Re: [osg-users] changing scales

2011-06-20 Thread basil huffman
I don't understand what you mean. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40692#40692 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] changing scales

2011-06-20 Thread basil huffman
Where can I find some literature on what a scale speudoloader is? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40698#40698 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] changing scales

2011-06-16 Thread basil huffman
Hello all, is there a way in which I can change the default scales in OSG? What I mean is that it orients itself in a particular way (x,y,z); is there a way that I can change the default without having to do it manually? -- Read this topic online here:

Re: [osg-users] Absolute beginner questions

2011-06-15 Thread basil huffman
Is there a way to give thickness to line segments? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40539#40539 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] giving thickness/color to line segments

2011-06-15 Thread basil huffman
I am looking to figure out how to give thickness to line segments. I am creating them as follows Code: osg::ref_ptrosg::Geometry geom = new osg::Geometry; osg::ref_ptrosg::DrawArrays drawArrayLines = new osg::DrawArrays(osg::PrimitiveSet::LINE_STRIP);

[osg-users] unique trajectory representation

2011-06-15 Thread basil huffman
ok, ive been playing around a little bit here and i seem to have hit a wall. i was wondering how OSG goes about representing unique trajectories (conceptually i would guess a collection of line segments). here is what i am doing now (mix of pseudocode and c++): Code: //appropriate variables

Re: [osg-users] Absolute beginner questions

2011-06-14 Thread basil huffman
I've gotten a little farther. Got around to checking out OpenSceneGraph 3.0 Beginner's Guide and if anyone else comes along on this forum in my position, do yourself a favor and purchase this book. Anyway, one question that I am having is this: I run a dual monitor setup. When I run an OSG

Re: [osg-users] Absolute beginner questions

2011-06-13 Thread basil huffman
Hello all, its me again. I was reading more into that e-book tutorial listed earlier in this thread. I copy-pasted the example on how to build a simple scene graph (p53), which consists of just a single quadrilateral. It compiles fine but blows up when it tries to link. I have made sure that

Re: [osg-users] Absolute beginner questions

2011-06-13 Thread basil huffman
That was it. Thanks again. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40425#40425 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Absolute beginner questions

2011-06-13 Thread basil huffman
Compiles and links file, won't run though. I need osg72-osgd.dll. Where can I get this file? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40432#40432 ___ osg-users mailing list

Re: [osg-users] Absolute beginner questions

2011-06-13 Thread basil huffman
Yup, just included the directory they resided in into my PATH variable. Worked like a charm. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40435#40435 ___ osg-users mailing list

Re: [osg-users] Absolute beginner questions

2011-06-13 Thread basil huffman
Ok, I am trying to write a node to file (pretty much just verbatim stuff from the e-book). When I make this call: bool result = osgDB::writeNodeFile(*(root.get()), fileName ); result comes back as false and a warning message is output saying that it couldnt write the node due to not being able

Re: [osg-users] Absolute beginner questions

2011-06-13 Thread basil huffman
The filename is a .osg file. I couldn't make heads or tails of that link you provided; is it telling me to set an environment variable or send it a compiler option? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40440#40440

Re: [osg-users] Absolute beginner questions

2011-06-10 Thread basil huffman
Okay, I'm back again. I just wrote a quick parser for my cluster files, read some more from an OSG tutorial and then went to poke around in the code. The dilemma now is this: when I include any OSG headers, I get tons of compiler errors eminating from the base OpenGL files (i.e. residing at

Re: [osg-users] Absolute beginner questions

2011-06-10 Thread basil huffman
When I include osg/Geode: 1c:\program files\microsoft sdks\windows\v6.0a\include\gl\gl.h(1152) : error C2144: syntax error : 'void' should be preceded by ';' 1c:\program files\microsoft sdks\windows\v6.0a\include\gl\gl.h(1152) : error C4430: missing type specifier - int assumed. Note: C++ does

Re: [osg-users] Absolute beginner questions

2011-06-10 Thread basil huffman
Chris 'Xenon' Hanson wrote: On 6/10/2011 3:59 PM, basil huffman wrote: When I include osg/Geode: 1c:\program files\microsoft sdks\windows\v6.0a\include\gl\gl.h(1152) : error C2144: syntax error : 'void' should be preceded by ';' 1c:\program files\microsoft sdks\windows\v6.0a\include

Re: [osg-users] Absolute beginner questions

2011-06-09 Thread basil huffman
Apparently the message with the build log was deleted (thats what the pm says at least). I uploaded it to my website, you can check it here: http://www.thisisbasil.us/output.txt I went into each project and physically changed each relative pathed lib file to an absolute path i.e.

