Re: [osg-users] [osg-submissions] API configurations in aseparateConfig include file

2008-06-25 Thread Peter Wraae Marino
Hi Bob, I will have to disagree with you on that point. I have worked in the computer industry for 15 years now (hitman, freedom fighters just to name a couple).. To this extent I have worked with 4 different gaming companies that all have made there own scenegraph/engine .. and I have to say that

Re: [osg-users] lod and txp

2008-06-23 Thread Peter Wraae Marino
r code, especially > given tiny snippets of code out of context and I am *busy*. > > Robert. > > On Mon, Jun 23, 2008 at 12:54 PM, Peter Wraae Marino <[EMAIL PROTECTED]> > wrote: > > Hi Robert, > > > > it indeed does work but when I try using it on a ca

Re: [osg-users] lod and txp

2008-06-23 Thread Peter Wraae Marino
rs Camera's LODScale as you > do the zoom i.e. > > viewer.getCamera()->setLODScale(scale); // scale = 1.0 is default > > Robert > > On Mon, Jun 23, 2008 at 8:12 AM, Peter Wraae Marino <[EMAIL PROTECTED]> > wrote: > > Hi users, > > > > In our applicati

[osg-users] lod and txp

2008-06-23 Thread Peter Wraae Marino
Hi users, In our application we are using txp file format from terravista. We have a problem when zooming with the camera and level of details. Zooming in our application is done by changing the field of view and the problem is that the level of details used by txp is dependent on distance fro

[osg-users] fog

2008-06-22 Thread Peter Wraae Marino
Attribute( pFog, osg::StateAttribute::ON ); pGeode->getOrCreateStateSet()->setMode( GL_FOG, osg::StateAttribute::ON ); return pGeode; } regards, Peter Wraae Marino http://osghelp.com ___ osg-users mailing list osg-users@lists.openscenegraph.or

Re: [osg-users] Artefacts in transparent objects

2008-06-17 Thread Peter Wraae Marino
add sphereGeode->getOrCreateStateSet()->setMode( GL_CULL_FACE, osg::StateAttribute::ON ); peter On Tue, Jun 17, 2008 at 1:24 PM, Juan Casanueva <[EMAIL PROTECTED]> wrote: > > Hi there, > > I am having some problems with transparent objects. They have some > artefacts (slices) depending on the v

Re: [osg-users] Problem loading plugins

2008-06-13 Thread Peter Wraae Marino
Hi Gael, A couple of things.. i can see it's a dll so I'm assuming windows. 1. Have you compiled the plugins? see if they actually do exist. 2. Have you set your environment variables so osg can find the plugins? regards Peter Wraae Marino http://osghelp.com On Fri, Jun 13, 2008 a

Re: [osg-users] osg Node kits

2008-06-12 Thread Peter Wraae Marino
-Paul > > > -- > *From:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *On Behalf Of *Peter Wraae > Marino > *Sent:* Thursday, June 12, 2008 12:36 PM > *To:* osg-users@lists.openscenegraph.org > *Subject:* [osg-users] osg Node kits > >

[osg-users] osg Node kits

2008-06-12 Thread Peter Wraae Marino
Hi users, I'm trying to understand the concept of a node kit, but the documentation is very limited: http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/NodeKit I believe that the osgFX is a node kit? what is it that defines a node kit? and how does one use them? perhaps someone

Re: [osg-users] node following the camera

2008-06-11 Thread Peter Wraae Marino
HI, i think what you want is: osg::MatrixTransform* mtrans = new osg::MatrixTransform; mtrans->setReferenceFrame( osg::Transform::ABSOLUTE_RF ); mtrans->setMatrix( osg::Matrix::identity() ); mtrans->addChild( pGeode ); osg::Projection* pProj = new osg::Projection(); osg::Matrixd m_mOrtho =

