Hi,
The website doesn't seem to load. Is it just my system or does that seem to be
the case for everyone?
Also when I go to the tutorial page and try to download the OpenSceneGraph.zip
file it redirects me to Joe Sullivan's homepage! Does anyone know what's going
on?
Also, is it possible to
Hi,
Ignored
Thank you!
Cheers,
John
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Hi,
I installed the binaries. osg works fine from the command prompt. I liked VS08
to osg using the Dwight Design tutorial:
I'm trying to compile this example: osganimate.cpp from the osg site.
When I try to build it it gives the following message:
1-- Build started: Project: OSGTemp,
Hi,
That worked brilliantly!
Thank you!
Cheers,
John
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Hi,
I want to move a pyramid based on a defined path (X,Y,Z) of its peak and the
Roll, Pitch, Yaw.
I have the details of X, Y, Z, Roll, Pitch, Yaw coming from another c++ code
and is updated in real time.
Does anyone have any suggestions as to how to go about moving it in OSG without
the
Hi,
I have a noob question.
Say I have a pyramid defined by points 0,1,2,3,4. And say I have another cube
determined by points 5,6,7,8,9,10,11,12.
How do I detect whether the entire cube falls inside the pyramid or not?
What if the cube is very small and can be defined by a single point 13.
Hi,
I am trying to move a pyramid in the following manner.
(X,Y,Z,Roll,Pitch,Yaw) - read from a txt file.
Move the pyramid by (X,Y,Z) and then rotate it about its peak by (Roll, Pitch,
Yaw)
Here's the code I made till now:
osg::AnimationPath* animationPath =
Hi,
How do I translate the origin to the peak?
Thank you!
Cheers,
John
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Hi,
I have a wrl file I would like to use as a 3D model. I found lots of sites
telling me that there is a plugin enabling me to read those, but I couldn't
find the .dll
file that is actually the plugin.
Can anyone please send me the link to download the plugin?
Thank you!
Cheers,
John
Hi,
The link doesn't seem to work.
I would appreciate it if anyone is willing to share binaries of the VRML Plugin
for Visual Studio 2008.
Thank you!
Cheers,
John
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Hi,
I'm trying to access a child node to perform Position Attitude Transformations
but I am unable to figure out how to do so.
My createModel(overlay, technique) is defined as follows:
osg::Group* root = new osg::Group;
// float baseHeight = center.z()-radius*0.5;
Hi,
I need separate models of a man's body and head. Can you suggest where I can
find them? Any of these file formats will do: 3dc, 3ds, flt, geo, iv, ive, lwo,
md2, obj, osg.
Also, does anyone know how to edit an osg model. For instance in the example
cow.osg, how do I edit it so that only
Hi,
I have a moving object as a node in my scenegraph. I want a first person and a
3rd person points of view. How do I do it? The tutorial uses Producer class
which I believe is obsolete.
What is the substitute for Producer::CameraConfig* ? Is there an example code
I can refer to?
Thank
Hi,
I took a look at the example. I couldn't figure out how to see both views at
the same time on the screen.
Thank you!
Cheers,
John
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Hi,
My scene graph has a pyramidNode and a pyramidTwoXForm (PAT Node) attached to
the root.
My composite viewer is defined as follows:
osgViewer::View* viewOne = new osgViewer::View;
viewOne-setName(First View);
viewOne-setSceneData( root );
//
mgb_osg wrote:
I don't know how current it is, i've never had to do this, but the tutorial
at
http://www.openscenegraph.org/documentation/NPSTutorials/index.html
describes multiple cameras following a node (scroll down to the pictures of
tanks)
Cheers,
Martin
Unfortunately, that
Hi,
I am using two views with viewports in my composite viewer. While running the
code I see the two views but they seem to be flickering.
Does anyone know what's the reason behind it and how I can fix it so that I can
get a smooth feed for both views at the same time?
Thank you!
Cheers,
Hi,
The window frames did the trick!
Thank you!
Cheers,
John
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Hi,
I am using the setViewMatrixAsLookAt to set up my camera.
I have set up my camera as follows:
viewer.getCamera()-setViewMatrixAsLookAt(osg::Vec3(XCoordinate,YCoordinate,ZCoordinate),
osg::Vec3(XCoordinate -
Redbeard wrote:
Hi,
I am using the setViewMatrixAsLookAt to set up my camera.
