Hi,
I am getting a crash in the radeon driver in both kubuntu 16.04 and kubuntu
16.10. I have attached a back trace.
Thank you!
Cheers,
tom
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Hi robert,
Class osg::Callback has the meta-info: META_Object(osg, Callback),
and class osg::StateSet::Callback has the same meta-info. I don't know why, is
this OK?
Thank you!
Cheers,
Li
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Hi Li,
Well spotted, this is indeed a bug, I have just checked in the copying
of the _color parameter to master.
Robert.
On 14 October 2016 at 17:39, Li Chi wrote:
> Hi everyone,
>
> Before v3.5.6, osg::ShapeDrawable's Constructor copy '_color' property's
> value to a new instance, but from v3
Hi everyone,
Before v3.5.6, osg::ShapeDrawable's Constructor copy '_color' property's value
to a new instance, but from v3.5.6 this line is missing, is this correct?
like this:
Before v3.5.6:
...
_color(pg._color), << this line is missing at v3.5.6
...
Thank you!
Cheers,
Li
Hi Robert,
That call was only used once in our source, which in this case
is all opensource as its in our OpenIG opensource project
available on GitHub
The section of code this deals with is part of the integration of
the MyGUI project with our OpenIG.
At this point I would not consider it a
Hi Robert,
Yes, indeed, that's the OpenGL error. I have build the same version on
Windows (nvidia card) and no such error so I am not sure of course if it
has to do with OSX or not.
The last version that I checked was 3.5.4 and that one doesn't produce
the errors. Indeed, I tested it explici
Hi Raymond,
Thanks for the logs, unfortunately the debug logs actually make it
more difficult to spot the actual errors. The only error I spotted
was:
Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..)
Is this the error you are thinking of?
Could you set the OSG_N
Hi Robert,
I just tried a build from this mornings git master on my Mac book (up to
date OSX and dependencies) and both the default and VAO paths result in
OpenGL errors. I have attached 2 (stripped) logs which I created after I
increased the notify level. Rendering results of cow, cessna and
Am 13.10.2016 um 16:26 schrieb Andreas Goebel:
> Hi,
>
> I had the idea to use an osg::LOD for drawing a co-ordinate system in a
> geometry program.
>
> The closer you get, the more fine-grained lines you see.
>
> This works fine as long as you zoom in to (0,0,0). If you zoom to a
> different point
Hi Sebastian,
Do I need to build my code with release mode and linking it with
releasewithdebuginfo library or do I need to create new configuration for my
code in VS2013?
...
Thank you!
Cheers,
Uma
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Hi all ,
Thanks for the reply. I will try with ReleaseWithDebug-Build. Thanks
Sebastian
...
Thank you!
Cheers,
Uma
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Hi Uma,
Yeah I have changed that. But In debug mode it is taking too much of time.
That's not a bug but expected behavior: Debug mode will activate a lot
of checking and disable optimizations. If you need to step through your
code, you can try the ReleaseWithDebug-build of your applicati
Hi,
Yeah I have changed that. But In debug mode it is taking too much of time.
...
Thank you!
Cheers,
Uma
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"Uma Devi Selvaraj" writes:
> But in Release Mode I am facing error.
Hi, Uma.
Yes, in the screenshot it is shown that you are still linking with the
Debug libraries. Please link with the proper ones.
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Hi all,
I have build osg version 3.4.0 in windows 8. I am able to render 3D models
using the command "osgviewer ".
I have tried a simple c++ code to render 3D model. I gave .obj model as
input. For small files (say file size of 577 KB) my code renders the given
model successfully, whereas
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