Sorry Robert,
at the moment I can only test on Win and Mac, but the second is not a
candidate as it requires GL Core profile.
On Thu, Sep 6, 2018 at 6:05 PM Robert Osfield
wrote:
> Hi Riccardo,
>
> On Thu, 6 Sep 2018 at 16:43, Riccardo Corsi
> wrote:
> > I tried adding the setShaderHint()
Thanks guys for figuring this out. I ran into the exact same problem
earlier this week with Ubuntu 18.04. I'm using CompositeViewer similar to
the "-3" case of the osgcompositeviewer example (multiple Views in one
window). I call osg::GraphicsContext::createGraphicsContext(traits) with my
custom
Hi Riccardo,
On Thu, 6 Sep 2018 at 16:43, Riccardo Corsi wrote:
> I tried adding the setShaderHint() line but things get a bit worse - alpha
> issue still there and not text at all, see attached screenshot.
>
> I get display errors also in my other HUD contents where I actually use gl_
>
Hi Robert,
I tried adding the setShaderHint() line but things get a bit worse - alpha
issue still there and not text at all, see attached screenshot.
I get display errors also in my other HUD contents where I actually use gl_
builtins so your guess might be right,
but unfortunately adding the
Hi Glenn,
The changes look OK from a a first scan. Could you generate a PR
against OSG master or 3.6 and I'll do a full review.
Cheers,
Robert.
On Thu, 6 Sep 2018 at 15:58, Glenn Waldron wrote:
>
> Robert,
>
> I apologize for not proposing this sooner. I made a couple updates to the
> Font
Robert,
I apologize for not proposing this sooner. I made a couple updates to the
Font and Glyph classes to address some thread-safety problems, and then
forgot about them until now :)
Creating objects from different threads was causing some unprotected access
and this cleans that up.
Hello,
have you some example to show me the result?
Your code is opensource?
Many thanks, bye
Steal wrote:
> I have written a geoclipmap for Osg that works with all kinds of maps.
>
> It works by having 5 rings position independently within one another, with
> the bigger one having a cutout
I have written a geoclipmap for Osg that works with all kinds of maps.
It works by having 5 rings position independently within one another, with the
bigger one having a cutout that fits the one within it...
It's works really well and making the exponentially larger grids was easy.
Hi All,
I have tagged the first release candidate for the upcoming 3.6.3 stable release:
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
To make sure that this stable release is a rock solid as we can make
it I need the community to help out with build and
Hi Ricardo,
On Thu, 6 Sep 2018 at 10:49, Riccardo Corsi wrote:
> good guess! I've enabled the aliasing and my shaders works now with osg
> default build!
> With this configuration there is still a side effect though: something is
> wrong with alpha settings for HUD cameras.
> See attached
Hi,
I'm trying to work on procedural terrain creation because I need to dig them at
runtime.
Can you suggest to me the best way to start this task? I'm using OSG 3.4.0.
Thank you!
Cheers,
Dario
--
Read this topic online here:
Hi Robert,
now it works fine! Thank you very much for the update.
Cheers,
Ale
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74672#74672
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