I don't understand what you mean.
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Where can I find some literature on what a scale speudoloader is?
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Hello all, is there a way in which I can change the default scales in OSG?
What I mean is that it orients itself in a particular way (x,y,z); is there a
way that I can change the default without having to do it manually?
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Is there a way to give thickness to line segments?
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I am looking to figure out how to give thickness to line segments. I am
creating them as follows
Code:
osg::ref_ptrosg::Geometry geom = new osg::Geometry;
osg::ref_ptrosg::DrawArrays drawArrayLines = new
osg::DrawArrays(osg::PrimitiveSet::LINE_STRIP);
ok, ive been playing around a little bit here and i seem to have hit a wall. i
was wondering how OSG goes about representing unique trajectories (conceptually
i would guess a collection of line segments). here is what i am doing now (mix
of pseudocode and c++):
Code:
//appropriate variables
I've gotten a little farther. Got around to checking out OpenSceneGraph 3.0
Beginner's Guide and if anyone else comes along on this forum in my position,
do yourself a favor and purchase this book.
Anyway, one question that I am having is this:
I run a dual monitor setup. When I run an OSG
Hello all, its me again.
I was reading more into that e-book tutorial listed earlier in this thread. I
copy-pasted the example on how to build a simple scene graph (p53), which
consists of just a single quadrilateral.
It compiles fine but blows up when it tries to link. I have made sure that
That was it. Thanks again.
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Compiles and links file, won't run though. I need osg72-osgd.dll. Where can I
get this file?
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Yup, just included the directory they resided in into my PATH variable. Worked
like a charm.
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Ok, I am trying to write a node to file (pretty much just verbatim stuff from
the e-book). When I make this call:
bool result = osgDB::writeNodeFile(*(root.get()), fileName );
result comes back as false and a warning message is output saying that it
couldnt write the node due to not being able
The filename is a .osg file.
I couldn't make heads or tails of that link you provided; is it telling me to
set an environment variable or send it a compiler option?
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Okay, I'm back again.
I just wrote a quick parser for my cluster files, read some more from an OSG
tutorial and then went to poke around in the code.
The dilemma now is this: when I include any OSG headers, I get tons of
compiler errors eminating from the base OpenGL files (i.e. residing at
When I include osg/Geode:
1c:\program files\microsoft sdks\windows\v6.0a\include\gl\gl.h(1152) : error
C2144: syntax error : 'void' should be preceded by ';'
1c:\program files\microsoft sdks\windows\v6.0a\include\gl\gl.h(1152) : error
C4430: missing type specifier - int assumed. Note: C++ does
Chris 'Xenon' Hanson wrote:
On 6/10/2011 3:59 PM, basil huffman wrote:
When I include osg/Geode:
1c:\program files\microsoft sdks\windows\v6.0a\include\gl\gl.h(1152) :
error C2144: syntax error : 'void' should be preceded by ';'
1c:\program files\microsoft sdks\windows\v6.0a\include
Apparently the message with the build log was deleted (thats what the pm says
at least). I uploaded it to my website, you can check it here:
http://www.thisisbasil.us/output.txt
I went into each project and physically changed each relative pathed lib file
to an absolute path
i.e.
Ok, I deleted the build folder and restarted with the method you listed above
and I am still getting massive amounts of errors (including the cannot find
*.lib).
Here is what I am doing:
-downloaded OSG 2.4.8 zipped file, extract to D: and rename it OpenSceneGraph
(i.e. D:\OpenSceneGraph)
-
Should it matter which version of OSG I am working with? In other words, should
I upgrade to 2.9.16?
And by awkward, do you mean nobody knows why this is failing for me?
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Jason Daly wrote:
I assume you mean 2.8.4 (not 2.4.8). If you are using 2.4.8, that might
explain a few things :-)
Nothing you did sounds too out of the ordinary, though the red fields
you mentioned don't sound right. Can you send a screen shot of the
CMake window after you've
Ok, thanks for the continued patience. I downloaded the 3rd party stuff and
installed it to the root of d:\ and went through the rest of the process
I honestly think my cmake is completely fubar or something because I'm STILL
getting errors on top of errors when I try to compile.
Do I even
GNUplot doesn't really fit the domain here. Last time I played around in it, it
only dealt with planes in 3d.
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Well I am working on a utility for an airport simulation. Parts of the program
were already written in OSG by another developer but he is pat-time and
off-site so any help from him is pretty much not going to happen. My boss
wanted something plotted in OpenGL (originally he mentioned glaux but
Well, I'm just going to give that a try then. My only qualm is what happens
when I try to compile my own stuff and I'm getting errors similar to the ones
that have been popping up?
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An optimist. You're alright, my man, you're alright.
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For consistency's sake, I did a clean solution then build solution of
ALL_BUILD with the same results (massive errors). Any ideas?
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I am aware. However, when I do a build solution on ALL_BUILD, it still produces
the same slew of errors.
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Thanks for the post, very helpful. I just have some follow-up questions.
Skylark wrote:
Hello Basil,
First piece of advice, take things one step at a time, it might seem
like a lot but it's all easy once you get through it once.
Also, you seem to be going at this blind. Do you know
If I were to look at one of the examples, which should I look at first?
I do not see Visual studio solution/project files in a great deal of the
examples in the OpenSceneGraph/examples/ directory though...
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Ahh ok, I see it now.
When I open in Visual Studio, I am getting scores of compiler errors. Lots of
undeclared identifiers. Perhaps its not finding the headers or something?
I made sure that under tools-options-Projects and Solutions-VC++
DIrectories that I included OpenSceneGraph\lib,
Hello all, I am a a beginner to all things OpenGL and OSG specifically. My
ultimate goal is to take a list of 3d points and plot them out but right now I
am just trying to get used to OSG... and it apparently has quite the learning
curve. At any rate, if anyone can help me, it would be greatly
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