[osg-users] Rotating a vector by a quat
Hi, I am looking for an easy way to rotate a vec3d by a quat(roll, pitch, yaw). So if my vector is defined by (x,y,z) how do I figure out what the resultant of a spatial rotation of (roll, pitch, yaw) would be? I have calculated the final position of the vector using math but is there any other, more simpler way to do it in osg? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29490#29490 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Extracting Node Names from NodePath
Hi, I have my scene set up as follows: osg::Node* node1; osg::Node* node2; osg::Node* node3; I have loaded node1, node2 and node3 using readNodeFromFile function. Then I have my nodes attached to my root as follows: root-addChild(PAT1); PAT1-addChild(node1); root-addChild(PAT2); PAT1-addChild(node2); root-addChild(PAT3); PAT1-addChild(node3); Then I got a HitList and extracted Hits out of it. For each particular hit, I have extracted the NodePath. What exactly does the NodePath store? How do I extract the names of the Nodes that contain the geometry i.e., how do I use the NodePath to return the bottom most (leaf node?) node (node1, node2 or node3) in my scene graph? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29291#29291 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] HitLists
Hi, Thanks for the help guys. It worked. Alberto, I considered using IntersectionVisitor at first but found tutorials and examples that use IntersectVisitor so I decided to stick with it. Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29292#29292 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Extracting Node Names from NodePath
Hi, I did the same thing you suggest but it doesn't work for me. I used node1-setName(Specific Name); for all the 3 nodes and I am looking for the specific name to be returned. However, all I get is empty strings. My node1 = readFromFile(dumptruckosg); node2 = readFromFile(lz.osg); node3 = readFromFile(MyOwnAC3dModel.ac); The code returns only dumptruck.osg as the NodeName when I intersect with dumptruck.osg but it returns an empty string when I intersect with lz.osg and myownac3dmodel.ac. I am positive that the intersections are occuring because the intersection coordinates are perfectly coming through. However, I am unable to get the Specific Name I assigned for the nodes. Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29312#29312 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] HitLists
Hi, If my HitList contains multiple hits, how do I extract all of them starting from the first to the last? I can extract the first and the last hits using HitList.front() and HitList.back() but I am having trouble with extracting the other hits in between them. Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29242#29242 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Rotating a vector
Hi, How do I rotate a vector by certain Roll, Pitch, Yaw angles? Let us say I have a vector osg::Vec3d vector = new osg::Vec3d(10,10,5); How do I rotate this? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28759#28759 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] How to perform a linesegmnt intersection technique?
Hi, Can anyone show a simple example of how to perform an intersection technique? I am looking for these specific things: 1) How to pass a osgUtil::LineSegmentIntersector to a osgUtil:Intersector? 2) How to pass a osgUtil::Intersector to an IntersectionVisitor and return the name of the Node/Geode it intersects? I have looked at the documentation but I am having trouble in understanding the implementation. Can anyone elaborate how to implement the intersections? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28262#28262 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Collision Detection
Hi, I am trying to implement a code that detects collision between a PAT Node with the geometry of a pyramid and multiple other fixed Nodes that are loaded with ac3d models. How do you determine which node (if any) falls within the geometry of the PAT Node of the pyramid? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27626#27626 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Collision Detection
Hi Paul, I only plan on detecting intersections between a PATNode and other Nodes. I do not intend to write code for a reaction to a collision, I want the intersection to happen and only want to know which objects are intersecting. Do you suggest I still use osgbullet for that? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27633#27633 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Collision Detection
Hi, Is there any example that demonstrates how to use osgUtil for doing this? I caught some of the ideas of osgUtil in the quick start guide (pg 103) but lost my way at osgUtil::PolytopeIntersector* picker = new osgUtil::PolytopeIntersector( osgUtil::Intersector::PROJECTION, x-w, y-h, x+w, y+h ); What exactly does the Intersector::PROJECTION try to achieve? How do I get the osgUtil functions to relate to the pyramid geometry? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27639#27639 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Camera Behavior
Hi, Here's the video of what is happening with my camera: http://www.youtube.com/watch?v=_7tfZuRgyYE Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26494#26494 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Camera Behavior
Alberto Luaces wrote: John Galt writes: Here's the video of what is happening with my camera: http://www.youtube.com/watch?v=_7tfZuRgyYE Difficult to say... The camera seems to be moving properly, since the doll is being rotated accordingly. The white and blue colors could be a clipping issue with a plane at Z=0. Try to raise the camera (eyeZ 0) in order to see if it changes anything. -- Alberto ___ osg-users mailing list http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Post generated by Mail2Forum The camera is supposed to be fixed at (0,0,2). The camera's view frustum is supposed to be aligned as the frustum shown in the right view window. In the left window, the camera is supposed to be fixed at a point and only rotate about Z axis. How ever it seems to me like the camera while rotating about the Zaxis is also revolving in an orbit about the point (0,0,2). -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26497#26497 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Camera Behavior
Alberto Luaces wrote: John Galt writes: Hi, I have setup my view as view-getCamera()-setViewMatrixAsLookAt(eye, center, up); eye, center and up are osg::Vec3 elements. I have my eye and up as constant. When I change my center vector, the Camera's position is changing! Can anyone explain why? Shouldn't the camera's position (X,Y,Z) be fixed if the eye vector is constant? John, eye and center are not vectors but points. When you use them in setViewMatrixAsLookAt, you actually mean from eye to center. -- Alberto ___ osg-users mailing list http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Post generated by Mail2Forum Hi Alberto, Even if that is the case, when my eye is fixed and center is changing, should I see the view as a camera that is rotating about a fixed point? Why is it that I am seeing the camera rotate about a moving point? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26447#26447 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Bizzare setViewMatrixAsLookAt behavior !!
