Hi Riccardo, On Thu, 6 Sep 2018 at 16:43, Riccardo Corsi <riccardo.co...@kairos3d.it> wrote: > I tried adding the setShaderHint() line but things get a bit worse - alpha > issue still there and not text at all, see attached screenshot. > > I get display errors also in my other HUD contents where I actually use gl_ > builtins so your guess might be right, > but unfortunately adding the ShaderHint does not fix it.
Do you know if this combination of OSG usage fails on other platforms? Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org