Hi,
when i type S we can see status information.
such as frame rates.
is it possible to save the frame rates to the variable?
Thank you!
Cheers,
Kim
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59178#59178
hi.
i implemented an application by using OSG.
But i wonder that is it possible to turn OSG into OpenGL language?
is there easy way or a program to do it?
thanks in advance
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57706#57706
i tried the osgUtil::Statistics class to get the number of vertices.
but i couldn't make it.
could u get me example of source?
i would appreciate it thanks guys
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57571#57571
Hi,
i would like to know the number of vertices in the scene.
i know how to see the value of vertices as i press 's'button.
but i wanna know how can i get the value
(ex_for storing into variable)
Thank you!
Cheers,
Kim
--
Read this topic online here:
Hi, guys
i m trying to develop flight simulation with osg.
as i attached the picture,
i used 3DViewer program to load the .ive airport map.
and you can see the black-out(BO) of airport runway
and the properties of light point.
so my question is
is it possible and how to control the
Hi, guys
i m trying to develop flight simulation with osg.
for the airport, i load .txp(terrain) with .flt(airport).
and there are black-out(BO) at the airport runway.
for more information, i attached the pciture of black-out(BO) of airport runway.
so my question is
is it possible to control
hi, Nick
our terrain format is .txp files.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56595#56595
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi, guys
i m doing with culling to my application
because my end of terrain is blinking when i move
(i guess this is called z-fighting problem)
could u tell me the the meaning of function and its parameters.
setCullingActive(true);
-meaning : ?
setNearFarRatio(0.1f);
-meaning : ?
Hi,
i am trying to get RGB value(los point) of Terrain
i tried with below code.
osg::Drawable * drawable = intersection.drawable.get();
if(drawable-getStateSet())
{
state_set = drawable-getStateSet();
osg::Texture *
Hi,
First of all I am not familiar with Osg and CUDA
I implemented fIight simulation program with osg
but If I use big Size of Terrain, The performance(fame rate) of application is
not good
So I wanna try to apply CUDA to my osg application for improving the performance
So what do u guys
Hi,
so
the precipitationEffect(shader) is based on GPU?
Thank you!
Cheers,
Kim
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55973#55973
___
osg-users mailing list
Hi, guys
i would like to learn differences between osgParticle (particle system) and
osgParticle::PrecipitationEffect.
i tried to implement snow/rain effect with them but the result is totally
different so why is that?
especially, osgParticle (particle system)'s performance is very low even
Hi, guys
is there some way to render thunder?
i think that i could use the thunder image but
what i wanna know is how to render the flashing or lightning with images?
i mean how to flicker(blink) the light of thunder at specified area(part of
area)
Thanks in advance
Cheers,
Kim
hi, errno (Lionel Lagarde)
First, thanks for your kind reply
and i was surprised because
what you did for thunder is exactly same as i thought
but it was just theory because i m new in OSG
so could you let me know how to do that for thunder?
did you use OSG libray and which library did u use
i found
viewer.setRunMaxFrameRate(20);
i found that They are only available when using the run() method.
but for our program we use frame() method.
is there way i could use the method with frame()?
--
Read this topic online here:
Hi,
i m wondering is it possible to lock(maintatin) the frame rate?
i mean that
we can see the frame rate on the viewer if we press 's'.
then i can see the frame rate is around 60 but
i would like to lock the frame rate aroud 30
is there some osg library for that?
Thanks in advance
Cheers,
Hi, guys
we used PrecipitationEffect with large terrrain
we attached the video file(.avi)
as you see the video
if i move camera of position / direction, PrecipitationEffect disappears
gradually
we would like to render snow/rain whole the scene(terrain)
could you help me out the problem?
Hi, guys
we used PrecipitationEffect with large terrrain
we attached the video file(.avi)
as you see the video
if i move camera of position / direction, PrecipitationEffect disappears
gradually
we would like to render snow/rain whole the scene(terrain)
could you help me out the problem?
Hi, guys
we used PrecipitationEffect with large terrrain
we attached the video file(.avi)
as you see the video
if i move camera of position / direction, PrecipitationEffect disappears
gradually
we would like to render snow/rain whole the scene(terrain)
could you help me out the problem?
Hi,
i have a question about material of terrain.
i implemented LOS,
and then i wanna know the material code of intersection.
i think that the material code would be integer value but i m not sure.
so i would like to know how to get the integer value of material.
is there library for that?
Hi, guys
we are developing Flight Simulator using OSG
and would like to render snow / rain effect on the scene
so we used PrecipitationEffect for the effect
here is questions
if i move the orientaion and coordinates of camera,
the PrecipitationEffect can follow the camera
in our scene,
hello :D
we are new in OSG and developing Flight Simulation using OSG
we wnat to develop the simulator that consists in three PCs
one is master, two is clusters
the total fov(field of view) should be 180degree
so each PC's fov sould be 60 degree
in short, we want to do
Hi, guys
i'm new in OSG and developing Flight Simulation using OSG
i wanna render snow / rain effect on the scene
i used PrecipitationEffect for the effect
but it seems that PrecipitationEffect doesn't work with large terrain
cuz if i move camera position of direction, PrecipitationEffect
Hi, guys
i'm new in OSG and developing Flight Simulation using OSG
i wanna render snow / rain effect on the scene
i used PrecipitationEffect for the effect
but it seems that PrecipitationEffect doesn't work with large terrain
cuz if i move camera position of direction, PrecipitationEffect
Hi,
i would like to ask questions
have you ever rendered cloud in OSG application?
i wanna render cloud in my OSG but seems that there are not library for cloud
in OSG
i saw delta3d that seems providing cloud library but i have never used delta3d
before
so i wanna make sure that
could i
Hi,
i tried your code but it's not working
osg::CoordinateSystemNode *wCsn
=dynamic_castosg::CoordinateSystemNode*(HAT::GetInstance()-terrain);
wCsn-setEllipsoidModel(new osg::EllipsoidModel());
when i execute your souce code, above code occured an error
you are using .ive terrain file in
Hi,
i'm new in OSG and developing Flight Simulation using OSG.
i wanna compute height above terrain.
so wanna know how to use this class(osgSim::computeHeightaboveterrain).
i look forward to tour early reply.
Thank you!
Cheers
--
Read this topic online here:
27 matches
Mail list logo