Hi,
Nobody can give me a hint in the right direction? Or is it just plain obvious?
Cheers,
Fitz
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Hi,
I have some trouble understanding this two functions
FirstPersonManipulator#moveForward() and FirstPersonManipulator#moveUp(). It is
clear, what they are doing, I just do not get why.
In particular, the vector used is what bothers me.
FirstPersonManipulator#moveRight() uses a distance
Hi John,
Thx for your answer.
I just noticed the one added to the trunk, but it seems not to be the same and
not as complete as my downloaded one, or i missed something.
Yes i was talking about the one i downloaded on this forum.
Should the new one on the trunk work better ?
Cheers,
Julien
Hi Julien,
just to avoid misunderstanding: Manipulator, you are speaking about, is
not the one submitted to trunk short time ago, but the one downloaded
from internet, probably.
John
Julien Soula wrote:
Hi,
Is this manipulator still on tests ?
I just tried it and had the same You are
Hi,
Is this manipulator still on tests ?
I just tried it and had the same You are lost in space error as Pierre
Bourdin, with a terrain, which was my first goal...
Pretty much better on a building roof situated on this same terrain, where it
seems to work fine.
If there was some improvement,
Ne'er mind. I wasn't logged in when I viewed the thread originally, and
therefore didn't see the attachment.
~ Chris Innanen
~ Nonsanity
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Where can this manipulator be found?
Thanks,
~ Chris Innanen
~ Nonsanity
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Simon Loic schrieb:
Hi christian,
I'm glad to hear feedback on this manipulator. The problem you mention about
the home position is exactly those I have to face right now. Ideally the
camera should fall down to the terrain. Anyway I can send you the osg
example I set up so far (with the bug)
Hi Christian,
You are right. Right now it is not really convenient to test this
manipulator. And as pointed by other fellows, it would be easier to have a
complete example. I'm working on it (but have encountered a few problems).
About the linking problem you had, I think that you didn't compile
Hi simon,
i got it working, i added the osgGA namespace to the parameters of the function
below. i had to remove the outer enclosing namespace declaration, because the
compiler complained:
virtual void init(const GUIEventAdapter ,GUIActionAdapter); - virtual void
init(const
Hi christian,
I'm glad to hear feedback on this manipulator. The problem you mention about
the home position is exactly those I have to face right now. Ideally the
camera should fall down to the terrain. Anyway I can send you the osg
example I set up so far (with the bug) and you see if you can do
Hi,
i included the following lines in my applicationcode:
#include ../include/FirstPersonManipulator.h
viewer.setCameraManipulator(new osgGA::FirstPersonManipulator);
and got:
1 Creating library D:\workspace\test-osg\sln\graz\Debug\graz.lib and object
HI All,
Has anyone tested Loic's manipulator yet?
Loic do you feel it's nearing being ready to merge with the svn/trunk
of the OSG?
Robert.
On Fri, May 1, 2009 at 5:33 PM, Simon Loic simon1l...@gmail.com wrote:
Hi guys,
I finally upload the FirstPersonManipulator.
This the renamed and
Hi Robert,
I'm not sure if the code is clean enough to fulfill OSG standards. Yet I was
expecting some feedbacks about the manipulator (stability on different
machines, missing features, weird behaviours, ...) before to release a
submission.
If you feel it's clean enough I guess you can check it
On Tue, May 19, 2009 at 3:43 PM, Simon Loic simon1l...@gmail.com wrote:
Hi Robert,
I'm not sure if the code is clean enough to fulfill OSG standards. Yet I was
expecting some feedbacks about the manipulator (stability on different
machines, missing features, weird behaviours, ...) before to
Hi,
I don't think it would make sense anyway to review a code where very few
people find interest. So I totally understand your position. Anyway, from
what I've seen on this ML, users are quite active and I think they just
didn't paid attention. So let's wait for feedback.
Cheers.
Loïc
On Tue,
I've just made an osgViewer with a FirstPersonManipulator...
I've tested with a terrain...
The Manipulator is shouting: you are lost in space!
What kind of model you suggest to use it ?
I had no time for a more complete test, so maybe I missed something
obvious ?...?
At least I can say it
Yeah, it would be better to have a complete, working, example, to test
its basics.
-- A.
On Tue, May 19, 2009 at 11:37 AM, Pierre Bourdin (gmail)
pierre.bour...@imerir.com wrote:
I've just made an osgViewer with a FirstPersonManipulator...
I've tested with a terrain...
The Manipulator is
Well it's just one line to add to osgviewer...
keyswitchManipulator-addMatrixManipulator( '5', FPS, new
osgGA::FirstPersonManipulator() );
Pierre.
Le mardi 19 mai 2009 à 11:46 -0500, Alejandro Aguilar Sierra a écrit :
Yeah, it would be better to have a complete, working, example, to test
its
Maybe alejandro is right. I should post it as an complete example. Then it
will be more convenient to test it. I'll try to provide it soon.
On Tue, May 19, 2009 at 6:48 PM, Pierre Bourdin (gmail)
pierre.bour...@imerir.com wrote:
Well it's just one line to add to osgviewer...
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