Re: [osg-users] Multiple screens text rendering

2012-07-26 Thread Torben Dannhauer
Hi Bastien, we are working on a geometrical distortion and blending framework for OSG, the first simulator (helicopter simulator, 6 channels, spherical screen) is already working (see www.osgvisual.org) there is some work left to do, but once finished we will integrate it into osgVisual and lat

Re: [osg-users] Multiple screens text rendering

2012-07-26 Thread Sergey Polischuk
Hi If you need model to keep some position relative to camera (like gui elements or whatever), you can place it under transform with reference frame set to ABSOLUTE_RF, in this case all nodes under this transform will be positioned in camera space, This way you dont need to use billboards\care

Re: [osg-users] Multiple screens text rendering

2012-07-25 Thread Bastien Berthe
Hi Sergey, Thank you for your analysis, I think that the best solution will be to build a cylindrical mesh and apply my texture on it. We planned to probably add more screens and apply some modifications on their display like distortions and blending so I think this is the best way. It leads m

Re: [osg-users] Multiple screens text rendering

2012-07-24 Thread Sergey Polischuk
Hi Render to texture is just easy to implement and scalable solution... you have one camera with all scenery that does render to texture and some amount of cameras which draw parts of that texture to each screen. In this setup you really dont care much about how many screens you got, as long as

[osg-users] Multiple screens text rendering

2012-07-24 Thread Bastien Berthe
Hi there, I'm currently working on a project with some friends. In order to give the best sensations to our future users we decided to render our application on multiple screens. The scene is display on the screen via 2 different cameras et some transformations applied on them. Now we want to

[osg-users] Multiple screens

2009-04-27 Thread Guy
Hi all, I know this issue has been discussed a lot. I just started to play with multiple screen (two screens) I tried the examples (osgcompositeviewer, osgviewer, osgcamera) with the different command arguments. I use osg2.8 have NVIDIA 8800, windows XP and just installed the latest driv