Re: [osg-users] DotScene In OSG

2010-11-04 Thread Robert Osfield
Hi Matt, I don't know .scene format personally, but we now have a very basic osgDB::XmlParser class that makes it pretty quick to pull in xml files and then parse them. The osggpx example in 2.9.x and svn/trunk, and the .p3d plugin are something your could look at for inspiration on how to use th

Re: [osg-users] DotScene In OSG

2010-11-03 Thread Chris 'Xenon' Hanson
On 11/3/2010 1:22 PM, Matt Caron wrote: > The OSG format appears to hold model and texture data. I'm looking for a > file format which is used exclusively for placing and orienting models in a > scene. For example I could do something like this: The OSG format supports the ProxyNode entity w

Re: [osg-users] DotScene In OSG

2010-11-03 Thread Matt Caron
The OSG format appears to hold model and texture data. I'm looking for a file format which is used exclusively for placing and orienting models in a scene. For example I could do something like this: This way I can reference models of many different formats and position them in a uni

Re: [osg-users] DotScene In OSG

2010-11-03 Thread Tomlinson, Gordon
enegraph.org Subject: [osg-users] DotScene In OSG Greetings, Does anyone know if there is currently an OSG reader for the XML .scene format? I'm looking for a simple human readable file format for generating a scene, so if there is a good alternative available for OSG that would be fine as

[osg-users] DotScene In OSG

2010-11-03 Thread Matt Caron
Greetings, Does anyone know if there is currently an OSG reader for the XML .scene format? I'm looking for a simple human readable file format for generating a scene, so if there is a good alternative available for OSG that would be fine as well, but at the moment .scene is looking good. Than