I have set up my camera as follows:
viewer.getCamera()-setViewMatrixAsLookAt(osg::Vec3(XCoordinate,YCoordinate,ZCoordinate),
osg::Vec3(XCoordinate -
Hi,
I have setup my view as
view-getCamera()-setViewMatrixAsLookAt(eye, center, up);
eye, center and up are osg::Vec3 elements.
I have my eye and up as constant. When I change my center vector, the Camera's
position is changing!
Can anyone explain why? Shouldn't the camera's position (X,Y,Z)
Alberto Luaces wrote:
John Galt writes:
Hi,
I have setup my view as
view-getCamera()-setViewMatrixAsLookAt(eye, center, up);
eye, center and up are osg::Vec3 elements.
I have my eye and up as constant. When I change my center vector, the
Camera's position is changing
Hi,
What is happening is that the eye instead of being fixed at say (X1,Y1,Z1) is
revolving around that point in a small circle while pointing to the correct
center!
Thank you!
Cheers,
John
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Hi,
Here's the video of what is happening with my camera:
http://www.youtube.com/watch?v=_7tfZuRgyYE
Thank you!
Cheers,
John
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Alberto Luaces wrote:
John Galt writes:
Here's the video of what is happening with my camera:
http://www.youtube.com/watch?v=_7tfZuRgyYE
Difficult to say... The camera seems to be moving properly, since the
doll is being rotated accordingly. The white and blue colors could
Hi,
I am trying to implement a code that detects collision between a PAT Node with
the geometry of a pyramid and multiple other fixed Nodes that are loaded with
ac3d models.
How do you determine which node (if any) falls within the geometry of the PAT
Node of the pyramid?
Thank you!
Hi Paul,
I only plan on detecting intersections between a PATNode and other Nodes.
I do not intend to write code for a reaction to a collision, I want the
intersection to happen and only want to know which objects are intersecting.
Do you suggest I still use osgbullet for that?
Thank you!
Hi,
Is there any example that demonstrates how to use osgUtil for doing this?
I caught some of the ideas of osgUtil in the quick start guide (pg 103) but
lost my way at
osgUtil::PolytopeIntersector* picker =
new osgUtil::PolytopeIntersector(
osgUtil::Intersector::PROJECTION,
x-w, y-h,
Hi,
Can anyone show a simple example of how to perform an intersection technique?
I am looking for these specific things:
1) How to pass a osgUtil::LineSegmentIntersector to a osgUtil:Intersector?
2) How to pass a osgUtil::Intersector to an IntersectionVisitor and return the
name of the
Hi,
How do I rotate a vector by certain Roll, Pitch, Yaw angles?
Let us say I have a vector osg::Vec3d vector = new osg::Vec3d(10,10,5);
How do I rotate this?
Thank you!
Cheers,
John
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Hi,
If my HitList contains multiple hits, how do I extract all of them starting
from the first to the last?
I can extract the first and the last hits using HitList.front() and
HitList.back() but I am having trouble with extracting the other hits in
between them.
Thank you!
Cheers,
John
Hi,
I have my scene set up as follows:
osg::Node* node1;
osg::Node* node2;
osg::Node* node3;
I have loaded node1, node2 and node3 using readNodeFromFile function.
Then I have my nodes attached to my root as follows:
root-addChild(PAT1);
PAT1-addChild(node1);
root-addChild(PAT2);
Hi,
Thanks for the help guys. It worked.
Alberto, I considered using IntersectionVisitor at first but found tutorials
and examples that use IntersectVisitor so I decided to stick with it.
Thank you!
Cheers,
John
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Hi,
I did the same thing you suggest but it doesn't work for me.
I used node1-setName(Specific Name); for all the 3 nodes and I am looking
for the specific name to be returned.
However, all I get is empty strings.
My node1 = readFromFile(dumptruckosg);
node2 = readFromFile(lz.osg);
node3 =
Hi,
I am looking for an easy way to rotate a vec3d by a quat(roll, pitch, yaw). So
if my vector is defined by (x,y,z) how do I figure out what the resultant of a
spatial rotation of (roll, pitch, yaw) would be? I have calculated the final
position of the vector using math but is there any
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