Re: [osg-users] geometry shader support submitted.

2008-01-08 Thread Robert Osfield
Hi All,

The new geometry shader support is now checked into OSG SVN.  I'll tag
a 2.3.3 dev release tomorrow to give us a snapshot that rolls it up.

Many thanks to Mike for his efforts over the Christmas/New year break ;-)

Robert.
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Re: [osg-users] geometry shader support submitted.

2008-01-08 Thread Gerrick Bivins
AWESOME!Been waiting to see this in osg! Great work Mike!
biv

On Jan 8, 2008 8:03 AM, Robert Osfield [EMAIL PROTECTED] wrote:

 Hi All,

 The new geometry shader support is now checked into OSG SVN.  I'll tag
 a 2.3.3 dev release tomorrow to give us a snapshot that rolls it up.

 Many thanks to Mike for his efforts over the Christmas/New year break ;-)

 Robert.
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Re: [osg-users] geometry shader support submitted.

2008-01-08 Thread Jeremy Moles
On Tue, 2008-01-08 at 14:03 +, Robert Osfield wrote:
 Hi All,
 
 The new geometry shader support is now checked into OSG SVN.  I'll tag
 a 2.3.3 dev release tomorrow to give us a snapshot that rolls it up.
 
 Many thanks to Mike for his efforts over the Christmas/New year break ;-)

Naturally, the video card in my laptop (which added about $1k to the
price) doesn't support Geometry Shaders.

*sigh*

 Robert.
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[osg-users] geometry shader support submitted.

2008-01-07 Thread Mike Weiblen
Hi all,

I've just posted an initial implementation of OSG geometry shaders to
the osg-submissions list.

Included is a simple example osgshaders2: the app sends 8 points at
corners of a cube, the geom shader generates animated line segment
crosshairs at those corners.

Things yet to be done (I cannot commit to these, so pls contribute):
- fully implement the non-square matrices in osg::Uniform
- implement the adjacency types in DrawPrimitives
- .osg file read/write support
- .ive file read/write support
- longer term: OSG could probably do some really smart/cool stuff, above
and beyond basic GL wrapping, in somehow associating geom shaders with
the corresponding DrawPrimitive.

Cheers
-- mew

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Re: [osg-users] geometry shader support submitted.

2008-01-07 Thread Gordon Tomlinson
Very Cool  Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Monday, January 07, 2008 3:47 PM
To: OpenSceneGraph Users
Subject: [osg-users] geometry shader support submitted.

Hi all,

I've just posted an initial implementation of OSG geometry shaders to the
osg-submissions list.

Included is a simple example osgshaders2: the app sends 8 points at
corners of a cube, the geom shader generates animated line segment
crosshairs at those corners.

Things yet to be done (I cannot commit to these, so pls contribute):
- fully implement the non-square matrices in osg::Uniform
- implement the adjacency types in DrawPrimitives
- .osg file read/write support
- .ive file read/write support
- longer term: OSG could probably do some really smart/cool stuff, above and
beyond basic GL wrapping, in somehow associating geom shaders with the
corresponding DrawPrimitive.

Cheers
-- mew

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Re: [osg-users] geometry shader support submitted.

2008-01-07 Thread Emre Koc
Thanks Mike,

Now we need some time to develop some tessalators :)

/emre

On Jan 7, 2008 10:47 PM, Mike Weiblen [EMAIL PROTECTED] wrote:
 Hi all,

 I've just posted an initial implementation of OSG geometry shaders to
 the osg-submissions list.

 Included is a simple example osgshaders2: the app sends 8 points at
 corners of a cube, the geom shader generates animated line segment
 crosshairs at those corners.

 Things yet to be done (I cannot commit to these, so pls contribute):
 - fully implement the non-square matrices in osg::Uniform
 - implement the adjacency types in DrawPrimitives
 - .osg file read/write support
 - .ive file read/write support
 - longer term: OSG could probably do some really smart/cool stuff, above
 and beyond basic GL wrapping, in somehow associating geom shaders with
 the corresponding DrawPrimitive.

 Cheers
 -- mew

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 osg-users@lists.openscenegraph.org
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-- 
Emre Koc
Sabanci University
Faculty of Engineering and Natural Sciences
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