[osg-users] Problems building Plugins dicom

2009-09-08 Thread Jason Jerald
Hello everyone. I built DCMTK 3.5.4 successfully but am having problems building Plugins Dicom. I am using Visual Studio 2005 on Windows Vista. Has anybody built Plugins dicom successfully with Visual Studio on Window Vista? I believe the following might(?) be issues in building Plugins dicom

Re: [osg-users] Problems building Plugins dicom - RESOLVED

2009-09-10 Thread Jason Jerald
. On Thu, Sep 10, 2009 at 1:39 AM, Jason Jerald ja...@digitalartforms.com mailto:ja...@digitalartforms.com wrote: For some reason the CMake GUI was not updating DCMTK CMakeLists.txt. I.e., /MT was being used instead of /MD as defined in the CMake GUI. Manually changing from /MT

Re: [osg-users] Problems building Plugins dicom - RESOLVED

2009-09-10 Thread Jason Jerald
One more thing in case anyone else tries to build Plugins dicom on Windows Vista (and likely other versions of Windows): We commented out the following line in ReaderWriterDICOM.cpp #define HAVE_CONFIG_H otherwise osconfig.h tries to include cfunix.h on windows machines Jason Jason Jerald

Re: [osg-users] Problems building Plugins dicom - RESOLVED

2009-09-17 Thread Jason Jerald
will be required to ensure stability. Jason Robert Osfield wrote: Hi Jason, On Thu, Sep 10, 2009 at 7:50 PM, Jason Jerald ja...@digitalartforms.com mailto:ja...@digitalartforms.com wrote: One more thing in case anyone else tries to build Plugins dicom on Windows Vista (and likely other versions

Re: [osg-users] osgvolume 2D image stack

2009-09-17 Thread Jason Jerald
I was not able to get wild cards to work under Windows Vista OSG 2.8.2. It did work with files listed on the command line explicitly. Also loading files from a director worked with a command line like osgvolume directoryName When ran from the parent directory. Jason Johannes van

Re: [osg-users] Problems building Plugins dicom - RESOLVED

2009-09-18 Thread Jason Jerald
: Hi Jason, On Thu, Sep 17, 2009 at 11:38 PM, Jason Jerald ja...@digitalartforms.com mailto:ja...@digitalartforms.com wrote: We are currently using OSG 2.8.2. I see the problem with #define HAVE_CONFIG_H was fixed in the svn/trunk. It looks like the dicom plugin wasn't tested under

Re: [osg-users] Problems building Plugins dicom - RESOLVED

2009-09-21 Thread Jason Jerald
Dicom plugin tested and working on windows vista 64 bit with no modifications required--Thanks for the fix! Jason Robert Osfield wrote: Hi J-S, On Sat, Sep 19, 2009 at 12:30 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com mailto:jean-sebastien.g...@cm-labs.com wrote: Sorry,

Re: [osg-users] z-fighting issue with coplanar polygons

2009-10-21 Thread Jason Jerald
it a shot and see how it performs. Any other thoughts in the mean time? James From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Jerald Sent: Wednesday, October 21, 2009 2:16 PM To: 'OpenSceneGraph Users' Subject: Re: [osg

Re: [osg-users] z-fighting issue with coplanar polygons

2009-10-22 Thread Jason Jerald
-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Jerald Sent: Wednesday, October 21, 2009 9:09 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] z-fighting issue with coplanar polygons I don't see much for performance implications as long as you are not dynamically changing

Re: [osg-users] z-fighting issue with coplanar polygons

2009-10-27 Thread Jason Jerald
how it goes and at that time I will also post the source code for my test application in case anyone else wants to see how this works. Thanks, James From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Jerald Sent: Thursday

Re: [osg-users] Textures and Images

2009-11-02 Thread Jason Jerald
I recently had similar issues. There are multiple ways to store textures in the model. You can convert your model to .osg format and look to see how the textures are stored in your model. And/or have your code try all the possibilities until you no longer get NULL. Jason -Original

[osg-users] [osgPlugins] Problems building Plugins dicom

2009-09-03 Thread Jason Jerald
Hello everyone. I built DCMTK 3.5.4 successfully but am having problems building Plugins Dicom. I am using Visual Studio 2005 on Windows Vista. Has anybody built Plugins dicom successfully with Visual Studio on Window Vista? I believe the following might(?) be issues in building Plugins

[osg-users] reuse of clipping planes?

2010-05-12 Thread Jason Jerald
Evidently most graphics hardware only supports 6-8 clipping planes and our application requires more than that so I need to somehow reuse clipping planes. I searched the archives and saw there was some discussion of this back in 2007 (something about possibly using the render bin instead of

Re: [osg-users] reuse of clipping planes?

2010-05-17 Thread Jason Jerald
, Jason Jerald ja...@digitalartforms.com wrote: Evidently most graphics hardware only supports 6-8 clipping planes and our application requires more than that so I  need to somehow reuse clipping planes.  I searched the archives and saw there was some discussion of this back in 2007 (something

Re: [osg-users] reuse of clipping planes?

2010-06-16 Thread Jason Jerald
and then restoring it afterwards before the end of the apply(). Robert. On Tue, May 18, 2010 at 1:26 AM, Jason Jerald ja...@digitalartforms.com wrote: Thank you Robert, this is some very useful information. The most recent related thread I could find on this topic is from Aug/Sept 2007: RFC

[osg-users] clipping problem with PagedLODs

2011-04-18 Thread Jason Jerald
I created two new classes: ClipNodeReused inherited from ClipNode, and ClipPlaneReused from ClipPlane (basically just overriding apply(osg::State)). These classes enable me to reuse the OpenGL clipping planes so that I can do more than the graphics hardware limit of 6-8 clipping planes. This

Re: [osg-users] clipping problem with PagedLODs--RESOLVED

2011-04-19 Thread Jason Jerald
is infront of you not me. Robert. On Mon, Apr 18, 2011 at 11:48 PM, Jason Jerald ja...@dartforms.com wrote: I created two new classes:  ClipNodeReused inherited from ClipNode, and ClipPlaneReused from ClipPlane (basically just overriding apply(osg::State)).  These classes enable me to reuse