Andrew,
I would recommend converting your glBegin/glEnd code to use native osg
drawing constructs (geode,geometry,primitives,...). Check out the
osggeometry example.
Brian
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Try setting the main camera node mask to 0 when you don't want it to render
and 0x when you do.
Brian
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Use the source attached to this link. It should do what you want.
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg05445.html
Brian
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25, 2009 at 11:28 PM, Brian R Hill
bhil...@csc.com
wrote:
Use the source attached to this link. It should do what you want.
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg05445.html
Brian
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Hi Bjorn,
It looks like the problem is your tiles are larger than 2000 m radius.
Try setting the range to the tile radius, or some multiple (1.5 * radius,
2.0 * radius).
Brian
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Try BIND_PER_VERTEX
Brian
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Just try this and see how it works:
geometry-setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
Brian
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jp,
thanks for responding. i haven't tried this before so my initial concern was
that this was the correct approach. i'm assuming from your response that it
should work but that i'm missing some detail. i'll start digging deeper to see
if i can figure out what i'm doing wrong.
clear masks
rtt
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