[osg-users] Collada

2008-04-29 Thread Garrett Potts
:06 PM, Garrett Potts wrote: Hello All: Congratulations on the new release everyone! I am in the process of compiling the Collada under MAC and I noticed that the Collada library svn is at 2.0 and was the only source I can find. I compiled it to a universal and went to compile the osgPlugin

Re: [osg-users] Collada

2008-04-29 Thread Garrett Potts
Hello All: Looks like I have it fixed now. Needed to add uriToNative conversion on the path and file concatination. The textures are now loading. Take care Garrett On Apr 29, 2008, at 1:19 PM, Garrett Potts wrote: Hello All: I sent to the old list by mistake. Like to add

[osg-users] Robert, collada dae2 maybe?

2008-04-29 Thread Garrett Potts
Hello Robert: I wanted to tar up the dae and call it maybe dae2 for the collada 2.0 tag release they have. Do you want me to send to you or send to the osg-submissions? Take care Garrett ___ osg-users mailing list

Re: [osg-users] Robert, collada dae2 maybe?

2008-04-29 Thread Garrett Potts
collada svn tag 2.0. Take care Garrett On Apr 29, 2008, at 2:04 PM, Garrett Potts wrote: Hello Robert: I wanted to tar up the dae and call it maybe dae2 for the collada 2.0 tag release they have. Do you want me to send to you or send to the osg-submissions? Take care Garrett

Re: [osg-users] Robert, collada dae2 maybe?

2008-04-29 Thread Garrett Potts
that were discovered in DOM 2.0 I'm doing a 2.1 release sometime in the next few days. This release doesn't contain any breaking changes, so I think all we'll need to do is update the DOM lib name to '21' instead of '20'. Steve Garrett Potts wrote: Hello Robert: I wanted to tar up

Re: [osg-users] Robert, collada dae2 maybe?

2008-04-29 Thread Garrett Potts
/viewvc/collada-dom/trunk/dom/make/readme?view=markup Steve Garrett Potts wrote: Hello Steve: Glad I can help some :). I plan on doing the windows build as well but have only done the MAC. I have also only tested with a few Google Collada models so I don't think I hit everything. Would

Re: [osg-users] Robert, collada dae2 maybe?

2008-04-29 Thread Garrett Potts
Hello Steve: I was just saying writing a document with an OS file path containing spaces or whatever should work fine, since the DAE class methods pass all document names through nativePathToUri first. Ah, ok gotcha. Thank you for the help! Take care Garrett

Re: [osg-users] Robert, collada dae2 maybe?

2008-05-05 Thread Garrett Potts
make any changes. Garrett Potts wrote: Hello Steve: Please find the attached file for te dae plugin in OSG. Just remove your old one and then extract this out. Downloading the 2.1 now. Take care Garrett ___ osg-users mailing list osg

Re: [osg-users] Robert, collada dae2 maybe?

2008-05-06 Thread Garrett Potts
patches that make it into SVN/2.5.x could also make it into a 2.4.x - a dae plugin upgrade should be meet this criteria so no problems on this count. Robert. On Mon, May 5, 2008 at 1:21 PM, Garrett Potts [EMAIL PROTECTED] wrote: Hello Steve: Tried the models I use on the Mac and Windows

Re: [osg-users] Robert, collada dae2 maybe?

2008-05-08 Thread Garrett Potts
Hello Robert: The only ones I have been testing against are the Google models that can be found: this is the big hoard, http://sketchup.google.com/3dwarehouse/ This model is pretty good: View in Google Earth and here is the main link for it:

Re: [osg-users] NPOT Textures

2008-07-09 Thread Garrett Potts
Hello All: I use a custom visitor to enable a non power of 2 support. This is very common from models I have seen from Google Sketchup. I have ran across a number of non power of 2 textures and this seems to work nicely. For some modes though, and I forget which, it will still

[osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-16 Thread Garrett Potts
Hello All: I am having text/font issues under the 64-bit SUSE. If ever a setText is called on an osgText object there is a core dump that occurs. Note the code works fine on MAC's ad Windows. I think it might be related to 64-bit build on SUSE. I don't have much more details than

