Hi Jannik,
NESTED_RENDER plus a higher renderBin number is exactly the way I've sorted
out the issue,
even though there's no way to use the standard camera draw-callback.
So based on your first reply, the POST in-scene camera, if nothing is
assigned to its renderTargetImplementation, will render
Looking at the OSG code more closely there may be an easier way.
If you set the Camera's render order to NESTED_RENDER, it *will* inherit the
currently used render target.
Then set a RenderBin number on the camera to make sure it's drawn after the
scene. That should do it.
Cheers,
Jannik
Hi,
A Camera does not inherit the render target implementation, it will simply use
what is specified (default FRAMEBUFFER).
You bring up a valid use case, perhaps adding an "inherit render target" mode
for Cameras would be a nice feature for the osg core to have.
For the time being what I
Hi all,
I have an in-scene POST camera to render a GUI.
I don't specify anything regarding its RenderTargetImplementation and it
renders to the frame buffer as expected.
Now I have to render the same scene + GUI with an FBO camera: I attach as
slave to the viewer specifying to use the same scene
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