Re: [osg-users] Absolute beginner questions

2011-06-09 Thread basil huffman
Ok, I deleted the build folder and restarted with the method you listed above and I am still getting massive amounts of errors (including the cannot find *.lib). Here is what I am doing: -downloaded OSG 2.4.8 zipped file, extract to D: and rename it OpenSceneGraph (i.e. D:\OpenSceneGraph) -

Re: [osg-users] Absolute beginner questions

2011-06-09 Thread basil huffman
Should it matter which version of OSG I am working with? In other words, should I upgrade to 2.9.16? And by awkward, do you mean nobody knows why this is failing for me? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40298#40298

Re: [osg-users] Absolute beginner questions

2011-06-09 Thread basil huffman
Jason Daly wrote: I assume you mean 2.8.4 (not 2.4.8). If you are using 2.4.8, that might explain a few things :-) Nothing you did sounds too out of the ordinary, though the red fields you mentioned don't sound right. Can you send a screen shot of the CMake window after you've

Re: [osg-users] Absolute beginner questions

2011-06-09 Thread basil huffman
Ok, thanks for the continued patience. I downloaded the 3rd party stuff and installed it to the root of d:\ and went through the rest of the process I honestly think my cmake is completely fubar or something because I'm STILL getting errors on top of errors when I try to compile. Do I even

Re: [osg-users] Absolute beginner questions

2011-06-09 Thread basil huffman
GNUplot doesn't really fit the domain here. Last time I played around in it, it only dealt with planes in 3d. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40306#40306 ___ osg-users mailing list

Re: [osg-users] Absolute beginner questions

2011-06-09 Thread basil huffman
Well I am working on a utility for an airport simulation. Parts of the program were already written in OSG by another developer but he is pat-time and off-site so any help from him is pretty much not going to happen. My boss wanted something plotted in OpenGL (originally he mentioned glaux but

Re: [osg-users] Absolute beginner questions

2011-06-09 Thread basil huffman
Well, I'm just going to give that a try then. My only qualm is what happens when I try to compile my own stuff and I'm getting errors similar to the ones that have been popping up? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40313#40313

Re: [osg-users] Absolute beginner questions

2011-06-09 Thread basil huffman
An optimist. You're alright, my man, you're alright. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40316#40316 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Absolute beginner questions

2011-06-08 Thread basil huffman
For consistency's sake, I did a clean solution then build solution of ALL_BUILD with the same results (massive errors). Any ideas? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40219#40219 ___

Re: [osg-users] Absolute beginner questions

2011-06-08 Thread basil huffman
I am aware. However, when I do a build solution on ALL_BUILD, it still produces the same slew of errors. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40230#40230 ___ osg-users mailing list

Re: [osg-users] Absolute beginner questions

2011-06-07 Thread basil huffman
Thanks for the post, very helpful. I just have some follow-up questions. Skylark wrote: Hello Basil, First piece of advice, take things one step at a time, it might seem like a lot but it's all easy once you get through it once. Also, you seem to be going at this blind. Do you know

Re: [osg-users] Absolute beginner questions

2011-06-07 Thread basil huffman
If I were to look at one of the examples, which should I look at first? I do not see Visual studio solution/project files in a great deal of the examples in the OpenSceneGraph/examples/ directory though... -- Read this topic online here:

Re: [osg-users] Absolute beginner questions

2011-06-07 Thread basil huffman
Ahh ok, I see it now. When I open in Visual Studio, I am getting scores of compiler errors. Lots of undeclared identifiers. Perhaps its not finding the headers or something? I made sure that under tools-options-Projects and Solutions-VC++ DIrectories that I included OpenSceneGraph\lib,

[osg-users] Absolute beginner questions

2011-06-06 Thread basil huffman
Hello all, I am a a beginner to all things OpenGL and OSG specifically. My ultimate goal is to take a list of 3d points and plot them out but right now I am just trying to get used to OSG... and it apparently has quite the learning curve. At any rate, if anyone can help me, it would be greatly