Hi, What is happening is that the eye instead of being fixed at say (X1,Y1,Z1) is revolving around that point in a small circle while pointing to the correct center! Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26472#26472 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Camera Behavior
Hi, I have setup my view as view-getCamera()-setViewMatrixAsLookAt(eye, center, up); eye, center and up are osg::Vec3 elements. I have my eye and up as constant. When I change my center vector, the Camera's position is changing! Can anyone explain why? Shouldn't the camera's position (X,Y,Z) be fixed if the eye vector is constant? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26435#26435 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Flickering in camera views with multiple cameras
Hi, The window frames did the trick! Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26402#26402 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Bizzare setViewMatrixAsLookAt behavior !!
Hi, I am using the setViewMatrixAsLookAt to set up my camera. I have set up my camera as follows: viewer.getCamera()-setViewMatrixAsLookAt(osg::Vec3(XCoordinate,YCoordinate,ZCoordinate), osg::Vec3(XCoordinate - 10*cos(osg::DegreesToRadians(Pitch))*sin(osg::DegreesToRadians(Yaw)),YCoordinate + 10*cos(osg::DegreesToRadians(Pitch))*cos(osg::DegreesToRadians(Yaw)),ZCoordinate + 10*sin(osg::DegreesToRadians(Pitch))), osg::Vec3(0.0, 0.0, 1.0)); My XCoordinate, YCoordinate and ZCoordinate values remain constant over the whole code and the values of Roll, Pitch, Yaw change and yet when the Roll, Pitch, Yaw are changed, the position of the camera's eye is being changed. Even though I defined the eye's position as osg::Vec3(XCoordinate,YCoordinate,ZCoordinate). Seems a bit odd for me to understand why this is happening. Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26403#26403 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Bizzare setViewMatrixAsLookAt behavior !!
Redbeard wrote: Hi, I am using the setViewMatrixAsLookAt to set up my camera. I have set up my camera as follows: viewer.getCamera()-setViewMatrixAsLookAt(osg::Vec3(XCoordinate,YCoordinate,ZCoordinate), osg::Vec3(XCoordinate - 10*cos(osg::DegreesToRadians(Pitch))*sin(osg::DegreesToRadians(Yaw)),YCoordinate + 10*cos(osg::DegreesToRadians(Pitch))*cos(osg::DegreesToRadians(Yaw)),ZCoordinate + 10*sin(osg::DegreesToRadians(Pitch))), osg::Vec3(0.0, 0.0, 1.0)); My XCoordinate, YCoordinate and ZCoordinate values remain constant over the whole code and the values of Roll, Pitch, Yaw change and yet when the Roll, Pitch, Yaw are changed, the position of the camera's eye is being changed. Even though I defined the eye's position as osg::Vec3(XCoordinate,YCoordinate,ZCoordinate). Seems a bit odd for me to understand why this is happening. Also, if I know the camera's location(X,Y,Z) and orientation (Roll, Pitch, Yaw), is there any easy function to set the view of the camera instead of doing vector math on paper and setting it up using (eye, dir, up)? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26404#26404 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Flickering in camera views with multiple cameras
Hi, I am using two views with viewports in my composite viewer. While running the code I see the two views but they seem to be flickering. Does anyone know what's the reason behind it and how I can fix it so that I can get a smooth feed for both views at the same time? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26374#26374 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Two cameras for the same scene
Hi, I took a look at the example. I couldn't figure out how to see both views at the same time on the screen. Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26320#26320 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Two cameras for the same scene
Hi, My scene graph has a pyramidNode and a pyramidTwoXForm (PAT Node) attached to the root. My composite viewer is defined as follows: osgViewer::View* viewOne = new osgViewer::View; viewOne-setName(First View); viewOne-setSceneData( root ); // viewOne-setUpViewAcrossAllScreens(); viewOne-setUpViewOnSingleScreen(1); viewOne-getCamera()-setViewport(new osg::Viewport(0,0,500,500)); viewOne-getCamera()-setProjectionMatrixAsPerspective(45, 1, 2, 10); // viewOne-setUpViewAcrossAllScreens(); viewOne-setCameraManipulator( new osgGA::TrackballManipulator); // viewOne-setCameraManipulator(followPyramidTwoXForm); compositeViewer.addView(viewOne); osgViewer::View* viewTwo = new osgViewer::View; viewTwo-setName(Second View); viewTwo-setSceneData( root ); viewTwo-setUpViewOnSingleScreen(0); viewTwo-getCamera()-setViewport(new osg::Viewport(520, 0, 500, 500)); viewTwo-getCamera()-setProjectionMatrixAsPerspective(45, 1, 2, 10); viewTwo-setCameraManipulator( new osgGA::TrackballManipulator ); compositeViewer.addView(viewTwo); I want to have the viewTwo camera follow the pyramidTwoXForm (PAT). How do I set it to do the required? Please help me, I am unable to figure this out for a while now. Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26335#26335 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Two cameras for the same scene
