Re: [osg-users] Background image...

2011-07-15 Thread Büsra Gülten
Thank your for your reply, Stephan. You were right. I changed my code: - (void)applicationDidFinishLaunching:(UIApplication *)application { osg::setNotifyLevel(osg::DEBUG_INFO); _viewer = new osgViewer::Viewer(); _root = new osg::Group; //

Re: [osg-users] Background image...

2011-07-14 Thread Büsra Gülten
Hi, I am trying to learn OSG for iPhone. For this I am using the simpleExample on https://github.com/stmh/osg. Instead of the blue background color I want to load an Image. I already look at the osgHud.cpp example and I try to use some code lines. Now, I can see the child-node with geode

Re: [osg-users] Background image...

2011-07-14 Thread Stephan Huber
Hi, Am 14.07.11 12:04, schrieb Büsra Gülten: Have you any idea, what the reason could be? Any advice is really appreciated. All I can see is that you are creating a finalDrawCallback to save the current frame buffer into an jpeg file, there's AFAIK no code for loading an image and adding a

[osg-users] background image

2010-04-21 Thread Anthony Face
Hi, I would like to put an quad as background, i would like to know if it is possible to have the required size to do this. (eg: if zFar is at 10 000 how is height and how is height?) thanks a lot ! -- Read this topic online here:

Re: [osg-users] background image

2010-04-21 Thread Alberto Luaces
Anthony Face writes: I would like to put an quad as background, i would like to know if it is possible to have the required size to do this. (eg: if zFar is at 10 000 how is height and how is height?) Hi Anthony, I'd rather use a HUD-like technique as shown in the osghud example. The only

Re: [osg-users] Background image...

2010-04-09 Thread Shiwei Hu
Hi, just change renderOder to NESTED_RENDER. it works fine. Thank you! Cheers, HUSHIWEI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26579#26579 ___ osg-users mailing list

[osg-users] Background image...

2009-12-19 Thread alessandro terenzi
I'd like to create a fixed background for an osg application, much like a HUD but while the HUD is always on top of the scene, I need to have an image always behind any 3D object. I tried to modify the example about HUDs by changing: setRenderOrder(osg::Camera::POST_RENDER); into this:

Re: [osg-users] Background image...

2009-12-19 Thread Trajce Nikolov
Hi Alessandro, nah. That wont do the job. I did a quick test, and here is how I made it work go the the osgHUD example and: 1. createHUD, set for the camera: camera-setRenderOrder(osg::Camera::NESTED_RENDER); 2. in main, about line 362, where you load your scene without arguments

Re: [osg-users] Background image...

2009-12-19 Thread alessandro terenzi
Thank you very much Nick, it worked fine, I just changed this: group -getOrCreateStateSet()-setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); into this: one-getOrCreateStateSet()-setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); Regards. Alessandro On Sat, Dec 19, 2009 at 12:42 PM, Trajce

Re: [osg-users] Background image...

2009-12-19 Thread Trajce Nikolov
u r welcome .. Glad it works Nick http://www.linkedin.com/in/tnick Sent from Devlet, Ankara, Turkey On Sat, Dec 19, 2009 at 2:49 PM, alessandro terenzi a.tere...@gmail.comwrote: Thank you very much Nick, it worked fine, I just changed this: group

Re: [osg-users] Background image...

2009-12-19 Thread Trajce Nikolov
There is DepthSortedBin as well osg::ref_ptrosg::Group group = new osg::Group; osg::Node* one = createHUD(); // this will be your background image osg::Node* two = scene.get(); one-getOrCreateStateSet()-setRenderBinDetails(1,DepthSortedBin);

Re: [osg-users] Background image...

2009-12-19 Thread Paul Martz
You can use an additional Camera for this, but that's really overkill for a fullscreen quad. I would just draw a quad. Use a low render bin so that it renders first. Use a vertex shader to do the transform (make it fullscreen and put it on the far plane) and a fragment shader for the

[osg-users] Background image

2009-07-03 Thread Carlos Sanches
Hi ! I m trying to put an image in background behind my 3D scene . the problem is that the 2d image is in middle of 3D scene . any sugestion to resolve this ? thks :) ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Background image

2009-07-03 Thread Carlos Sanches
no, I m using hud but my 3d objects are behind the hud. I want my 3d objets in front of hud . ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Background image

2009-07-03 Thread Christian Buchner
Hi Carlos, you need to put the HUD in a render bin that is drawn before everything else. Setting the render bin to 0 or 1 should work (because I think other geometry would default to bin 2) The HUD also needs to be configured to not write to the z buffer. Christian

Re: [osg-users] Background image

2009-07-03 Thread Jason Coposky
( GL_DEPTH_TEST, osg::StateAttribute::OFF ); From: Carlos Sanches ces...@gmail.com To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Friday, July 3, 2009 2:22:27 PM Subject: Re: [osg-users] Background image no, I m using hud but my 3d objects are behind

Re: [osg-users] Background image texture rescaling problem

2007-09-17 Thread Eric Sokolowsky
Robert Osfield wrote: Hi John, On 9/15/07, John Steinbis [EMAIL PROTECTED] wrote: Thanks Robert, I have this working now without rescaling the image. My solution was to pad the image with zeros making it a power of two and then specify the correct percentage of the image to use as 2D

Re: [osg-users] Background image texture rescaling problem

2007-09-15 Thread John Steinbis
Thanks Robert, I have this working now without rescaling the image. My solution was to pad the image with zeros making it a power of two and then specify the correct percentage of the image to use as 2D texture. Not sure if this is the best solution but it works and is fast enough for me. -- John

Re: [osg-users] Background image texture rescaling problem

2007-09-15 Thread Robert Osfield
Hi John, On 9/15/07, John Steinbis [EMAIL PROTECTED] wrote: Thanks Robert, I have this working now without rescaling the image. My solution was to pad the image with zeros making it a power of two and then specify the correct percentage of the image to use as 2D texture. Not sure if this is

Re: [osg-users] Background image texture rescaling problem

2007-09-15 Thread John Steinbis
I tryed disabling the resize of non power of two textures by using setResizeNonPowerOfTwoHint but it did not seem to have any effect. Do you think there is a bug or I just wasnt doing something right? You can find the line where I tried this in my original post. I havent been able to figure out

Re: [osg-users] Background image texture rescaling problem

2007-09-15 Thread Robert Osfield
On 9/15/07, John Steinbis [EMAIL PROTECTED] wrote: I tryed disabling the resize of non power of two textures by using setResizeNonPowerOfTwoHint but it did not seem to have any effect. Do you think there is a bug or I just wasnt doing something right? You can find the line where I tried this

[osg-users] Background image texture rescaling problem

2007-09-12 Thread John Steinbis
For an AR project, I need to render a model with video image as background. My program is based around osgViewer using osg v2.0. I found an example for a HUD and with a few changes made it work as background. The code can be found below. The code runs ok but there is a problem occurring that I