the idiosyncraises of interdependant open source libraries at large I got stuck at Collada DOM, which was a beast. I have repeatedly asked the

[osg-users] .3ds and .obj export

2014-02-04 Thread Bengt Gustafsson
Due to my inability to get Collada DOM compiled I was contemplating outputting to another format and then use Blender to convert to Collada as a postprocessing step. When I create a osgTerrain::TerrainTile and give it the DTM and texture image it displays fine in my OSG app, but when

[osg-users] Saving a Named Group in Optimize

2014-02-04 Thread Cary, Karl A.
Is there a way to save a named group from being optimized away by setting either some type of option or flag before running the optimizer? I can always write a custom optimize visitor to handle it, but it just seemed like it might be a common case that is handled and I haven't known about.

Re: [osg-users] Saving a Named Group in Optimize

2014-02-04 Thread Farshid Lashkari
Hi Karl, Setting the data variance of a node to DYNAMIC should prevent the optimizer from removing it: group-setDataVariance(osg::Object::DYNAMIC); Cheers, Farshid On Tue, Feb 4, 2014 at 1:49 PM, Cary, Karl A. karl.a.c...@leidos.comwrote: Is there a way to save a named group from being

Re: [osg-users] Binaries for VS2012 or VS2013?

2014-02-04 Thread Chris Hanson
Yeah, we have been stuck on VS2010 for a while. We're trying to get VS2012 achieved, but it's been a moving target as things seem to break there frequently and getting all of our dependencies built successfully at the same time hasn't happened. I promise we're very close on this, but day to day

Re: [osg-users] Binaries for VS2012 or VS2013?

2014-02-04 Thread Hamm, Brandon
Bengt, See here: http://www.openscenegraph.com/index.php/download-section/dependencies Specifically, the osgVisual project site (downloads are linked from the OSG wiki page above) maintains publicly available dependency binaries, and they've recently been updated to include VS2013. I use

Re: [osg-users] [ANN] OSG Max Exporter 1.2.0 released

2014-02-04 Thread webmaster
Very good,Thanks Farshid! This is the gift of spring! zhuwan 02,05,2014 在2014-2-5 2:31:06,Farshid Lashkari fla...@gmail.com 写道: -原始邮件- 发件人: Farshid Lashkari fla...@gmail.com 发送时间: 2014-2-5 2:31:06 收件人: OpenSceneGraph Users osg-users@lists.openscenegraph.org 主题:

Re: [osg-users] Saving a Named Group in Optimize

2014-02-04 Thread Trajce Nikolov NICK
also if you put comment attributes it will not be removed on optimize Nick On Wed, Feb 5, 2014 at 12:54 AM, Farshid Lashkari fla...@gmail.com wrote: Hi Karl, Setting the data variance of a node to DYNAMIC should prevent the optimizer from removing it:

Re: [osg-users] Traverse Scenegraph and dump textures

2014-02-04 Thread Sebastian Messerschmidt
Hi Conan, You need to write a nodevisitor which inspects all nodes and geodes with statesets. Inside the stateset you can access the TextureAttributes and get the images there. the geodes apply then should like this: void MyVisitor::apply( osg::Geode node ) { osg::StateSet* state_set =