When I put my nodes into subgroups, removeChild becoming fast and cull is
faster. Thank you.
Is there any functions to make tree like structure of my group, or i must do it
by hand?
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70699#70699
Hi, Robert!
I've sent upgraded osgtext3D example to osgsubmissions.
Best wishes!
KOS
2017-04-05 18:12 GMT+03:00 Robert Osfield :
> Hi KOS,
>
> On 5 April 2017 at 15:41, Konstantin wrote:
> > First... Thanks :)
> > I've compiled 3.5.6 with GL3
The simplier approach would be to duplicate generate an RGBA image from your
original RGB...
xdfanfan wrote:
> Hi ,
> As a beginner of openscenegraph. I have used a terrain(.flt) as a node,but
> the texture data of this node doesn't have alpha value, So I want to create a
> new Texture
Hello, Robert!
First... Thanks :)
I've compiled 3.5.6 with GL3 core on Macmini (OpenGL 3.3) with no problems.
BUT.
I have application based on OpenSceneGraph 3.4.0 (built with GL3 profile)
and it works well on Mac (in OpenGL 2.1 compatibility context)
When I've switched to 3.5.6 (GL3 core)
Hi ,
As a beginner of openscenegraph. I have used a terrain(.flt) as a node,but the
texture data of this node doesn't have alpha value, So I want to create a new
Texture data(with alpha) to replace the exist Texture.At the same time I hope
to copy the former texture data in a different texture
I have decreased the memory space of my models data up to 10% of the original
size
and also improved performance by reducing vertex count to 1/3.
I did this by running the osg::Optimizer over my loaded scenegraph, write the
scenedata to a new osg file and convert it to .ive format. Fortunately
Hi
If it can help: you can load dicom with the osgvolume example by passing the
DICOM directory via command line. (if dicom plugin is present in
OSG_ROOT/bin/osgPlugin3.x/)
But in order to understand the code, you'll have to learn C++ first or debug
step by step...
abhishek setty wrote:
> I
michael kapelko writes:
> Hi, Alberto.
>
> This seems like a valid path, but I'm not yet sure how to insert it into
> do-it-yourself series. I'll give it a thought.
Aaaah, ok. I thought it was more of a "I'm a newbie, how do I compile
this whole thing myself" :)
--
Alberto
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