Hi Riccardo,

On Thu, 6 Sep 2018 at 16:43, Riccardo Corsi <riccardo.co...@kairos3d.it> wrote:
> I tried adding the setShaderHint() line but things get a bit worse - alpha 
> issue still there and not text at all, see attached screenshot.
>
> I get display errors also in my other HUD contents where I actually use gl_ 
> builtins so your guess might be right,
> but unfortunately adding the ShaderHint does not fix it.

Do you know if this combination of OSG usage fails on other platforms?

Robert.
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