Re: [osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-16 Thread Garrett Potts
either. I have had nothing come by that might suggest some latent 64 bit/linux issue. Do you have problems with osgtext running? Which version of freetype do you have? Robert. On 8/16/07, Garrett Potts [EMAIL PROTECTED] wrote: Hello All: I am having text/font issues under the 64-bit SUSE

Re: [osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-16 Thread Garrett Potts
- Hash: SHA1 Garrett Potts wrote: Hello All: I am having text/font issues under the 64-bit SUSE. If ever a setText is called on an osgText object there is a core dump that occurs. Note the code works fine on MAC's ad Windows. I think it might be related to 64-bit build on SUSE. I don't

Re: [osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-16 Thread Garrett Potts
to render. I think you are right that it's a ATI problem more than likely the drivers for SUSE. The MAC drivers work great. Take care Garrett On Aug 16, 2007, at 3:04 PM, Jan Ciger wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Garrett Potts wrote: Hello: You might want to try and get

Re: [osg-users] Has anyone tried 64-bit SUSE

2007-08-17 Thread Garrett Potts
Hello All: Hmmm, Just saw a new driver release as of August 13th. Has anyone tried that on SUSE 64-bit?? Take care Garrett On Aug 17, 2007, at 3:39 AM, Brede Johansen wrote: Hi, On 8/16/07, Jan Ciger [EMAIL PROTECTED] wrote: Do you have problems displaying the stats in the osgviewer

Re: [osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-17 Thread Garrett Potts
, Robert Osfield wrote: Hi Garret, On 8/16/07, Garrett Potts [EMAIL PROTECTED] wrote: I think you are right that it's a ATI problem more than likely the drivers for SUSE. The MAC drivers work great. Mac ATI drivers seem to be the only place that ATI's actually have good drivers... One thing you

[osg-users] osg's FadeText

2007-09-04 Thread Garrett Potts
Hello All: I was running some tests with the fade text and I found something very interesting and was not sure if this is the desired behavior. I have a cluster of text where each is a FadeText. There are about 200 labels. I thought that the fade in and out was based on distance from

Re: [osg-users] osg's FadeText

2007-09-04 Thread Garrett Potts
Hello All: Just wanted to say that this is from the Release 2.0.0. Take care Garrett On Sep 4, 2007, at 11:00 AM, Garrett Potts wrote: Hello All: I was running some tests with the fade text and I found something very interesting and was not sure if this is the desired behavior. I have

[osg-users] Serialize mutex in DatabsePager

2007-09-19 Thread Garrett Potts
Hello All: Was wondering what people thought about maybe moving the bool serialize_readNodeFile = true; In the run of the DAtabsePager as an attribute of the DatabasePager. This way we can set it at runtime and change the need to serialize or not. This would actually allow for multiple

Re: [osg-users] Serialize mutex in DatabsePager

2007-09-19 Thread Garrett Potts
Hello Robert: Will do. Just wanted to verify with you that it was an acceptable change. Thank you Take care Garrett On Sep 19, 2007, at 11:01 AM, Robert Osfield wrote: osg-submissions. It should be safer to allow multiple threaded reads

[osg-users] Fade Text and Outlines possible bug In release 2.0.0

2007-10-01 Thread Garrett Potts
Hello All: When you enable outlining it looks like the fade text is not applying the color multiplier to the background as well. The foreground fades in and out but the background is always black. It is not clear to me where to look in Text.cpp. This is with the released 2.0.0 version.

