Re: [osg-users] geometry shader support submitted.
Hi All, The new geometry shader support is now checked into OSG SVN. I'll tag a 2.3.3 dev release tomorrow to give us a snapshot that rolls it up. Many thanks to Mike for his efforts over the Christmas/New year break ;-) Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] geometry shader support submitted.
AWESOME!Been waiting to see this in osg! Great work Mike! biv On Jan 8, 2008 8:03 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi All, The new geometry shader support is now checked into OSG SVN. I'll tag a 2.3.3 dev release tomorrow to give us a snapshot that rolls it up. Many thanks to Mike for his efforts over the Christmas/New year break ;-) Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] geometry shader support submitted.
On Tue, 2008-01-08 at 14:03 +, Robert Osfield wrote: Hi All, The new geometry shader support is now checked into OSG SVN. I'll tag a 2.3.3 dev release tomorrow to give us a snapshot that rolls it up. Many thanks to Mike for his efforts over the Christmas/New year break ;-) Naturally, the video card in my laptop (which added about $1k to the price) doesn't support Geometry Shaders. *sigh* Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] geometry shader support submitted.
Hi all, I've just posted an initial implementation of OSG geometry shaders to the osg-submissions list. Included is a simple example osgshaders2: the app sends 8 points at corners of a cube, the geom shader generates animated line segment crosshairs at those corners. Things yet to be done (I cannot commit to these, so pls contribute): - fully implement the non-square matrices in osg::Uniform - implement the adjacency types in DrawPrimitives - .osg file read/write support - .ive file read/write support - longer term: OSG could probably do some really smart/cool stuff, above and beyond basic GL wrapping, in somehow associating geom shaders with the corresponding DrawPrimitive. Cheers -- mew ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] geometry shader support submitted.
Very Cool Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Monday, January 07, 2008 3:47 PM To: OpenSceneGraph Users Subject: [osg-users] geometry shader support submitted. Hi all, I've just posted an initial implementation of OSG geometry shaders to the osg-submissions list. Included is a simple example osgshaders2: the app sends 8 points at corners of a cube, the geom shader generates animated line segment crosshairs at those corners. Things yet to be done (I cannot commit to these, so pls contribute): - fully implement the non-square matrices in osg::Uniform - implement the adjacency types in DrawPrimitives - .osg file read/write support - .ive file read/write support - longer term: OSG could probably do some really smart/cool stuff, above and beyond basic GL wrapping, in somehow associating geom shaders with the corresponding DrawPrimitive. Cheers -- mew ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] geometry shader support submitted.
Thanks Mike, Now we need some time to develop some tessalators :) /emre On Jan 7, 2008 10:47 PM, Mike Weiblen [EMAIL PROTECTED] wrote: Hi all, I've just posted an initial implementation of OSG geometry shaders to the osg-submissions list. Included is a simple example osgshaders2: the app sends 8 points at corners of a cube, the geom shader generates animated line segment crosshairs at those corners. Things yet to be done (I cannot commit to these, so pls contribute): - fully implement the non-square matrices in osg::Uniform - implement the adjacency types in DrawPrimitives - .osg file read/write support - .ive file read/write support - longer term: OSG could probably do some really smart/cool stuff, above and beyond basic GL wrapping, in somehow associating geom shaders with the corresponding DrawPrimitive. Cheers -- mew ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Emre Koc Sabanci University Faculty of Engineering and Natural Sciences ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org