Re: [osg-users] Fast move a lot of nodes to another group

2017-04-05 Thread Yura Ivanov
When I put my nodes into subgroups, removeChild becoming fast and cull is faster. Thank you. Is there any functions to make tree like structure of my group, or i must do it by hand? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70699#70699

Re: [osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release

2017-04-05 Thread Konstantin
Hi, Robert! I've sent upgraded osgtext3D example to osgsubmissions. Best wishes! KOS 2017-04-05 18:12 GMT+03:00 Robert Osfield : > Hi KOS, > > On 5 April 2017 at 15:41, Konstantin wrote: > > First... Thanks :) > > I've compiled 3.5.6 with GL3

Re: [osg-users] How to replace the texture data in the node?

2017-04-05 Thread Julien Valentin
The simplier approach would be to duplicate generate an RGBA image from your original RGB... xdfanfan wrote: > Hi , > As a beginner of openscenegraph. I have used a terrain(.flt) as a node,but > the texture data of this node doesn't have alpha value, So I want to create a > new Texture

Re: [osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release

2017-04-05 Thread Konstantin
Hello, Robert! First... Thanks :) I've compiled 3.5.6 with GL3 core on Macmini (OpenGL 3.3) with no problems. BUT. I have application based on OpenSceneGraph 3.4.0 (built with GL3 profile) and it works well on Mac (in OpenGL 2.1 compatibility context) When I've switched to 3.5.6 (GL3 core)

[osg-users] How to replace the texture data in the node?

2017-04-05 Thread Judy
Hi , As a beginner of openscenegraph. I have used a terrain(.flt) as a node,but the texture data of this node doesn't have alpha value, So I want to create a new Texture data(with alpha) to replace the exist Texture.At the same time I hope to copy the former texture data in a different texture

[osg-users] shrink, optimize, convert scenedata

2017-04-05 Thread Sebastian Schmidt
I have decreased the memory space of my models data up to 10% of the original size and also improved performance by reducing vertex count to 1/3. I did this by running the osg::Optimizer over my loaded scenegraph, write the scenedata to a new osg file and convert it to .ive format. Fortunately

Re: [osg-users] Help needed with osgVolume

2017-04-05 Thread Julien Valentin
Hi If it can help: you can load dicom with the osgvolume example by passing the DICOM directory via command line. (if dicom plugin is present in OSG_ROOT/bin/osgPlugin3.x/) But in order to understand the code, you'll have to learn C++ first or debug step by step... abhishek setty wrote: > I

Re: [osg-users] [ANN] Cross-platform guide for Linux, macOS, and Windows

2017-04-05 Thread Alberto Luaces
michael kapelko writes: > Hi, Alberto. > > This seems like a valid path, but I'm not yet sure how to insert it into > do-it-yourself series. I'll give it a thought. Aaaah, ok. I thought it was more of a "I'm a newbie, how do I compile this whole thing myself" :) -- Alberto