Hi Christian,
I've just uploaded a fix to osgAndroid to fix all the linkage problems with
stl, I changed it to use the shared gnu stl library and inside the Java
code I'm loading it before load the osg jni library.
I hope this fixes your problems, I've just made a quick test with osgsimple
and it
Hi,
I am collecting data of 500 points at a time and the x,y,z points are randomly
distributed around the center. I would like to render this collection of
points into a surface map using OpenSceneGraph. What is the best way to do
this without reinventing the wheel?
Thank you very much!
Che
Hi,
We have an application that is outputting a number of osgText::Text objects as
well as some osgLabel objects.
Everything appears to be working fine when compiled against OSG 3.3.1
On the current trunk as of yesterday, I am getting a segfault in osgText
Text.cpp drawImplementation() functi
Hi Robert,
I will give me some time please
Nick
On Wed, Apr 29, 2015 at 4:31 PM, Robert Osfield
wrote:
> Hi Nick,
>
> This sounds like a bit of bug - the special case of no node being
> attached is obvious not being handled well.
>
> Any chance you could create an example that illustrates
Hi Curtis,
Good to hear you've found a solution.
I'm not a forum user, just use the osg-users mailing list that is kept
in sync with the forum and visa-versa. In general though, I don't
know of means of "closing" a thread, personally I don't worry about.
Robert.
On 28 April 2015 at 21:26, Curt
On 29 April 2015 at 07:04, Trajce Nikolov NICK
wrote:
> Hi Robert,
>
> tested on OS X and works fine. Thanks !
Good to hear, thanks for the testing.
Robert.
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Hi Nick,
This sounds like a bit of bug - the special case of no node being
attached is obvious not being handled well.
Any chance you could create an example that illustrates this problem?
Robert.
On 28 April 2015 at 18:49, Trajce Nikolov NICK
wrote:
> It happens when there is no node attached
Hello,
This just came in:
https://www.khronos.org/registry/gles/extensions/OVR/multiview.txt
It is an interesting idea, basically saves the drawing calls when doing
multi-view rendering, such as for stereo. All the view-dependent
calculations are done in the shader instead. Lets just hope that t
Hi,
So, what I tried now is to revert to the old OpenSceneGraph. I was looking up
in the internet for the rand() error on the android platform, where people say
needs to be explicitly included in the header that uses the function.
The stat64 error is an ample ifdef construct in
OpenSceneGraph
Hi,
I'm using 3.2.2-rc2, building it for Android and trying to use in Qt (5.4.1)
application. OSG is configured with this:
cmake -DOSG_BUILD_PLATFORM_ANDROID=ON
-DANDROID_NDK=/home/some/android/android-ndk-r10d -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF -DOSG_GL1_AVAILABLE=OFF -DOS
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