Re: [osg-users] [build] Cmake - The C compiler "/usr/bin/gcc" is not able to compile a simple test program.

2012-04-05 Thread Erik den Dekker
Hi Tom, On 05-04-2012, at 00:18, Thomas Hogarth wrote: > Hi Guys > > I have just run into this myself, the issue is caused by CMake looking for > XCode in the old /Developer folder. The very latest xcode installed from the > app store (4.3.2) now stores xcode and all it's SDKs etc in an app b

Re: [osg-users] Cleanup of (trailing) whitespace in OSG code (commit 13041)

2012-03-26 Thread Erik den Dekker
Hi Robert, On 26-03-2012, at 17:37, Robert Osfield wrote: > I didn't do all the files as I wanted to make sure nothing broke in > the process. So far no complaints... When I first started reading > your post I did initial think oh uh something must have gone wrong... No complaints from me :-).

[osg-users] Cleanup of (trailing) whitespace in OSG code (commit 13041)

2012-03-26 Thread Erik den Dekker
is there a specific reason why you did not apply the script to these particular parts of the codebase? I would like to offer you my assistance in this cause, if in any way you would wish to use it. Cheers, Erik den Dekker ___ osg-users ma

Re: [osg-users] MacOS X 32 and 64 bit universal binaries?

2010-12-08 Thread Erik den Dekker
niversal variant automatically on all ports that are installed by adding the +universal line in /opt/local/etc/macports/variants.conf See http://guide.macports.org/#internals.configuration-files for some terse documentation Erik den Dekker ___

Re: [osg-users] std::vector performance issue

2010-09-04 Thread Erik den Dekker
I understand, but I thought that Andrew identified a performance issue that could potentially be solved by modifying osg::Switch (or perhaps creating a custom node similar to switch) and possibly making a subsequent osg-submission, so I wanted to give him some context for that. That's all,...

Re: [osg-users] std::vector performance issue

2010-09-04 Thread Erik den Dekker
Hi Andrew, I suggest you read Scott Meyer's book - Effective STL - Item #18: "Avoid using vector" I was able to find the book online at: http://www.uml.org.cn/c++/pdf/EffectiveSTL.pdf Cheers, Erik On 04-09-2010, at 00:27, Andrew Cunningham wrote: > Hi, > I am looking at a performance sl

Re: [osg-users] source for 3d glasses?

2010-03-09 Thread Erik den Dekker
I ordered some anaglyphic / polarized from http://www.berezin.com/3D/3dglasses.htm and was quite satisfied. The more you buy, the cheapier it gets. Erik On 09-03-2010, at 17:28, Cory Riddell wrote: > Just wondering if anybody had a good source for anaglyphic glasses? > There are some on eBa

Re: [osg-users] Faster build with precompiled headers (PCH)?

2010-01-19 Thread Erik den Dekker
on as someone tries to compile with PCH. Erik den Dekker On 19-01-2010, at 11:33, Sukender wrote: > Hi Erik, > > You're absolutely right. And what about three levels of PCHs? > 1. Disable PCH > 2. Enable PCH - Profile "OSG dev" (only standard includes) > 3. Ena

Re: [osg-users] Faster build with precompiled headers (PCH)?

2010-01-19 Thread Erik den Dekker
. This is one reason it is very important to make precompiled headers optional using cmake, probably defaulting to off. Erik den Dekker On 19-01-2010, at 06:37, Ulrich Hertlein wrote: > On 19/01/10 15:21 , Martin Beckett wrote: >> This causes an issue with ShadowVolumeOccluder which

Re: [osg-users] Faster build with precompiled headers (PCH)?

2010-01-14 Thread Erik den Dekker
Here is the original post you were referring to: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-August/015868.html Erik den Dekker On 14-01-2010, at 14:50, Paul Martz wrote: > Interesting. I can't find it either if I search for that subject, but a >

Re: [osg-users] osgViewer crash loading textures under Windows Vista

2009-11-02 Thread Erik den Dekker
://www.dependencywalker.com Cheers, Erik den Dekker On 02-11-2009, at 13:59, Philip Lamb wrote: osgViewer (OSG v2.6, compiled under Windows XP SP3 with Visual Studio 2005 SP1) crashes while loading textured models (e.g. cow.osg) when I run it on a clean install of Windows Vista SP2. Before I go

Re: [osg-users] runtime bug when loading obj model in OpenSceneGraph 2.8.2

2009-10-27 Thread Erik den Dekker
Hi Dat, Maybe I am not seeing something obvious here, but why don't you use the OpenSceneGraph VRML loader instead of taking a detour via 3DS Max and convert to .obj format? Erik den Dekker On 26-10-2009, at 16:10, Nguyen Tien Dat wrote: Dear Ulrich, Sorry for my stupidity,

Re: [osg-users] [build] OSX 10.6.1 Snow Leopard woes

2009-10-04 Thread Erik den Dekker
This issue was already fixed and submitted to the osg-submissions list by Bob Kohne: http://www.mail-archive.com/osg-submissi...@lists.openscenegraph.org/msg04134.html but Robert has not yet merged the changes to SVN. Cheers, Erik den Dekker On 03-10-2009, at 19:43, stefan

Re: [osg-users] [build] OSX 10.6.1 Snow Leopard woes

2009-10-03 Thread Erik den Dekker
Hi Eric, I just wanted to try building with Cocoa and ImageIO. I think you forgot to attach the file. Do you mind loading it up again. Hi Stefan, Not sure if you were referring to me (Erik den Dekker) or Eric Wing, but I attached a file (Atomic) which came through just fine, maybe it

Re: [osg-users] [build] OSX 10.6.1 Snow Leopard woes

2009-09-16 Thread Erik den Dekker
On 16-09-2009, at 10:15, stefan nortd wrote: Hi Eric, Thanks for the hints. I was able to build osg for the most part now (i386, 10.5 sdk). I did not figure out why the int32_t typedef was missing though. I simple changed it in line 70 of the Atomic header file to "singed long int". Th

Re: [osg-users] OSG2.6 libs created by VC2008 are lower than the onescreated by VC2003?

2008-12-19 Thread Erik den Dekker
I think that as a general rule it is not advisable to do performance tests in Debug mode, you should always use Release mode for that. Also, are you using the default optimization flags given by cmake for both compilers? These should be ok. Erik _ From: osg-users-boun...@lists.opens

Re: [osg-users] bumpshaders embedded in .osg file not seeming to update.

2008-12-16 Thread Erik den Dekker
Your shaders are not included in your mail; Paths refer to: C:\TestWork\OsgTest\shaders\BumpLight.vert C:\TestWork\OsgTest\shaders\BumpLight.frag Erik _ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Du

Re: [osg-users] NodeKit integration in OpenSceneGraph-2.x series

2008-11-09 Thread Erik den Dekker
animation to implement animation and in my experience this is quite flexible. I wonder how far osgAnimation should go in replicating similar functionality. This said, I must admit that I have only quickly glanced over osgAnimation in its current state, and I believe it already supports much o

Re: [osg-users] Browser integration

2008-10-31 Thread Erik den Dekker
And five,… Isn’t it a good idea to just to mail to osg-users? Erik _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ami guru Sent: Friday, October 31, 2008 21:02 To: OpenSceneGraph Users Subject: Re: [osg-users] Browser integration me four!!! [EMAIL PRO

Re: [osg-users] ply or off model format

2008-09-06 Thread Erik den Dekker
I have written a .ply reader plugin for a customer's project about one year ago. I recently contacted the customer about contributing the code to osg and received permission. The only thing that needs to be done is to synchronize the original code with SVN trunk. However, I am on the point of lea