Hi Robert,
like the subject says, there's an endless loop in 'osg::ClipNode::computeBound'.
Here is a part of the gdb backtrace.
#23 0x2b85733d44fc in osg::ClipNode::computeBound (this=0x29679c0)
at /soft/os/openscenegraph/sc.iViz-OSG/OpenSce
Hi Robert,
sorry, I haven't been aware, that it's not the same ClipNode object in
the backtrace.
I have a scenegraph with three ClipNodes. And two of these are calling
computeBound on each other ().
#185 0x2ad784e294fc in osg::ClipNode::computeBound (this=0x1fe4ac0) at
Hi Daniel,
On Wed, Oct 7, 2009 at 1:40 PM, Daniel Trstenjak
daniel.trsten...@science-computing.de wrote:
sorry, I haven't been aware, that it's not the same ClipNode object in
the backtrace.
I have a scenegraph with three ClipNodes. And two of these are calling
computeBound on each other ().
Hi Robert,
It really sounds like you've created a loop into scene graph where a
node has a parent amongst it's children. Recursion is not supported
in the OSG so you need to avoid this type of circular scene graph
setup.
Yeah. Currently I'm looking at our code which handles the
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