mgb_osg wrote: I don't know how current it is, i've never had to do this, but the tutorial at http://www.openscenegraph.org/documentation/NPSTutorials/index.html describes multiple cameras following a node (scroll down to the pictures of tanks) Cheers, Martin Unfortunately, that code is obsolete AFAIK. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26339#26339 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Two cameras for the same scene
Hi, I have a moving object as a node in my scenegraph. I want a first person and a 3rd person points of view. How do I do it? The tutorial uses Producer class which I believe is obsolete. What is the substitute for Producer::CameraConfig* ? Is there an example code I can refer to? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26285#26285 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] 3d Model Editing
Hi, I need separate models of a man's body and head. Can you suggest where I can find them? Any of these file formats will do: 3dc, 3ds, flt, geo, iv, ive, lwo, md2, obj, osg. Also, does anyone know how to edit an osg model. For instance in the example cow.osg, how do I edit it so that only its head is present and the body is deleted? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26224#26224 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Accessing Child Nodes
Hi, I'm trying to access a child node to perform Position Attitude Transformations but I am unable to figure out how to do so. My createModel(overlay, technique) is defined as follows: osg::Group* root = new osg::Group; // float baseHeight = center.z()-radius*0.5; float baseHeight = 0; osg::Node* baseModel = createBase(osg::Vec3(center.x(), center.y(), baseHeight),radius); osg::Node* movingModel = createFrustumGeode(2,4,45,45); if (overlay) { osgSim::OverlayNode* overlayNode = new osgSim::OverlayNode(technique); overlayNode-setContinuousUpdate(true); overlayNode-setOverlaySubgraph(movingModel); overlayNode-setOverlayBaseHeight(baseHeight-0.01); overlayNode-addChild(baseModel); root-addChild(overlayNode); } else { root-addChild(baseModel); } root-addChild(movingModel); return root; } My main function has this code: // initialize the viewer. osgViewer::Viewer viewer; // load the nodes from the commandline arguments. osg::Node* model = createModel(overlay, technique); if (!model) { return 1; } Now at this point in my main function, I want to access the child node of model (say the movingModel node) and perform a position attitude transformation on it. How do I access it and perform the transformation? Any suggestions would be welcomed by this newbie. Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25923#25923 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] WRL Plugin needed
Hi, The link doesn't seem to work. I would appreciate it if anyone is willing to share binaries of the VRML Plugin for Visual Studio 2008. Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25631#25631 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgPlugins] WRL Plugin needed
Hi, I have a wrl file I would like to use as a 3D model. I found lots of sites telling me that there is a plugin enabling me to read those, but I couldn't find the .dll file that is actually the plugin. Can anyone please send me the link to download the plugin? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25624#25624 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rotating a Pyramid about its peak
Hi, How do I translate the origin to the peak? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25474#25474 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Rotating a Pyramid about its peak