[osg-users] Multithreading and Qt

2008-06-09 Thread Peter Wraae Marino
ed to make GUI calls in Qt on the main thread. Is anyone working on a solution, so that one can have the benefits of multithreading inside Qt windows? Osg version 2.4, Qt version 4.4.0, Windows Vista. Sincerely, Peter Wraae Marino & Michael Bach ___

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Peter Wraae Marino
Hi Jean, I download freetype and built an express2008 verison of it... and it works... thx Any chance we could get a 2008 (express,professional) dep package soon? Peter On Thu, Jun 5, 2008 at 10:35 PM, Jean-Sébastien Guay < [EMAIL PROTECTED]> wrote: > Hello Peter, > > I'm using express 2008 an

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Peter Wraae Marino
On Thu, Jun 5, 2008 at 10:15 PM, Jason Daly <[EMAIL PROTECTED]> wrote: > Peter Wraae Marino wrote: > >> Hi, >> I just got into this thread now.. I too am having problems with the .ttf >> format. >> As I can understand.. the fix is too make sure to have servi

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Peter Wraae Marino
Hi, I just got into this thread now.. I too am having problems with the .ttf format. As I can understand.. the fix is too make sure to have service pack 1 installed for developer studio. I'm using express 2008 and there doesn't seem to be any service pack for it, it actually seems like the 2008 ve

Re: [osg-users] plugin for ttf

2008-06-05 Thread Peter Wraae Marino
osgPlugins-2.4.0\ osgdb_freetyped.dll DynamicLibrary::failed loading "osgPlugins-2.4.0/osgdb_freetyped.dll" It seems that it actually does find it but fails loading it... i have tried to rebuild it and still it fails? anyone .. any ideas what is going on here? Peter Wraae Marino http://o

[osg-users] plugin for ttf

2008-06-05 Thread Peter Wraae Marino
nyone know what could cause this problem? Peter Wraae Marino http://osghelp.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] timer callback

2008-06-05 Thread Peter Wraae Marino
Hi users, ok.. this might be a silly question,, but here goes. does osg have any form of a timer-callback or do I have to create it myself using an update callback? regards, Peter ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lis

Re: [osg-users] object shaking

2008-06-02 Thread Peter Wraae Marino
this kinda baffles me. any suggestions why? regards, Peter On Mon, Jun 2, 2008 at 12:40 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Peter, > > On Mon, Jun 2, 2008 at 10:52 AM, Peter Wraae Marino <[EMAIL PROTECTED]> > wrote: > > Also I understand why this wo

Re: [osg-users] object shaking

2008-06-02 Thread Peter Wraae Marino
know that the camera is the same position that it'll > be rendered with, as this might well be the source of your jitter. > > Robert. > > On Mon, Jun 2, 2008 at 10:05 AM, Peter Wraae Marino <[EMAIL PROTECTED]> > wrote: > > Hi, > > > > Ok.. I tried to make the e

Re: [osg-users] object shaking

2008-06-02 Thread Peter Wraae Marino
others can > spot the right way for you to do this. > > Robert. > > On Mon, Jun 2, 2008 at 9:47 AM, Peter Wraae Marino <[EMAIL PROTECTED]> > wrote: > > Hi users, > > > > I have a problem with my scene shaking. I have simplied the problem to > the > > code

[osg-users] object shaking

2008-06-02 Thread Peter Wraae Marino
sformed to that position. You will notice when the application starts it shakes. (why?) You will also notice when panning the camera the scene shakes (why?) anyone?, Peter Wraae Marino #include #include #include class CMyCallback : public osg::NodeCallback { public: void operator()( osg::

Re: [osg-users] How can I archieve "antialiasing" in osg 2.4?

2008-05-30 Thread Peter Wraae Marino
omething when you try to call setNumMultiSamples after window initialization (if that is the problem). regards, Peter Wraae Marino http://osghelp.com On Fri, May 30, 2008 at 3:05 AM, Leeten <[EMAIL PROTECTED]> wrote: > > Hi, all > > I'm using OSG 2.4 and I can't find

<    1   2