Re: [osg-users] osgQt Coverity Scan reported issue, Qt experts please chip in.

2016-07-05 Thread Philippe Renon
Why not put the glu tessellation code in an ignore list ? Embedded code that can be upgraded once in a while should be left alone unless critical bugs are found. I don't know if the glu code falls in that category. -- Read this topic online here:

Re: [osg-users] Implement tile-based, large scale 2d map rendering

2016-07-05 Thread Jason Beverage
Check out http://www.osgearth.org, it likely does everything you're trying to do. Jason On Tue, Jul 5, 2016, 5:18 AM Bruno Oliveira wrote: > Hello, > > > can someone give me some hints on where to start implementing a > tile-based, large scale 2d map renderer?

[osg-users] HUD Text Background

2016-07-05 Thread Mike Raider
Hi, What is the best way to place a contrasting color background behind HUD text so that the text is always easy to read? I did not see anything in osgText to do this Also no examples that do this easily. Thank you, for your suggestions! Cheers, Mike -- Read this topic

Re: [osg-users] osgQt Coverity Scan reported issue, Qt experts please chip in.

2016-07-05 Thread Robert Osfield
Defect count now down to 0.04 reported defects per 1000 lines of code. This is well below the average for an open source project of the OSG's size, but now so close to zero it feels pretty obtainable. The only places defects need fixing are in the osgjs/gles plugins and the glu tessellation code

[osg-users] Implement tile-based, large scale 2d map rendering

2016-07-05 Thread Bruno Oliveira
Hello, can someone give me some hints on where to start implementing a tile-based, large scale 2d map renderer? This is similar to, for instance, Google maps, i.e., it only shows the visible tiles, and increases scale as I zoom in. I have a large tiled 2d raster map (e.g. 200k x 200k pixels)

Re: [osg-users] Get current Billboard ModelView matrix?

2016-07-05 Thread Sebastian Messerschmidt
Am 05.07.2016 um 10:05 schrieb Philipp Meyer: Hi, I want to track the delta movement of every fragment in my scene. Only tracking on a per object basis would not be enough because an object may, for example, rotate (so that one side of the object approaches the camera, the other side doesnt)

Re: [osg-users] Get current Billboard ModelView matrix?

2016-07-05 Thread Philipp Meyer
Hi, I want to track the delta movement of every fragment in my scene. Only tracking on a per object basis would not be enough because an object may, for example, rotate (so that one side of the object approaches the camera, the other side doesnt) or it may have moving parts. You are talking

Re: [osg-users] Explicitly synchronize all viewer cameras?

2016-07-05 Thread Robert Osfield
Hi Philipp, The osg::Stats class can be used to collect stats on all the traversals. Have a look how the StatsHandler gets the stats, see src/osgViewer/StatsHander.cpp. Robert. On 5 July 2016 at 08:29, Philipp Meyer wrote: > Hi, > > thanks for your (as always)

Re: [osg-users] Explicitly synchronize all viewer cameras?

2016-07-05 Thread Philipp Meyer
Hi, thanks for your (as always) really quick response! I'm trying to achieve various things. As a simple example, I want to measure the time it takes to render 1 frame (CPU and GPU time). For that, I used something along the lines of: > //.. > start = highPrecisionTimer.now(); >

Re: [osg-users] Hi OSG_Users@Lists.Openscenegraph now please Unsubscribe my E-mail id for this site.

2016-07-05 Thread Robert Osfield
Please subscriber unsubscribe yourself... link to the admin page is at the bottom of every post to the mailing list. On 5 July 2016 at 05:02, kiran naik wrote: > > > ___ > osg-users mailing list >

Re: [osg-users] unsubscribe

2016-07-05 Thread Robert Osfield
At the bottom of every post to the mailing list is a signature that contains a link to the admin page where you can unsubscribe yourself. On 5 July 2016 at 04:37, vrgiser wrote: > > > ___ > osg-users mailing list >