Hi, I am trying to move a pyramid in the following manner. (X,Y,Z,Roll,Pitch,Yaw) - read from a txt file. Move the pyramid by (X,Y,Z) and then rotate it about its peak by (Roll, Pitch, Yaw) Here's the code I made till now: osg::AnimationPath* animationPath = createAnimationPath(autoPath2.txt,0.1); {... Defined the Pyramid ... } const osg::BoundingSphere bs = pyramidGeode-getBound(); float size = radius/bs.radius()*0.3f; osg::MatrixTransform* positioned = new osg::MatrixTransform; positioned-setDataVariance(osg::Object::STATIC); positioned-setMatrix(osg::Matrix::translate(-bs.center())* osg::Matrix::scale(size,size,size)* osg::Matrix::rotate(osg::inDegrees(-90.0f),0.0f,0.0f,1.0f)); positioned-addChild(pyramidGeode); osg::PositionAttitudeTransform* xform = new osg::PositionAttitudeTransform; xform-setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0,1.0)); xform-addChild(positioned); model-addChild(xform); My animation is defined as follows: osg::AnimationPath* createAnimationPath(std::string filename,double deltatime) { std::ifstream infile; infile.open(filename.c_str(),std::ios::in); double time=0.0f; osg::AnimationPath* animationPath = new osg::AnimationPath; animationPath-setLoopMode(osg::AnimationPath::LOOP); while(infile.is_open() !infile.eof()) { double x,y,z,r,p,ya; infile x y z r pya; osg::Vec3 position(x,y,z); osg::Quat rotation; rotation.makeRotate( osg::DegreesToRadians(r), osg::Vec3(-1,0,0), osg::DegreesToRadians(p), osg::Vec3(0,-1,0) , osg::DegreesToRadians(ya), osg::Vec3(0,0,1) ); animationPath-insert(time,osg::AnimationPath::ControlPoint(position,rotation)); time += deltatime; } infile.close(); return animationPath; } But what this does is move the pyramid by X,Y,Z and rotate it by Roll,Pitch,Yaw about the ORIGIN! I want to rotate it around its peak and not the origin. Can you suggest any modifications? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25432#25432 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Collision Detection
Hi, I have a noob question. Say I have a pyramid defined by points 0,1,2,3,4. And say I have another cube determined by points 5,6,7,8,9,10,11,12. How do I detect whether the entire cube falls inside the pyramid or not? What if the cube is very small and can be defined by a single point 13. Can I find out if the point 13 falls within the pyramid with a simple osg command? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25269#25269 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Moving Pyramid in Real Time
Hi, I want to move a pyramid based on a defined path (X,Y,Z) of its peak and the Roll, Pitch, Yaw. I have the details of X, Y, Z, Roll, Pitch, Yaw coming from another c++ code and is updated in real time. Does anyone have any suggestions as to how to go about moving it in OSG without the obvious frame change algorithm? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25220#25220 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Error Code: 0xC0150002 : The application failed to initialize properly. Click on Ok to terminate the application
Hi, That worked brilliantly! Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24986#24986 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] Please ignore this message...
Hi, Ignored Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24894#24894 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Error Code: 0xC0150002 : The application failed to initialize properly. Click on Ok to terminate the application
Hi, I installed the binaries. osg works fine from the command prompt. I liked VS08 to osg using the Dwight Design tutorial: I'm trying to compile this example: osganimate.cpp from the osg site. When I try to build it it gives the following message: 1-- Build started: Project: OSGTemp, Configuration: Debug Win32 -- 1Compiling... 1OSGMain.cpp 1Compiling manifest to resources... 1Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 1Copyright (C) Microsoft Corporation. All rights reserved. 1Linking... 1LINK : C:\Users\Manu\Documents\Visual Studio 2008\Projects\OSGTemp\Debug\OSGTemp.exe not found or not built by the last incremental link; performing full link 1Embedding manifest... 1Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 1Copyright (C) Microsoft Corporation. All rights reserved. 1Build log was saved at file://c:\Users\Manu\Documents\Visual Studio 2008\Projects\OSGTemp\OSGTemp\Debug\BuildLog.htm 1OSGTemp - 0 error(s), 0 warning(s) == Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped == and when I run it I get the dreaded error code! Also, I'm in a weird situation where I'm having TWO Debug folders! One's address is: Visual Studio 2008/Projects/OSGTemp/Debug The Other Debug Folder is being created in: Visual Studio 2008/Projects/OSGTemp/OSGTemp/Debug Do you have any suggestions for me to correct this error? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24895#24895 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Trouble Accessing Open Scene Graph Website/ Tutorial
Hi, The website doesn't seem to load. Is it just my system or does that seem to be the case for everyone? Also when I go to the tutorial page and try to download the OpenSceneGraph.zip file it redirects me to Joe Sullivan's homepage! Does anyone know what's going on? Also, is it possible to run open scene graph on Visual Studio 2008 or do i have to run it in previous versions? ... Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23449#23449 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org