osgdem --xx 10 --yy 10 -t ps_texture_16k.tif --xx 10 --yy 10 -d
ps_height_16k.tif -l 8 -v 0.1 -o puget.ive -a pegout.osga
Warning: archive option -a is temporarily disabled, building with archive.
--xx 10
--yy 10
-t ps_texture_16k.tif
ADD: ps_texture_16k.tif
loaded layer ps_texture_16k.tif
--xx 10
stack trace where it crashes.
>
> Thanks,
> Robert.
>
> On 26 January 2012 00:08, Mohammed Rashad
> wrote:
> >
> > osgdem --xx 10 --yy 10 -t ps_texture_16k.tif --xx 10 --yy 10 -d
> > ps_height_16k.tif -l 8 -v 0.1 -o puget.ive -a pegout.osga
> > Warning: archiv
T.
>
> Alternatively you could avoid use of OpenGL compressed textures by
> using the --RGB-24 command option.
>
> Or... just install an non broken OpenGL driver.
>
> Robert.
>
> On 26 January 2012 16:37, Mohammed Rashad
> wrote:
> > Hi Robert,
> >
> > this
still same error..
can you give me a step by step explanation
On Thu, Jan 26, 2012 at 11:27 PM, Robert Osfield
wrote:
> On 26 January 2012 17:25, Mohammed Rashad
> wrote:
> > how to rebuilt VPB agains NVTT SDK
>
> Go fetch NVTT from NVidia's website, install it.
>
will OSG participate in GSoC 2012?
--
Regards,
Rashad
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vpb build error
[ 58%] Building CXX object src/vpb/CMakeFiles/vpb.dir/PropertyFile.o
[ 61%] Building CXX object src/vpb/CMakeFiles/vpb.dir/ShapeFilePlacer.o
[ 64%] Building CXX object src/vpb/CMakeFiles/vpb.dir/Source.o
/code/VirtualPlanetBuilder/src/vpb/Source.cpp: In member function
‘vpb::Source
> Or... just install an non broken OpenGL driver.
>
> Robert.
>
> On 26 January 2012 16:37, Mohammed Rashad
> wrote:
> > Hi Robert,
> >
> > this is the valgrind output
> >
> > valgrind osgdemd --xx 10 --yy 10 -t ps_texture_16k.png --xx 10 --yy 10 -d
&g
i solved the error by activating graphics driver from System -->
Administration --> Hardware drivers
hope this line helps others :)
Your swift response and helping mind is much appreciated
Thanks
On Thu, Feb 2, 2012 at 9:07 PM, Mohammed Rashad
wrote:
> I am using OSG 3.0.0
> gdal
All,
I know my question doesnt have a single line answer.
But it will be great if somone provides some info or sparks for starting
I have an SRTM data. I created deom using osgdem
and i got a srtm_12.ive file which I visualized using osgviewer and is fine
Now I want to show that
How a water flow oc
and then figure out what happens.
>
> Also I would suggest to search for osg books ( they are available on the
> internet in pdf format ) from that books you would get a strong foundation
> to move forward.
>
> Best regards
> Sergey
>
>
> On Thu, Feb 9, 2012 at 3:27 PM, Moh
ks you would get a strong foundation
> to move forward.
>
> Best regards
> Sergey
>
>
> On Thu, Feb 9, 2012 at 3:27 PM, Mohammed Rashad <
> mohammedrasha...@gmail.com> wrote:
>
>> Thanks Sergery. But I am a newbie to this OSG,OpenGL and 3D. But I am
>> go
i can visualize islands on osgocean
this is exactly what i want
but cant visualize my own islands
how to generate islands for fitting in osgOcean
or how to chnage osgOcean to fit my own dem generated using osgdem which is
an ive file
On Thu, Feb 9, 2012 at 5:59 PM, Mohammed Rashad
wrote:
> fi
How to increase the height of the output elevation?
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On Thu, Feb 9, 2012 at 9:45 PM, Robert Osfield wrote:
> Hi Rashad,
>
> On 9 February 2012 15:26, Mohammed Rashad
> wrote:
> > How to increase the height of the output elevation?
>
> You'll need to provide a bit more context. output elevation of what?
> An lift
how to generate .ive files which can be aligned similar to islands.ive in
osgOcean.
osgOcean suites most of my needs. it can show islands.ive files but works
perfectly only with shipped resources cannot use custom resources
i build ive files using osdem. but the dem is not overlaying correctly on
o
How to create ive and 3ds files?
How osg generates those files?
Is it through code? If yes any example?
Does it uses any external tool? If yes which?
Thanks in advance.
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Rashad
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On Fri, Feb 10, 2012 at 9:21 AM, Chris Hanson wrote:
> On Thu, Feb 9, 2012 at 8:45 PM, Mohammed Rashad <
> mohammedrasha...@gmail.com> wrote:
>
>> How to create ive and 3ds files?
