Here is the original post you were referring to:

http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-August/015868.html

   Erik den Dekker

On 14-01-2010, at 14:50, Paul Martz wrote:

> Interesting. I can't find it either if I search for that subject, but a 
> search for "precompiled headers" does turn up a thread with that subject. I'm 
> searching in the OSG-users Google Group.
> 
> Paul Martz
> Skew Matrix Software LLC
> _http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
> +1 303 859 9466
> 
> 
> 
> Sukender wrote:
>> Hi Paul,
>> I'm sorry, I did a search IN MY MAIL BOX and didn't find anything... but 
>> you're right, I should have searched the whole archives first!
>> Well, to add a few details:
>> - AFAIK, if you put only STL (and system headers?) in the PCH, you can avoid 
>> having to recompile the whole project each time you change osg/Node. The 
>> speedup is of course less, but it compensates a bit the slowness of MSVC.
>> - The ".h" is automatically added to all .cpp files without having to change 
>> them (command line arg given in CMakeLists.txt). No special maintenance is 
>> to be made here.
>> - However, you still got the thing I described in the previous mail: MSVC 
>> submitters must be warned to build without PCH before submitting.
>> So maybe an OFF-by-default option would be fine? Anyway, I was just asking 
>> because I didn't find the thread... Silly me!
>> And after all I guess it's far less important than other submissions ;)
>> Cheers,
>> Sukender
>> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>> ----- "Paul Martz" <[email protected]> a écrit :
>>> The pros and cons of this was discussed not too long ago in the thread
>>> 
>>> "Drastic build time speed-up using precompiled headers".
>>> 
>>> Paul Martz
>>> Skew Matrix Software LLC
>>> _http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
>>> +1 303 859 9466
>>> 
>>> 
>>> 
>>> 
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