Re: [osg-users] The osgModeling Project

2008-11-04 Thread Wang Rui
Hi Cedric, At present I'm not sure what should be done, too. Maybe it's something like the Morpher or FFD modifier in 3dsmax, but performing in real-time rendering. I'm goint to study what other 3D graphics APIs have done for modeling and animating of scene. I believe OSG exceed them in the near f

Re: [osg-users] The osgModeling Project

2008-11-04 Thread Cedric Pinson
Hi Wang, I dont know exactly how you would want morph, today there is nothing yet in osgAnimation to do morph of shape, but you could use osgAnimation to control your controlpoints with an EaseMotion or a Sampler (it's something that contains keyframes and interpolates between them) Your proj

Re: [osg-users] The osgModeling Project

2008-11-04 Thread Wang Rui
Hi Jeremy, Thanks for help. BTW, I also have the plan to help implement some morph animations. For example, moving and rotating some of the vertices to make a multi-segment box walking like a snake. I think it can realize with the VBO or just with dirtyDisplayLists (but not efficient, anyhow osgMo

Re: [osg-users] The osgModeling Project

2008-11-04 Thread Jeremy Moles
On Tue, 2008-11-04 at 10:53 -0500, Jean-Sébastien Guay wrote: > Hello Wang Rui, > > > They are tessellated at a given detail level, that is, they are all > > derived from osg::Geometry and can be regard as geometries. I know it is > > more efficient to use geometry shaders, but maybe it is more

Re: [osg-users] The osgModeling Project

2008-11-04 Thread Jean-Sébastien Guay
Hello Wang Rui, They are tessellated at a given detail level, that is, they are all derived from osg::Geometry and can be regard as geometries. I know it is more efficient to use geometry shaders, but maybe it is more easier to save and modify data from vertices arrays, and make the library su

Re: [osg-users] The osgModeling Project

2008-11-04 Thread Wang Rui
Hi J-S, 2008/11/4 Jean-Sébastien Guay <[EMAIL PROTECTED]> > Hello Wang Rui, > Very interesting! There was discussion a while ago about implementing > something like that for OSG, good to see it get done at last! > > Some quick questions (I have not checked the code, I'm just curious): > > How a

Re: [osg-users] The osgModeling Project

2008-11-04 Thread Jean-Sébastien Guay
Hello Wang Rui, The osgModeling library is available online today! Very interesting! There was discussion a while ago about implementing something like that for OSG, good to see it get done at last! Some quick questions (I have not checked the code, I'm just curious): How are the parametri