[osg-users] osgdem segmentation fault

2012-01-25 Thread Mohammed Rashad
osgdem --xx 10 --yy 10 -t ps_texture_16k.tif --xx 10 --yy 10 -d ps_height_16k.tif -l 8 -v 0.1 -o puget.ive -a pegout.osga Warning: archive option -a is temporarily disabled, building with archive. --xx 10 --yy 10 -t ps_texture_16k.tif ADD: ps_texture_16k.tif loaded layer ps_texture_16k.tif --xx 10

Re: [osg-users] osgdem segmentation fault

2012-01-26 Thread Mohammed Rashad
stack trace where it crashes. > > Thanks, > Robert. > > On 26 January 2012 00:08, Mohammed Rashad > wrote: > > > > osgdem --xx 10 --yy 10 -t ps_texture_16k.tif --xx 10 --yy 10 -d > > ps_height_16k.tif -l 8 -v 0.1 -o puget.ive -a pegout.osga > > Warning: archiv

Re: [osg-users] osgdem segmentation fault

2012-01-26 Thread Mohammed Rashad
T. > > Alternatively you could avoid use of OpenGL compressed textures by > using the --RGB-24 command option. > > Or... just install an non broken OpenGL driver. > > Robert. > > On 26 January 2012 16:37, Mohammed Rashad > wrote: > > Hi Robert, > > > > this

Re: [osg-users] osgdem segmentation fault

2012-01-26 Thread Mohammed Rashad
still same error.. can you give me a step by step explanation On Thu, Jan 26, 2012 at 11:27 PM, Robert Osfield wrote: > On 26 January 2012 17:25, Mohammed Rashad > wrote: > > how to rebuilt VPB agains NVTT SDK > > Go fetch NVTT from NVidia's website, install it. >

[osg-users] GSoC 2012

2012-02-01 Thread Mohammed Rashad
will OSG participate in GSoC 2012? -- Regards, Rashad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] [vpb] build error

2012-02-02 Thread Mohammed Rashad
vpb build error [ 58%] Building CXX object src/vpb/CMakeFiles/vpb.dir/PropertyFile.o [ 61%] Building CXX object src/vpb/CMakeFiles/vpb.dir/ShapeFilePlacer.o [ 64%] Building CXX object src/vpb/CMakeFiles/vpb.dir/Source.o /code/VirtualPlanetBuilder/src/vpb/Source.cpp: In member function ‘vpb::Source

Re: [osg-users] osgdem new build segmentation fault

2012-02-02 Thread Mohammed Rashad
> Or... just install an non broken OpenGL driver. > > Robert. > > On 26 January 2012 16:37, Mohammed Rashad > wrote: > > Hi Robert, > > > > this is the valgrind output > > > > valgrind osgdemd --xx 10 --yy 10 -t ps_texture_16k.png --xx 10 --yy 10 -d &g

Re: [osg-users] osgdem new build segmentation fault

2012-02-02 Thread Mohammed Rashad
i solved the error by activating graphics driver from System --> Administration --> Hardware drivers hope this line helps others :) Your swift response and helping mind is much appreciated Thanks On Thu, Feb 2, 2012 at 9:07 PM, Mohammed Rashad wrote: > I am using OSG 3.0.0 > gdal

[osg-users] Visualize water on dem

2012-02-03 Thread Mohammed Rashad
All, I know my question doesnt have a single line answer. But it will be great if somone provides some info or sparks for starting I have an SRTM data. I created deom using osgdem and i got a srtm_12.ive file which I visualized using osgviewer and is fine Now I want to show that How a water flow oc

Re: [osg-users] Visualize water on dem

2012-02-09 Thread Mohammed Rashad
and then figure out what happens. > > Also I would suggest to search for osg books ( they are available on the > internet in pdf format ) from that books you would get a strong foundation > to move forward. > > Best regards > Sergey > > > On Thu, Feb 9, 2012 at 3:27 PM, Moh