Re: [osg-users] Outputting Movies in OpenSceneGraph

2007-10-19 Thread Garrett Potts
To: OpenSceneGraph Users Subject: Re: [osg-users] Outputting Movies in OpenSceneGraph Hi Garrett A xine/Quicktime plugin is provide to read movie in OSG scene Take a look to osgmovie examples. But don't know any plugin to make a movie from an OSG Scene David 2007/10/19, Garrett Potts

Re: [osg-users] Big fonts in current SVN

2007-12-14 Thread Garrett Potts
Hello All: I feel like I have seen this befor on a windows build I did several months ago. I think I was using a system installed font on windows and not the font that comes in the OSG data path. When I used the OSG data path font everything is OK. Sorry if this doesn't help much. Take

[osg-users] Information on ffmpeg thread safety

2009-12-31 Thread Garrett Potts
Hello All: Just recently I have been testing ffmpeg library (Not OSG's ffmpeg plugin) use within some tools we are doing. Over the past couple of days we have been hammering video in a multi threaded environment and it has come to our attention that ffmpeg is not thread safe. I have

Re: [osg-users] Information on ffmpeg thread safety

2010-01-09 Thread Garrett Potts
. However, it does sounds like we'll also need to protect some or all of ffmpeg calls. I'll have a look through the ffmpeg and have a think about how to tackle this is a manageable way. Cheers, Robert. On Thu, Dec 31, 2009 at 3:03 PM, Garrett Potts po...@cfl.rr.com wrote: Hello All: Just

[osg-users] ffmpeg and information on how to make thread safe

2010-01-11 Thread Garrett Potts
Hello All: Just did a test on making the ffmpeg thread safe. You should not have to modify the plugin but here is a cut and past: extern C { int ffmpeg_lock_callback(void **mutex, enum AVLockOp op); } int ffmpeg_lock_callback(void **mutex, enum AVLockOp op) { static OpenThreads::Mutex

Re: [osg-users] ffmpeg and information on how to make thread safe

2010-01-11 Thread Garrett Potts
Hello ALl: Forgot one thing. You must add --enable-pthreads (for unix type builds and MACs) for your platform. I forget the windows one but do the --help and look at the thread enabler for your platform. Take care Garrett On Jan 11, 2010, at 12:44 PM, Garrett Potts wrote: Hello

Re: [osg-users] ffmpeg and information on how to make thread safe

2010-01-11 Thread Garrett Potts
Hello Robert: You could wrap it up in there. Is there a singleton entry point to OSG plugins? If there is a singleton access point that is similar to something like a plugin init then you could actually put it in the plugins initialization code. Take care Garrett On Jan 11, 2010, at

Re: [osg-users] When and how to release an osg::Image

2010-01-19 Thread Garrett Potts
Hello: the osg::Image object is referenced object and will be automatically deleted once the final ref count goes to 0. On the osg::Texture object you can specify if you want OSG to unref the image object after the image has been applied by using the method: setUnRefImageDataAfterApply I

[osg-users] Qt applications crash under Snow leopard when using as a framework

2010-01-21 Thread Garrett Potts
Hello All: I have found a problem that I have no clue how to work around. I think it's the build but not sure. My platform is Snow Leopard using 64 bit builds and the 4.2.1 compiler. It started when I was building and upgrading the current GUI frameworks we have to build against OSG. There

[osg-users] OSG_PLUGIN_EXTENSION not being set in Xcode for the Db, current svn

2010-01-22 Thread Garrett Potts
if that is where it is suppose to be defined. Take care Garrett Potts ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] OpenThreads/Config current settings causes crashes under Snow Leopard

2010-01-22 Thread Garrett Potts
as something that could be uncommented by the user to allow one to do custom setup of a different atomic operation. Take care Garrett Potts ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] OpenThreads/Config current settings causes crashes under Snow Leopard

2010-01-22 Thread Garrett Potts
a simple main that instantiates an embedded graphics window and assigns to an osg::ref_ptr. Then just assing back to 0 and it core dumps everytime. Take care Garrett On Jan 22, 2010, at 2:55 PM, Stephan Huber wrote: Hi Garrett, Am 22.01.10 18:08, schrieb Garrett Potts: Just add

Re: [osg-users] Texture coords

2009-06-08 Thread Garrett Potts
and translation into the texture would be a feasible solution. Take care Garrett Potts On Jun 8, 2009, at 6:07 AM, Joseba Rodriguez wrote: Hi all, Sorry for not providing much information about the interest of changing text coords. Im working on animating avatar impostors for which im using

