Re: [osg-users] FirstPersonManipulator moveForward()/moveUp() Question

2014-05-30 Thread Fitz Chivalrik
Hi, Nobody can give me a hint in the right direction? Or is it just plain obvious? Cheers, Fitz -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59608#59608 ___ osg-users mailing list

[osg-users] FirstPersonManipulator moveForward()/moveUp() Question

2014-05-27 Thread Fitz Chivalrik
Hi, I have some trouble understanding this two functions FirstPersonManipulator#moveForward() and FirstPersonManipulator#moveUp(). It is clear, what they are doing, I just do not get why. In particular, the vector used is what bothers me. FirstPersonManipulator#moveRight() uses a distance

Re: [osg-users] FirstPersonManipulator

2010-06-30 Thread Julien Soula
Hi John, Thx for your answer. I just noticed the one added to the trunk, but it seems not to be the same and not as complete as my downloaded one, or i missed something. Yes i was talking about the one i downloaded on this forum. Should the new one on the trunk work better ? Cheers, Julien

Re: [osg-users] FirstPersonManipulator

2010-06-24 Thread PCJohn
Hi Julien, just to avoid misunderstanding: Manipulator, you are speaking about, is not the one submitted to trunk short time ago, but the one downloaded from internet, probably. John Julien Soula wrote: Hi, Is this manipulator still on tests ? I just tried it and had the same You are

Re: [osg-users] FirstPersonManipulator

2010-06-23 Thread Julien Soula
Hi, Is this manipulator still on tests ? I just tried it and had the same You are lost in space error as Pierre Bourdin, with a terrain, which was my first goal... Pretty much better on a building roof situated on this same terrain, where it seems to work fine. If there was some improvement,

Re: [osg-users] FirstPersonManipulator

2010-03-05 Thread Chris Innanen
Ne'er mind. I wasn't logged in when I viewed the thread originally, and therefore didn't see the attachment. ~ Chris Innanen ~ Nonsanity -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25283#25283

Re: [osg-users] FirstPersonManipulator

2010-03-01 Thread Chris Innanen
Where can this manipulator be found? Thanks, ~ Chris Innanen ~ Nonsanity -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25021#25021 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] FirstPersonManipulator

2009-10-05 Thread Andreas Goebel
Simon Loic schrieb: Hi christian, I'm glad to hear feedback on this manipulator. The problem you mention about the home position is exactly those I have to face right now. Ideally the camera should fall down to the terrain. Anyway I can send you the osg example I set up so far (with the bug)

Re: [osg-users] FirstPersonManipulator

2009-06-02 Thread Simon Loic
Hi Christian, You are right. Right now it is not really convenient to test this manipulator. And as pointed by other fellows, it would be easier to have a complete example. I'm working on it (but have encountered a few problems). About the linking problem you had, I think that you didn't compile

Re: [osg-users] FirstPersonManipulator

2009-06-02 Thread Christian Sam
Hi simon, i got it working, i added the osgGA namespace to the parameters of the function below. i had to remove the outer enclosing namespace declaration, because the compiler complained: virtual void init(const GUIEventAdapter ,GUIActionAdapter); - virtual void init(const

Re: [osg-users] FirstPersonManipulator

2009-06-02 Thread Simon Loic
Hi christian, I'm glad to hear feedback on this manipulator. The problem you mention about the home position is exactly those I have to face right now. Ideally the camera should fall down to the terrain. Anyway I can send you the osg example I set up so far (with the bug) and you see if you can do

Re: [osg-users] FirstPersonManipulator

2009-05-29 Thread Christian Sam
Hi, i included the following lines in my applicationcode: #include ../include/FirstPersonManipulator.h viewer.setCameraManipulator(new osgGA::FirstPersonManipulator); and got: 1 Creating library D:\workspace\test-osg\sln\graz\Debug\graz.lib and object

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Robert Osfield
HI All, Has anyone tested Loic's manipulator yet? Loic do you feel it's nearing being ready to merge with the svn/trunk of the OSG? Robert. On Fri, May 1, 2009 at 5:33 PM, Simon Loic simon1l...@gmail.com wrote: Hi guys, I finally upload the FirstPersonManipulator. This the renamed and

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Simon Loic
Hi Robert, I'm not sure if the code is clean enough to fulfill OSG standards. Yet I was expecting some feedbacks about the manipulator (stability on different machines, missing features, weird behaviours, ...) before to release a submission. If you feel it's clean enough I guess you can check it

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Robert Osfield
On Tue, May 19, 2009 at 3:43 PM, Simon Loic simon1l...@gmail.com wrote: Hi Robert, I'm not sure if the code is clean enough to fulfill OSG standards. Yet I was expecting some feedbacks about the manipulator (stability on different machines, missing features, weird behaviours, ...) before to

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Simon Loic
Hi, I don't think it would make sense anyway to review a code where very few people find interest. So I totally understand your position. Anyway, from what I've seen on this ML, users are quite active and I think they just didn't paid attention. So let's wait for feedback. Cheers. Loïc On Tue,

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Pierre Bourdin (gmail)
I've just made an osgViewer with a FirstPersonManipulator... I've tested with a terrain... The Manipulator is shouting: you are lost in space! What kind of model you suggest to use it ? I had no time for a more complete test, so maybe I missed something obvious ?...? At least I can say it

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Alejandro Aguilar Sierra
Yeah, it would be better to have a complete, working, example, to test its basics. -- A. On Tue, May 19, 2009 at 11:37 AM, Pierre Bourdin (gmail) pierre.bour...@imerir.com wrote: I've just made an osgViewer with a FirstPersonManipulator... I've tested with a terrain... The Manipulator is

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Pierre Bourdin (gmail)
Well it's just one line to add to osgviewer... keyswitchManipulator-addMatrixManipulator( '5', FPS, new osgGA::FirstPersonManipulator() ); Pierre. Le mardi 19 mai 2009 à 11:46 -0500, Alejandro Aguilar Sierra a écrit : Yeah, it would be better to have a complete, working, example, to test its

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Simon Loic
Maybe alejandro is right. I should post it as an complete example. Then it will be more convenient to test it. I'll try to provide it soon. On Tue, May 19, 2009 at 6:48 PM, Pierre Bourdin (gmail) pierre.bour...@imerir.com wrote: Well it's just one line to add to osgviewer...