Hello everyone. I built DCMTK 3.5.4 successfully but am having problems
building Plugins Dicom. I am using Visual Studio 2005 on Windows Vista.
Has anybody built Plugins dicom successfully with Visual Studio on
Window Vista?
I believe the following might(?) be issues in building Plugins dicom
.
On Thu, Sep 10, 2009 at 1:39 AM, Jason Jerald
ja...@digitalartforms.com mailto:ja...@digitalartforms.com wrote:
For some reason the CMake GUI was not updating DCMTK
CMakeLists.txt. I.e., /MT was being used instead of /MD as
defined in the CMake GUI. Manually changing from /MT
One more thing in case anyone else tries to build Plugins dicom on
Windows Vista (and likely other versions of Windows):
We commented out the following line in ReaderWriterDICOM.cpp
#define HAVE_CONFIG_H
otherwise osconfig.h tries to include cfunix.h on windows machines
Jason
Jason Jerald
will be required to ensure stability.
Jason
Robert Osfield wrote:
Hi Jason,
On Thu, Sep 10, 2009 at 7:50 PM, Jason Jerald
ja...@digitalartforms.com mailto:ja...@digitalartforms.com wrote:
One more thing in case anyone else tries to build Plugins dicom on
Windows Vista (and likely other versions
I was not able to get wild cards to work under Windows Vista OSG 2.8.2.
It did work with files listed on the command line explicitly. Also
loading files from a director worked with a command line like
osgvolume directoryName
When ran from the parent directory.
Jason
Johannes van
:
Hi Jason,
On Thu, Sep 17, 2009 at 11:38 PM, Jason Jerald
ja...@digitalartforms.com mailto:ja...@digitalartforms.com wrote:
We are currently using OSG 2.8.2. I see the problem with
#define HAVE_CONFIG_H was fixed in the svn/trunk.
It looks like the dicom plugin wasn't tested under
Dicom plugin tested and working on windows vista 64 bit with no
modifications required--Thanks for the fix!
Jason
Robert Osfield wrote:
Hi J-S,
On Sat, Sep 19, 2009 at 12:30 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com
mailto:jean-sebastien.g...@cm-labs.com wrote:
Sorry,
it a shot and see how it
performs. Any other thoughts in the mean time?
James
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason
Jerald
Sent: Wednesday, October 21, 2009 2:16 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg
-users-boun...@lists.openscenegraph.org] On Behalf Of Jason
Jerald
Sent: Wednesday, October 21, 2009 9:09 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] z-fighting issue with coplanar polygons
I don't see much for performance implications as long as you are not
dynamically changing
how it
goes and at that time I will also post the source code for my test
application in case anyone else wants to see how this works.
Thanks,
James
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason
Jerald
Sent: Thursday
I recently had similar issues. There are multiple ways to store textures in
the model. You can convert your model to .osg format and look to see how
the textures are stored in your model. And/or have your code try all the
possibilities until you no longer get NULL.
Jason
-Original
Hello everyone. I built DCMTK 3.5.4 successfully but am having problems
building Plugins Dicom. I am using Visual Studio 2005 on Windows Vista. Has
anybody built Plugins dicom successfully with Visual Studio on Window Vista?
I believe the following might(?) be issues in building Plugins
Evidently most graphics hardware only supports 6-8 clipping planes and our
application requires more than that so I need to somehow reuse clipping
planes. I searched the archives and saw there was some discussion of this
back in 2007 (something about possibly using the render bin instead of
, Jason Jerald ja...@digitalartforms.com
wrote:
Evidently most graphics hardware only supports 6-8 clipping planes and our
application requires more than that so I need to somehow reuse clipping
planes. I searched the archives and saw there was some discussion of this
back in 2007 (something
and
then restoring it afterwards before the end of the apply().
Robert.
On Tue, May 18, 2010 at 1:26 AM, Jason Jerald ja...@digitalartforms.com
wrote:
Thank you Robert, this is some very useful information.
The most recent related thread I could find on this topic is from Aug/Sept
2007:
RFC
I created two new classes: ClipNodeReused inherited from ClipNode, and
ClipPlaneReused from ClipPlane (basically just overriding
apply(osg::State)). These classes enable me to reuse the OpenGL clipping
planes so that I can do more than the graphics hardware limit of 6-8
clipping planes. This
is infront of you not me.
Robert.
On Mon, Apr 18, 2011 at 11:48 PM, Jason Jerald ja...@dartforms.com wrote:
I created two new classes: ClipNodeReused inherited from ClipNode, and
ClipPlaneReused from ClipPlane (basically just overriding
apply(osg::State)). These classes enable me to reuse
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