Re: [osg-users] Texture coords

2009-06-08 Thread Garrett Potts
Hello: Oops, just saw a post on this previously from Ulrich suggesting the use of a texture matrix. Sorry for the repeat. Take care Garrett Potts On Jun 8, 2009, at 7:51 AM, Garrett Potts wrote: Hello All: I am not sure but it seems you could create a single texture with different

Re: [osg-users] [forum] Ray tracing

2009-06-09 Thread Garrett Potts
Hello All: Also, just a question. Is this a custom graph or are you using the SceneGraph with static terrain objects,... etc. I had a custom scene graph and intersections were killing me but when I realized that the Intersect visitor sets a ACTIVE_CHILDREN for the traversal I used

Re: [osg-users] how to deploy osg application

2009-06-10 Thread Garrett Potts
or if none are missing it should help to see what dll's are loaded within the search path. Take care Garrett Potts On Jun 10, 2009, at 3:08 PM, Butler, Lee Mr CIV USA USAMC wrote: Your DLLs need to be *in the same directory* as your executable, or the DLL's have to be someplace that can be found

Re: [osg-users] FFmpeg questions

2009-06-18 Thread Garrett Potts
to test this theory out. This way if frustum culling is on or some higher level culling then it will ignore it for that object. Take care Garrett Potts On Jun 18, 2009, at 3:17 PM, Serge Lages wrote: Hi all, I have 2 questions about the ffmpeg plugin : - In the ReaderWriterFFmpeg.cpp file

Re: [osg-users] Node Mask bit definition

2009-07-09 Thread Garrett Potts
Hello All: Thank you for the help. This has cleared it up. Take care and have a good day Garrett On Jul 9, 2009, at 11:24 AM, Jason Daly wrote: Gordon Tomlinson wrote: Hi Garrett Unfortunately the OSG only supports one node mask that is shared by all process app, cull, draw, update,

Re: [osg-users] ffmpeg stdint on Windows?

2009-07-10 Thread Garrett Potts
Hello All: The link below is the one I used before to add stdint.h and inttypes.h. I use it for the builds on windws. I have sucessfully used mingw then use Microsofts implib tool to create a import lib for the dll. Like they said below. ffmpeg will not build on MSVC and even if you

Re: [osg-users] ffmpeg stdint on Windows?

2009-07-10 Thread Garrett Potts
Hello All: If you are going to build it from scratch I have better luck making sure that you disable mmx and mmx2. This is a killer to get to build sometime. I get local registers getting clobbered errors when using their assembly enhanced code routines and if the mmx acceleration is

Re: [osg-users] ffmpeg stdint on Windows?

2009-07-13 Thread Garrett Potts
. Tanguy From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org ] On Behalf Of Garrett Potts Sent: 11 July 2009 03:24 To: OpenSceneGraph Users Subject: Re: [osg-users] ffmpeg stdint on Windows? Hello All: The link below is the one I used before to add

Re: [osg-users] Skydome

2009-07-17 Thread Garrett Potts
is I wanted to use Vertex buffers but for some reason colors would not change even if I dirtied everything so I turned off display lists and VBO's for now. Take care Garrett Potts On Jul 17, 2009, at 11:11 AM, Boris Baljak wrote: Hi, First I must say that I'm still currently learning

Re: [osg-users] Real camera images in OSG

2010-04-23 Thread Garrett Potts
Hello All: I don't know about sony, but some camera use a Raw proprietary form of format and so are not supported by some. For example there are Phase One formats that use Raw Tiff but aren't really a valid tiff. There is a library called libraw that wraps dcraw at http://www.libraw.org/.

Re: [osg-users] OSG on iPhone (size?)

2010-12-02 Thread Garrett Potts
Hello Mike: I have not tried to build the iphone OS port but it appears in your cut and paste you have the Active configuration as Debug as seen with the link path .Debug-iphoneos/osg.build/osg-generated-files.hmap. What are the Active configuration targets available and if a Release