Re: [osg-users] Visualize water on dem

2012-02-09 Thread Mohammed Rashad
ks you would get a strong foundation > to move forward. > > Best regards > Sergey > > > On Thu, Feb 9, 2012 at 3:27 PM, Mohammed Rashad < > mohammedrasha...@gmail.com> wrote: > >> Thanks Sergery. But I am a newbie to this OSG,OpenGL and 3D. But I am >> go

Re: [osg-users] Visualize water on dem

2012-02-09 Thread Mohammed Rashad
i can visualize islands on osgocean this is exactly what i want but cant visualize my own islands how to generate islands for fitting in osgOcean or how to chnage osgOcean to fit my own dem generated using osgdem which is an ive file On Thu, Feb 9, 2012 at 5:59 PM, Mohammed Rashad wrote: > fi

[osg-users] [osgdem] parameter to increase height

2012-02-09 Thread Mohammed Rashad
How to increase the height of the output elevation? -- Regards, Rashad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [osgdem] parameter to increase height

2012-02-09 Thread Mohammed Rashad
On Thu, Feb 9, 2012 at 9:45 PM, Robert Osfield wrote: > Hi Rashad, > > On 9 February 2012 15:26, Mohammed Rashad > wrote: > > How to increase the height of the output elevation? > > You'll need to provide a bit more context. output elevation of what? > An lift

[osg-users] [osgdem] generate osgdem aligned with osgOcean

2012-02-09 Thread Mohammed Rashad
how to generate .ive files which can be aligned similar to islands.ive in osgOcean. osgOcean suites most of my needs. it can show islands.ive files but works perfectly only with shipped resources cannot use custom resources i build ive files using osdem. but the dem is not overlaying correctly on o

[osg-users] How to create ive and 3ds files

2012-02-09 Thread Mohammed Rashad
How to create ive and 3ds files? How osg generates those files? Is it through code? If yes any example? Does it uses any external tool? If yes which? Thanks in advance. -- Regards, Rashad ___ osg-users mailing list osg-users@lists.openscenegraph.

Re: [osg-users] How to create ive and 3ds files

2012-02-09 Thread Mohammed Rashad
On Fri, Feb 10, 2012 at 9:21 AM, Chris Hanson wrote: > On Thu, Feb 9, 2012 at 8:45 PM, Mohammed Rashad < > mohammedrasha...@gmail.com> wrote: > >> How to create ive and 3ds files? >> How osg generates those files? >> Is it through code? If yes any example? >

[osg-users] render function using event handler

2012-02-12 Thread Mohammed Rashad
if (ea.getKey() == '+') { _oceanScene->setOceanSurfaceHeight(_oceanScene->getOceanSurfaceHeight() + 1.0); osg::notify(osg::NOTICE) << "Ocean surface is now at z = " << _oceanScene->getOceanSurfaceHeight() << std::endl; return true; }

Re: [osg-users] render function using event handler

2012-02-12 Thread Mohammed Rashad
ude/osgOcean/OceanScene#224 > > It also dirties the scene asking for a rebuild on the next update > traversal. > > Regards, > > Kim. > > On 12 February 2012 14:01, Mohammed Rashad wrote: > >> >> if (ea.getKey() == '+') >> { &

Re: [osg-users] render function using event handler

2012-02-12 Thread Mohammed Rashad
> possible, but you'll have to work out the maths for that. > > Regards, > > Kim. > > > On 12 February 2012 14:15, Mohammed Rashad wrote: > >> thanks Kim. >> >> OK. after translate will it update window automatically >> what I want is partly d

Re: [osg-users] render function using event handler

2012-02-12 Thread Mohammed Rashad
urface? > > K. > > > > > On 12 February 2012 15:17, Mohammed Rashad wrote: > >> >> >> On Sun, Feb 12, 2012 at 8:42 PM, Kim Bale wrote: >> >>> It depends how accurate you want your calculation to be. >>> >>> An approximation would

[osg-users] osgviewer error on closing

2012-02-29 Thread Mohammed Rashad
when I am closing osgviewer I am getting this error Inconsistency detected by ld.so: dl-close.c: 743: _dl_close: Assertion `map->l_init_called' failed! i am using ubuntu 11.10 build of osg -- Regards, Rashad ___ osg-users mailing list osg-users@lis

