Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation
Hi, Skinning is not yet supported on the new blender exporter. Regards, Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Jan 9, 2012, at 12:31 PM, Benjamin Gehmlich wrote: > Hi, > I have a blend-file (test) and want to export this with the animation. > > But when I choose "Export Animation" and take a look at the osg-file, there > are no keyframe...? > > http://www.uploadarea.de/upload/hs4chpc7v45puymtwfk7vqzdh.html > > Thank you! > > Cheers, > Benjamin > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=44705#44705 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation
Hi, I have a blend-file (test) and want to export this with the animation. But when I choose "Export Animation" and take a look at the osg-file, there are no keyframe...? http://www.uploadarea.de/upload/hs4chpc7v45puymtwfk7vqzdh.html Thank you! Cheers, Benjamin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44705#44705 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation
Hi Cedric, by the version 2.59 it doesn't work. I install the the script and see the entry, but I can not enable the addon. [Image: http://www7.pic-upload.de/thumb/03.01.12/xum28nx4h7fr.png ] (http://www.pic-upload.de/view-12504262/blender2_59.png.html) By the Version 2.60a it works good. Thanks. ___ Now I have two skeletons (blender, kinect) with different size. How can I match this? Or is it enough to copy the Rotation from the Bones? In a simple test I create a funktion like this. update(XnSkeletonJointTransformation jointT) { //fill Matrix with the value from jointT ::osg::Matrix mat(values); Bone->setMatrix(mat); } Thank you! Cheers, Benjamin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44555#44555 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation
Hi, The best would be to improve the osgexporter to support skinning correctly for blender 2.60. The repository is on github, https://github.com/cedricpinson/osgexport Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Jan 2, 2012, at 12:41 PM, Benjamin Gehmlich wrote: > Hi at all and a happy new year. > > I want to animate a character in OSG with the Kinect(OpenNI). > > My idear was to create an character in Blender(2.59 / 2.6...) with a skeleton. > But I am not sure how can I export this. I cant install the osgexporter. > In an other topic from me ("Problems with setInfluenceMap to RigGeometry") I > used a little python script. > > This writes bonename, pointinex and weight in an txt file. > Then I export the mesh as an OBJ-File. > But I think this isn't a good way. > > Have anybody a better idear? > > Thank you! > > Cheers, > Benjamin > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=44519#44519 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Kinect(OpenNI) / Blender - Character / Animation
Hi at all and a happy new year. I want to animate a character in OSG with the Kinect(OpenNI). My idear was to create an character in Blender(2.59 / 2.6...) with a skeleton. But I am not sure how can I export this. I cant install the osgexporter. In an other topic from me ("Problems with setInfluenceMap to RigGeometry") I used a little python script. This writes bonename, pointinex and weight in an txt file. Then I export the mesh as an OBJ-File. But I think this isn't a good way. Have anybody a better idear? Thank you! Cheers, Benjamin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44519#44519 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org