>> How osg generates those files?
>> Is it through code? If yes any example?
>
if (ea.getKey() == '+')
{
_oceanScene->setOceanSurfaceHeight(_oceanScene->getOceanSurfaceHeight() +
1.0);
osg::notify(osg::NOTICE) << "Ocean surface is now at z = "
<< _oceanScene->getOceanSurfaceHeight() << std::endl;
return true;
}
ude/osgOcean/OceanScene#224
>
> It also dirties the scene asking for a rebuild on the next update
> traversal.
>
> Regards,
>
> Kim.
>
> On 12 February 2012 14:01, Mohammed Rashad wrote:
>
>>
>> if (ea.getKey() == '+')
>> {
&
> possible, but you'll have to work out the maths for that.
>
> Regards,
>
> Kim.
>
>
> On 12 February 2012 14:15, Mohammed Rashad wrote:
>
>> thanks Kim.
>>
>> OK. after translate will it update window automatically
>> what I want is partly d
urface?
>
> K.
>
>
>
>
> On 12 February 2012 15:17, Mohammed Rashad wrote:
>
>>
>>
>> On Sun, Feb 12, 2012 at 8:42 PM, Kim Bale wrote:
>>
>>> It depends how accurate you want your calculation to be.
>>>
>>> An approximation would
when I am closing osgviewer I am getting this error
Inconsistency detected by ld.so: dl-close.c: 743: _dl_close: Assertion
`map->l_init_called' failed!
i am using ubuntu 11.10 build of osg
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thanks robert. i will update os patches next time
i am loading .ive file used by osgOcean
On Thu, Mar 1, 2012 at 2:22 PM, Robert Osfield wrote:
> Hi Rashad,
>
> On 29 February 2012 08:53, Mohammed Rashad
> wrote:
> > when I am closing osgviewer I am getting this error
>
How to render a tide or tsunami flood using openscenegraph for urban area
is there anything already done for it?
I am even ready to develop one thing on top of OSG if someone shed some
light
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thanks chris for swift response
On Thu, Mar 1, 2012 at 11:16 PM, Chris Hanson wrote:
> On Thu, Mar 1, 2012 at 10:21 AM, Mohammed Rashad <
> mohammedrasha...@gmail.com> wrote:
>>
>> How to render a tide or tsunami flood using openscenegraph for urban area
>> is ther
thanks a lot chris. will look into it and get back to osg list
On Fri, Mar 2, 2012 at 12:40 AM, Chris Hanson wrote:
> http://en.wikipedia.org/wiki/ANUGA_Hydro
>
> http://www.mssanz.org.au/modsim05/papers/nielsen.pdf
>
> From the paper "The animation tool developed for AnuGA is based
> on OpenSce
chris,
I want something similar to osgRiver. I compiled osgRiver and it run
sucessfully. But I am unable to install anuga. I want a simple thing. I
only want some small modifications to osgRiver. Below are my doubts
1. osgRiver has an island file called river.3ds. how its made? 3dmax?
2. I can loa
How to get openscenegraph minimal build? Can I get source code which only
render only a specific format say .osg files
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Rashad
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I used osggis_build to generate a ive file of 3d buildings
How to merge them ?osgviewer loads it automatically using this command
osgviewer out/buildings/out.ive
but thru code its not possible
see below
osg::ref_ptr loadedModel =
osgDB::readNodeFile("out/buildings/out.ive");
viewer.setSc
All,
I found some problems moving ossimplanet from osg 2.8.5 to osg 3.0
Here are those
1. no osgGA/MatrixManipulator
to where its moved?
2 .error: ‘compileGLObjects’ is not a member of ‘osgDB::DatabasePager’
Where the compileGLObjects function gone? Is it renamed or removed
what code can do the e
How to set the height of a polygon in OSG 3.0?
I have created some polygon which are 2D. I want to assing random heights for
the polygon. How this can be done?
osg::Geometry* polyGeom = new osg::Geometry();
and i then feed the vertices like:
osg::Vec3 myCoords[] =
{
os
Any update on this?
- Forwarded Message -
From: "Mohammed Rashad"
To: osg-users@lists.openscenegraph.org
Sent: Wednesday, February 13, 2013 12:13:24 PM
Subject: [osg-users] setting a polygon height
How to set the height of a polygon in OSG 3.0?
I have created some polygon
in your head and know what you are meaning.
The only thing I can say with certainly is to say that the OSG doesn't
have an extrusion tool. The OSG is primarily a scene graph, not a
scene building tool.
Robert.
On 25 February 2013 15:37, Mohammed Rashad
wrote:
>
> Any update on this?
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