Re: [osg-users] GL profiles issues on Windows

2018-09-06 Thread Riccardo Corsi
Sorry Robert, at the moment I can only test on Win and Mac, but the second is not a candidate as it requires GL Core profile. On Thu, Sep 6, 2018 at 6:05 PM Robert Osfield wrote: > Hi Riccardo, > > On Thu, 6 Sep 2018 at 16:43, Riccardo Corsi > wrote: > > I tried adding the setShaderHint()

Re: [osg-users] getWindowingSystemInterface() fails on Ubuntu 18.04

2018-09-06 Thread Ravi Mathur
Thanks guys for figuring this out. I ran into the exact same problem earlier this week with Ubuntu 18.04. I'm using CompositeViewer similar to the "-3" case of the osgcompositeviewer example (multiple Views in one window). I call osg::GraphicsContext::createGraphicsContext(traits) with my custom

Re: [osg-users] GL profiles issues on Windows

2018-09-06 Thread Robert Osfield
Hi Riccardo, On Thu, 6 Sep 2018 at 16:43, Riccardo Corsi wrote: > I tried adding the setShaderHint() line but things get a bit worse - alpha > issue still there and not text at all, see attached screenshot. > > I get display errors also in my other HUD contents where I actually use gl_ >

Re: [osg-users] GL profiles issues on Windows

2018-09-06 Thread Riccardo Corsi
Hi Robert, I tried adding the setShaderHint() line but things get a bit worse - alpha issue still there and not text at all, see attached screenshot. I get display errors also in my other HUD contents where I actually use gl_ builtins so your guess might be right, but unfortunately adding the

Re: [osg-users] OpenSceneGraph-3.6.3 release candidate 1 tagged!

2018-09-06 Thread Robert Osfield
Hi Glenn, The changes look OK from a a first scan. Could you generate a PR against OSG master or 3.6 and I'll do a full review. Cheers, Robert. On Thu, 6 Sep 2018 at 15:58, Glenn Waldron wrote: > > Robert, > > I apologize for not proposing this sooner. I made a couple updates to the > Font

Re: [osg-users] OpenSceneGraph-3.6.3 release candidate 1 tagged!

2018-09-06 Thread Glenn Waldron
Robert, I apologize for not proposing this sooner. I made a couple updates to the Font and Glyph classes to address some thread-safety problems, and then forgot about them until now :) Creating objects from different threads was causing some unprotected access and this cleans that up.

Re: [osg-users] Procedural terrains in oder to dig it.

2018-09-06 Thread Dario Minieri
Hello, have you some example to show me the result? Your code is opensource? Many thanks, bye Steal wrote: > I have written a geoclipmap for Osg that works with all kinds of maps. > > It works by having 5 rings position independently within one another, with > the bigger one having a cutout

Re: [osg-users] Procedural terrains in oder to dig it.

2018-09-06 Thread Johny Canes
I have written a geoclipmap for Osg that works with all kinds of maps. It works by having 5 rings position independently within one another, with the bigger one having a cutout that fits the one within it... It's works really well and making the exponentially larger grids was easy.

[osg-users] OpenSceneGraph-3.6.3 release candidate 1 tagged!

2018-09-06 Thread Robert Osfield
Hi All, I have tagged the first release candidate for the upcoming 3.6.3 stable release: https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1 To make sure that this stable release is a rock solid as we can make it I need the community to help out with build and

Re: [osg-users] GL profiles issues on Windows

2018-09-06 Thread Robert Osfield
Hi Ricardo, On Thu, 6 Sep 2018 at 10:49, Riccardo Corsi wrote: > good guess! I've enabled the aliasing and my shaders works now with osg > default build! > With this configuration there is still a side effect though: something is > wrong with alpha settings for HUD cameras. > See attached

[osg-users] Procedural terrains in oder to dig it.

2018-09-06 Thread Dario Minieri
Hi, I'm trying to work on procedural terrain creation because I need to dig them at runtime. Can you suggest to me the best way to start this task? I'm using OSG 3.4.0. Thank you! Cheers, Dario -- Read this topic online here:

Re: [osg-users] RayIntersector with KdTree causes a crash

2018-09-06 Thread Ale Maro
Hi Robert, now it works fine! Thank you very much for the update. Cheers, Ale -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74672#74672 ___ osg-users mailing list