[osg-users] Color Change Question

2016-07-06 Thread Daniel Lecklider
Hi, At my work we use OSG for simulation purposes and I am looking to display a model with each of its individual parts/components displayed in a different color. I am new to OSG so I still dont understand everything yet. But I know I need to remove all of the skins and apply a new color. A c

Re: [osg-users] Keep Geometry always visible withtout occlusions

2016-07-06 Thread Jannik Heller
Hi, Indeed, the depth attribute is the way to go. You also need to set a high RenderBin number to make sure that the object you don't want occluded is always rendered last: Code: mygeometry->getOrCreateStateSet()->setAttributeAndModes(new osg::Depth(osg::Depth::ALWAYS), osg::StateAttribute::

Re: [osg-users] Keep Geometry always visible withtout occlusions

2016-07-06 Thread Trajce Nikolov NICK
Hi, you can add Depth attribute to your fat vertex with ALWAYS set as a depth test something like mygeometry->getOrCreateStateSet()->setAttributeAndModes(new osg::Depth(osg::Depth::ALWAYS), osg::StateAttribute::ON) On Wed, Jul 6, 2016 at 9:08 PM, Daniel Neos wrote: > Hi, > > I have a scene co

[osg-users] ann posts

2016-07-06 Thread Trajce Nikolov NICK
I think I posted this announcement few times, I didn't noticed the moderators approval thing. Sorry about this, please ignore .. :) And thanks -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegr

Re: [osg-users] [ANN] OpenIG 2.0.2 Release

2016-07-06 Thread Chris Hanson
AWESOME SAUCE, Nick. Looking forward to using it. On Wed, Jul 6, 2016 at 2:09 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > this still young project is growing slowly :-). Again, it is > openscenegraph cross-platform opensource image generator with focus on

[osg-users] [ANN] OpenIG 2.0.2 Relase

2016-07-06 Thread Trajce Nikolov NICK
Hi Community, this still young project is growing slowly :-). Again, it is openscenegraph cross-platform opensource image generator with focus on visual quality and the most, simplicity and easy of use ( a bit of marketing :-) http://openig.compro.net). There are already 3 commercial projects alr

[osg-users] Keep Geometry always visible withtout occlusions

2016-07-06 Thread Daniel Neos
Hi, I have a scene consisting one geometry node. This node contains 2 geometries. One of them has a lot of vertices, color are bound per vertex. The other one is a single vertex, but set with a point of the size of 15, basically it is just a 'fat' vertex. This servers as a marker. This marker s

Re: [osg-users] [osgPlugins] [OSG Exporter problem] Export skinning model with biped animation to OSG format

2016-07-06 Thread Pelle Nordqvist
Hi Tung, So it seems .osgb can not support animations either. Then the only option seems to be to recompile your OSG with FBX support, using the link I provided. On linux I just unpack it and run cmake. On Windows I am lost though...but many others have discussed it in the forum. Hth, /Pelle

Re: [osg-users] Create circle osgEarth

2016-07-06 Thread Glenn Waldron
Marco, You can use the GeoPositionNodeAutoScaler cull callback on your CircleNode, assuming you are using a recent osgEarth. (For osgEarth-specific questions, you can use the osgEarth support forum at http://forum.osgearth.org) Glenn Waldron On Tue, Jul 5, 2016 at 2:43 PM, Marco Pompei wrote:

Re: [osg-users] Explicitly synchronize all viewer cameras?

2016-07-06 Thread Philipp Meyer
Hi, thank you for your input. I've resolved the problem by marking a couple more StateSets as dynamic. Maybe it would be a good idea to include the threading + dynamic nodes hint in the official documentation? Personally I wasnt aware that data variance settings influence threading behavior. I

Re: [osg-users] Dividing a window into smaller areas

2016-07-06 Thread Robert Osfield
Hi Tony, Is there a reason why you just don't use the multiple Camera's, one for each viewport, this is the standard way of doing things in the OSG. If the different viewports make up the same basic view then you'd use a single osgViewer::View or (Viewer) with multiple slave osg::Camera that draw

Re: [osg-users] Implement tile-based, large scale 2d map rendering

2016-07-06 Thread Sebastian Messerschmidt
Am 06.07.2016 um 10:31 schrieb Christian Buchner: Isn't OsgEarth focused on meshed 3D terrain mostly? That might incur some unnecessary overhead when displaying this in a 2D projection top view. That's only half the truth. It can be used for tile based map-projections too. Cheers Sebastian

[osg-users] Dividing a window into smaller areas

2016-07-06 Thread Tony Vasile
I'm porting a Performer application to OpenSceneGraph and it is drawing the simulated view into a series of smaller regions on the screen. The way the application works is that it starts at the first position set the viewport to the desired position draws the piece of the panorama moves to the n

Re: [osg-users] Implement tile-based, large scale 2d map rendering

2016-07-06 Thread Christian Buchner
Isn't OsgEarth focused on meshed 3D terrain mostly? That might incur some unnecessary overhead when displaying this in a 2D projection top view. 2016-07-05 23:33 GMT+02:00 Jason Beverage : > Check out http://www.osgearth.org, it likely does everything you're > trying to do. > > Jason > > On Tue,

Re: [osg-users] Create circle osgEarth

2016-07-06 Thread Trajce Nikolov NICK
you can use osg::AutoTransform on top of your circle On Tue, Jul 5, 2016 at 8:43 PM, Marco Pompei wrote: > Hi, > I am using osgEarth (derivated by OSG) to develop an application for > drawing several geometry on earth. > > I need to draw a circle (and I know how i can do it, using CircleNode > c

[osg-users] Create circle osgEarth

2016-07-06 Thread Marco Pompei
Hi, I am using osgEarth (derivated by OSG) to develop an application for drawing several geometry on earth. I need to draw a circle (and I know how i can do it, using CircleNode class) but no resizable. I mean that I zoom in/out the earth and I'd like the circle area don't change. Unfortunately