Hi Bob,
I will have to disagree with you on that point. I have worked in the
computer industry for 15 years now
(hitman, freedom fighters just to name a couple).. To this extent I have
worked with 4 different gaming
companies that all have made there own scenegraph/engine .. and I have to
say that
r code, especially
> given tiny snippets of code out of context and I am *busy*.
>
> Robert.
>
> On Mon, Jun 23, 2008 at 12:54 PM, Peter Wraae Marino <[EMAIL PROTECTED]>
> wrote:
> > Hi Robert,
> >
> > it indeed does work but when I try using it on a ca
rs Camera's LODScale as you
> do the zoom i.e.
>
> viewer.getCamera()->setLODScale(scale); // scale = 1.0 is default
>
> Robert
>
> On Mon, Jun 23, 2008 at 8:12 AM, Peter Wraae Marino <[EMAIL PROTECTED]>
> wrote:
> > Hi users,
> >
> > In our applicati
Hi users,
In our application we are using txp file format from terravista. We have a
problem when zooming with the camera and level of details. Zooming in our
application is done by changing the field of view and the problem is
that
the level of details used by txp is dependent on distance fro
Attribute( pFog, osg::StateAttribute::ON
);
pGeode->getOrCreateStateSet()->setMode( GL_FOG, osg::StateAttribute::ON );
return pGeode;
}
regards,
Peter Wraae Marino
http://osghelp.com
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add
sphereGeode->getOrCreateStateSet()->setMode( GL_CULL_FACE,
osg::StateAttribute::ON );
peter
On Tue, Jun 17, 2008 at 1:24 PM, Juan Casanueva <[EMAIL PROTECTED]>
wrote:
>
> Hi there,
>
> I am having some problems with transparent objects. They have some
> artefacts (slices) depending on the v
Hi Gael,
A couple of things.. i can see it's a dll so I'm assuming windows.
1. Have you compiled the plugins? see if they actually do exist.
2. Have you set your environment variables so osg can find the plugins?
regards
Peter Wraae Marino
http://osghelp.com
On Fri, Jun 13, 2008 a
-Paul
>
>
> --
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Peter Wraae
> Marino
> *Sent:* Thursday, June 12, 2008 12:36 PM
> *To:* osg-users@lists.openscenegraph.org
> *Subject:* [osg-users] osg Node kits
>
>
Hi users,
I'm trying to understand the concept of a node kit, but the documentation is
very limited:
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/NodeKit
I believe that the osgFX is a node kit? what is it that defines a node kit?
and how does one use them? perhaps someone
HI,
i think what you want is:
osg::MatrixTransform* mtrans = new osg::MatrixTransform;
mtrans->setReferenceFrame( osg::Transform::ABSOLUTE_RF );
mtrans->setMatrix( osg::Matrix::identity() );
mtrans->addChild( pGeode );
osg::Projection* pProj = new osg::Projection();
osg::Matrixd m_mOrtho =
ed to make GUI calls
in Qt on the main thread. Is anyone working on a solution, so that one can
have the benefits of multithreading inside Qt windows?
Osg version 2.4, Qt version 4.4.0, Windows Vista.
Sincerely,
Peter Wraae Marino & Michael Bach
___
Hi Jean,
I download freetype and built an express2008 verison of it... and it
works... thx
Any chance we could get a 2008 (express,professional) dep package soon?
Peter
On Thu, Jun 5, 2008 at 10:35 PM, Jean-Sébastien Guay <
[EMAIL PROTECTED]> wrote:
> Hello Peter,
>
> I'm using express 2008 an
On Thu, Jun 5, 2008 at 10:15 PM, Jason Daly <[EMAIL PROTECTED]> wrote:
> Peter Wraae Marino wrote:
>
>> Hi,
>> I just got into this thread now.. I too am having problems with the .ttf
>> format.
>> As I can understand.. the fix is too make sure to have servi
Hi,
I just got into this thread now.. I too am having problems with the .ttf
format.
As I can understand.. the fix is too make sure to have service pack 1
installed for developer studio.
I'm using express 2008 and there doesn't seem to be any service pack for it,
it actually seems like the
2008 ve
osgPlugins-2.4.0\
osgdb_freetyped.dll
DynamicLibrary::failed loading "osgPlugins-2.4.0/osgdb_freetyped.dll"
It seems that it actually does find it but fails loading it... i have tried
to rebuild it and still it fails?
anyone .. any ideas what is going on here?
Peter Wraae Marino
http://o
nyone know what could cause this problem?
Peter Wraae Marino
http://osghelp.com
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Hi users,
ok.. this might be a silly question,, but here goes.
does osg have any form of a timer-callback or do I have to create it myself
using an update callback?
regards,
Peter
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http://lis
this kinda baffles me.
any suggestions why?
regards,
Peter
On Mon, Jun 2, 2008 at 12:40 PM, Robert Osfield <[EMAIL PROTECTED]>
wrote:
> Hi Peter,
>
> On Mon, Jun 2, 2008 at 10:52 AM, Peter Wraae Marino <[EMAIL PROTECTED]>
> wrote:
> > Also I understand why this wo
know that the camera is the same position that it'll
> be rendered with, as this might well be the source of your jitter.
>
> Robert.
>
> On Mon, Jun 2, 2008 at 10:05 AM, Peter Wraae Marino <[EMAIL PROTECTED]>
> wrote:
> > Hi,
> >
> > Ok.. I tried to make the e
others can
> spot the right way for you to do this.
>
> Robert.
>
> On Mon, Jun 2, 2008 at 9:47 AM, Peter Wraae Marino <[EMAIL PROTECTED]>
> wrote:
> > Hi users,
> >
> > I have a problem with my scene shaking. I have simplied the problem to
> the
> > code
sformed to that position.
You will notice when the application starts it shakes. (why?)
You will also notice when panning the camera the scene shakes (why?)
anyone?,
Peter Wraae Marino
#include
#include
#include
class CMyCallback : public osg::NodeCallback
{
public:
void operator()( osg::
omething when you try to call
setNumMultiSamples after
window initialization (if that is the problem).
regards,
Peter Wraae Marino
http://osghelp.com
On Fri, May 30, 2008 at 3:05 AM, Leeten <[EMAIL PROTECTED]> wrote:
>
> Hi, all
>
> I'm using OSG 2.4 and I can't find
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