Re: [osg-users] Can i use MatrixTransform to transform a HUD node?

2019-01-08 Thread Chen Gao
Well,Chris. Just as you assumed,my case is quite complicated. I have to make a growing up effect HUD, ie, dynamically scaled up one. Use Mt to scale the HUD node will never work since we set the camera ABSOLUTE_RF mode. Then i tried to use the setviewmatrix method to scale it up but this won't

Re: [osg-users] Can i use MatrixTransform to transform a HUD node?

2019-01-08 Thread Chen Gao
Yeah,Terry. #1 is the exactly the right way to use HUD. I've been trying these days to use MT transformation method to operate the child HUD node but it will never be able to control it because i found that I've used the following line of code:

Re: [osg-users] Can i use MatrixTransform to transform a HUD node?

2019-01-08 Thread Chris Hanson
> > Chris, I assumed your first idea. AR labels never crossed my mind. > Maybe Chen can tell us if I made the right assumption. > I was just trying to be thorough and complete because I wasn't clear on the situation, so I was throwing all possibilities out there to see if that was the reason I

Re: [osg-users] Can i use MatrixTransform to transform a HUD node?

2019-01-07 Thread Terry Welsh
> So you mean that if i want to move or scale these hud nodes on the main > screen, i have to use the camera's setviewmatrix method to do this? Add the > hud nodes to a new MT and use the Mt transform methods won't work,right? > > The node structure instruction is like the following: >

Re: [osg-users] Can i use MatrixTransform to transform a HUD node?

2019-01-07 Thread Chen Gao
Chris Hanson wrote: > > > I'm afraid I didn't understand this explanation very well myself. My first > question would be, do the HUD elements (the 2d pics) stay stuck to the screen > space (as if they were part of a game scoreboard overlaid onto the screen) or > do the move around the screen

Re: [osg-users] Can i use MatrixTransform to transform a HUD node?

2019-01-07 Thread Chris Hanson
> > Well,as the subject notes,The software in my dev job has to use a HUD > to show 2d pics. Generally using a camera to create a new viewport to show > the pic will be OK. > But the 'Entity' base class for the software system uses a MT > (matrixtransform) to add the detailed entity

Re: [osg-users] Can i use MatrixTransform to transform a HUD node?

2019-01-07 Thread Chen Gao
Thank you Terry! So you mean that if i want to move or scale these hud nodes on the main screen, i have to use the camera's setviewmatrix method to do this? Add the hud nodes to a new MT and use the Mt transform methods won't work,right? The node structure instruction is like the

Re: [osg-users] Can i use MatrixTransform to transform a HUD node?

2019-01-06 Thread Terry Welsh
ned relative to those screen corners. Every time you resize your window you should call your HUD nodes positioning method. - Terry > > Message: 5 > Date: Fri, 04 Jan 2019 14:47:01 +0100 > From: "Chen Gao" > To: osg-users@lists.openscenegraph.org > Subject: [osg-users] Can i u

[osg-users] Can i use MatrixTransform to transform a HUD node?

2019-01-06 Thread Chen Gao
Hi,guys Well,as the subject notes,The software in my dev job has to use a HUD to show 2d pics. Generally using a camera to create a new viewport to show the pic will be OK. But the 'Entity' base class for the software system uses a MT (matrixtransform) to add the detailed entity