Re: [osg-users] osgviewer error on closing

2012-03-01 Thread Mohammed Rashad
thanks robert. i will update os patches next time i am loading .ive file used by osgOcean On Thu, Mar 1, 2012 at 2:22 PM, Robert Osfield wrote: > Hi Rashad, > > On 29 February 2012 08:53, Mohammed Rashad > wrote: > > when I am closing osgviewer I am getting this error >

[osg-users] flooding water

2012-03-01 Thread Mohammed Rashad
How to render a tide or tsunami flood using openscenegraph for urban area is there anything already done for it? I am even ready to develop one thing on top of OSG if someone shed some light -- Regards, Rashad ___ osg-users mailing list osg-users@list

Re: [osg-users] flooding water

2012-03-01 Thread Mohammed Rashad
thanks chris for swift response On Thu, Mar 1, 2012 at 11:16 PM, Chris Hanson wrote: > On Thu, Mar 1, 2012 at 10:21 AM, Mohammed Rashad < > mohammedrasha...@gmail.com> wrote: >> >> How to render a tide or tsunami flood using openscenegraph for urban area >> is ther

Re: [osg-users] flooding water

2012-03-01 Thread Mohammed Rashad
thanks a lot chris. will look into it and get back to osg list On Fri, Mar 2, 2012 at 12:40 AM, Chris Hanson wrote: > http://en.wikipedia.org/wiki/ANUGA_Hydro > > http://www.mssanz.org.au/modsim05/papers/nielsen.pdf > > From the paper "The animation tool developed for AnuGA is based > on OpenSce

Re: [osg-users] flooding water

2012-03-01 Thread Mohammed Rashad
chris, I want something similar to osgRiver. I compiled osgRiver and it run sucessfully. But I am unable to install anuga. I want a simple thing. I only want some small modifications to osgRiver. Below are my doubts 1. osgRiver has an island file called river.3ds. how its made? 3dmax? 2. I can loa

[osg-users] minimal build

2012-03-02 Thread Mohammed Rashad
How to get openscenegraph minimal build? Can I get source code which only render only a specific format say .osg files -- Regards, Rashad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-us

[osg-users] merging ive files

2012-03-02 Thread Mohammed Rashad
I used osggis_build to generate a ive file of 3d buildings How to merge them ?osgviewer loads it automatically using this command osgviewer out/buildings/out.ive but thru code its not possible see below osg::ref_ptr loadedModel = osgDB::readNodeFile("out/buildings/out.ive"); viewer.setSc

[osg-users] moving from openscenegraph 2.8.x to 3.0

2012-03-14 Thread Mohammed Rashad
All, I found some problems moving ossimplanet from osg 2.8.5 to osg 3.0 Here are those 1. no osgGA/MatrixManipulator to where its moved? 2 .error: ‘compileGLObjects’ is not a member of ‘osgDB::DatabasePager’ Where the compileGLObjects function gone? Is it renamed or removed what code can do the e

[osg-users] setting a polygon height

2013-02-12 Thread Mohammed Rashad
How to set the height of a polygon in OSG 3.0? I have created some polygon which are 2D. I want to assing random heights for the polygon. How this can be done? osg::Geometry* polyGeom = new osg::Geometry(); and i then feed the vertices like: osg::Vec3 myCoords[] = { os

[osg-users] Fwd: setting a polygon height

2013-02-25 Thread Mohammed Rashad
Any update on this? - Forwarded Message - From: "Mohammed Rashad" To: osg-users@lists.openscenegraph.org Sent: Wednesday, February 13, 2013 12:13:24 PM Subject: [osg-users] setting a polygon height How to set the height of a polygon in OSG 3.0? I have created some polygon

Re: [osg-users] Fwd: setting a polygon height

2013-02-25 Thread Mohammed Rashad
in your head and know what you are meaning. The only thing I can say with certainly is to say that the OSG doesn't have an extrusion tool. The OSG is primarily a scene graph, not a scene building tool. Robert. On 25 February 2013 15:37, Mohammed Rashad wrote: > > Any update on this?